Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

We don't need that huge poll taking up all that space, do we?

Nope.
- 0 (0%)
Definitively not.
- 0 (0%)
I don't think so.
- 0 (0%)
That's for sure.
- 0 (0%)
I'll stop now.
- 0 (0%)

Total Members Voted: 0


Pages: [1] 2 3 ... 24

Author Topic: Fallout 2: Let's Play Blind(ish)!  (Read 57141 times)

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Fallout 2: Let's Play Blind(ish)!
« on: September 18, 2011, 04:09:49 pm »

As I have finally laid my hands on a copy of Fallout 1,2 and tactics, I have decided to make a Let's Play out of them. For the record, I've never played the game before, but I've skimmed the manual, so I have a vague idea of how to play the game. Thus some might say that I'd be playing this game blind, but that doesn't apply as I can still see. So really, they are obviously mistaken.

Now some of you might think that it'd probably be a good idea to start in the beginning (probably the same people who though I was playing blind), but you'd be wrong. Instead we'll start before the beginning, at character creation.

Spoiler: Create A Character (click to show/hide)

Having no clue of what skills are good and what skills are completely useless, I'll just leave character creation up to all of you guys, okay? (Please, oh please, for the love of god, don't screw the character over.)


Fallout 1 Updates and Character(s) List:
Character 1: Devlin, the Blind Rent-A-Cop: KIA
Cause of Death: Died in the explosion that took out the supermutant base.
Level: 1,000 some odd EXP from level 5.

Character 2: Rob Snarker, the Game Show Host
Complete and Utter Badass
Level: 15

Fallout 2 Updates and Character(s) List:
Character: Titthal Askak, the Inadvertent Heroine.
Level: 7
« Last Edit: February 05, 2012, 06:00:37 pm by USEC_OFFICER »
Logged

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #1 on: September 18, 2011, 05:58:00 pm »

One more in Strength, minus one in Perception, plus two in Endurance and Agility, and one in Intelligence.

As for skills, one in Small Guns, First Aid, and, uh, whatever.

Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #2 on: September 18, 2011, 06:06:34 pm »

Knowing the name, age and sex of our character would be nice too. Personality would help as well.

As for traits we'll definitively be taking Bloody Mess (because you always take Bloody Mess in an LP, right?). Other than that, I have no idea what other traits to take.
Logged

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #3 on: September 18, 2011, 06:33:56 pm »

No! We don't need bloody mess. I suggest Finesse for better critting.

Name, uh, USEC Officer Devlin? Maybe we can have a by-the-book Cop LP. Male, of course.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #4 on: September 18, 2011, 06:35:37 pm »

No! We don't need bloody mess.

But Bloody Mess sounds awesome! (Besides, can't we take more than one trait?)
Logged

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #5 on: September 18, 2011, 06:39:02 pm »

Nope! And Bloody Mess just makes you get the animations of gory deaths, no real benefit.
Logged

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #6 on: September 18, 2011, 06:42:00 pm »

Double post.. Delete me!
« Last Edit: September 19, 2011, 04:25:41 am by Stworca »
Logged
I just ramble incoherently for absolutely no reason.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #7 on: September 18, 2011, 06:43:50 pm »

Nope! And Bloody Mess just makes you get the animations of gory deaths, no real benefit.

...

Which is exactly why I want to take it. Plus, according to the Fallout Wiki, you can pick up to two traits.

EDIT:

Blam. USEC_OFFICER has created a character with two different traits.
« Last Edit: September 18, 2011, 06:45:40 pm by USEC_OFFICER »
Logged

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #8 on: September 18, 2011, 06:51:51 pm »

Gifted is the trait that is made of win.
AGI is extremely important in combat, much more so than Endurance. (unless you want a melee character or something..)
Logged
I just ramble incoherently for absolutely no reason.

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Fallout: Let's Play Blind(ish)!
« Reply #9 on: September 18, 2011, 06:58:55 pm »

Wow, been a good while since I last played/beat this. I'll be watching.

A good character type to have is a quick gunner/thief. At least, that's my Fallout 3 build (as well).

loose nut

  • Bay Watcher
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #10 on: September 18, 2011, 09:51:20 pm »

I don't know how you do an honest Let's Play of Fallout, 'cause you're gonna die. I guess count the number of deaths?

Here's a Fun guy to play with. Energy Weapons, Lockpick, Science. ST 4, PE 7, EN 4, CH 6, IN 6, AG 8, LK 5. (Energy weapons have good gory deaths.) Pretty sure that's valid. I forget what good perks that makes you eventually eligible for.
Logged

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #11 on: September 19, 2011, 11:37:33 am »

LK to ten, tag skills barter/melee/sneak. Perks are your choice. It'll be Fun.
Logged

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #12 on: September 19, 2011, 12:14:20 pm »

I like to go for Gifted/Skilled. Gifted increases your attributes by one, but screw you over in the skills department. Skilled mostly counterbalances being screwed over in the skills department, at the cost of one extra level between perks from what I recall.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #13 on: September 19, 2011, 12:42:29 pm »

minus four in Perception
We're playing blind, after all.  ;D
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Fallout: Let's Play Blind(ish)!
« Reply #14 on: September 19, 2011, 05:01:43 pm »

minus four in Perception
We're playing blind, after all.  ;D

Good god yes. Devlin the blind Rent-a-cop. I can't wait.
Logged
Pages: [1] 2 3 ... 24