Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Pocket worlds thread!  (Read 2052 times)

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: Pocket worlds thread!
« Reply #15 on: February 24, 2008, 09:16:00 pm »

.
« Last Edit: October 20, 2015, 09:58:16 pm by penguinofhonor »
Logged

Eiba

  • Bay Watcher
    • View Profile
Re: Pocket worlds thread!
« Reply #16 on: February 24, 2008, 09:28:00 pm »

To get site sprawl to reproduce is incredibly easy.

Start up Dwarf Fortress and generate a pocket world, and quickly press space somewhere in the middle of the history generation. Note the civ locations. Press space again to cancel, and then press enter to immediately recreate the same world. Note the civ locations (everywhere).

Hopefully this should help you fix the issue, as it's making the generation of hundreds of worlds at a time a real pain (you have to exit Dwarf Fortress each time you get to at least the history phase).


Edit:
Though more on topic: I absolutely love, love, pocket worlds. They're so very cute!

Once I got a world where the only elven town was on a one tile island off the coast. It was called the Whimsical Island...

[ February 24, 2008: Message edited by: Eiba ]

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Pocket worlds thread!
« Reply #17 on: February 24, 2008, 09:34:00 pm »

That doesn't cause it to reproduce for me.

And none of the utilities mentioned above are active?

Logged
The Toad, a Natural Resource:  Preserve yours today!

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: Pocket worlds thread!
« Reply #18 on: February 24, 2008, 09:54:00 pm »

.
« Last Edit: October 20, 2015, 09:58:24 pm by penguinofhonor »
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Pocket worlds thread!
« Reply #19 on: February 24, 2008, 09:56:00 pm »

Yeah, I generated about 100 worlds of various sizes during one session and noticed no problems.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Retro42

  • Bay Watcher
    • View Profile
Re: Pocket worlds thread!
« Reply #20 on: February 24, 2008, 10:00:00 pm »

I used both utils (they aren't updated to 38b yet) and could consistently get site sprawl issues.  

I'm also running Vista if that helps.


Retro

Logged

Fourth Triad

  • Bay Watcher
    • View Profile
    • http://www.bay12games.com
Re: Pocket worlds thread!
« Reply #21 on: February 24, 2008, 10:02:00 pm »

Just out of curiosity how big are pocket worlds in miles/kilometers?
Logged

Impending Doom

  • Bay Watcher
  • has gone stark raving mad!
    • View Profile
Re: Pocket worlds thread!
« Reply #22 on: February 24, 2008, 10:13:00 pm »

To know that, we would have to know the size of an individual square, and we really don't need to get into that debate again.
Logged
Quote from: Robert A.Heinlein
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion, that violence has never solved anything, is wishful thinking at its worst.

LASD

  • Bay Watcher
    • View Profile
Re: Pocket worlds thread!
« Reply #23 on: February 25, 2008, 10:11:00 am »

Weirdest thing I have encountered in Pocket worlds:

Overly large picture:


Easier to see from this one:

I guess there wasn't really much choice when it came to reproducing.

I'm not sure is this a bug or not. The uncle&grandfather thing means that he is a brother and father of the Diplomat's father. So that would mean that he had a child with his own mother. And I thought that these humans were monogamous. Not to mention some other ethical, moral and genetical problems.

Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Pocket worlds thread!
« Reply #24 on: February 25, 2008, 10:15:00 am »

Now to add banjos to the instrument list...

Quift

  • Bay Watcher
    • View Profile
Re: Pocket worlds thread!
« Reply #25 on: February 25, 2008, 10:43:00 am »

Funniest thing of all is that his family name is Motherplay....

thats seriously hilarious.

[insert rofl smiley here]

Logged

THLawrence

  • Bay Watcher
  • Mad Scientest
    • View Profile
Re: Pocket worlds thread!
« Reply #26 on: February 25, 2008, 12:43:00 pm »

quote:
Originally posted by LASD:
<STRONG>
I guess there wasn't really much choice when it came to reproducing.

I'm not sure is this a bug or not. The uncle&grandfather thing means that he is a brother and father of the Diplomat's father. So that would mean that he had a child with his own mother. And I thought that these humans were monogamous. Not to mention some other ethical, moral and genetical problems.</STRONG>


The worst one I have ever found was when someone said:
My wife is Random Person.
She is also my cousin.

At this point I believe I began skimming off the surface of gene pool. I know, in medevial times this was common and for royalty it was almost encouraged but this was a large town and a commoner, not some random farm.

Logged

ShunterAlhena

  • Bay Watcher
    • View Profile
Re: Pocket worlds thread!
« Reply #27 on: February 26, 2008, 10:45:00 am »

Hey fellas, what makes those nice gradientlike colored maps? Last time I generated a world was with .33g and no exporting button produced a shiny result like that. Upon seeing the first post I thought that was the product of an enthusiast with some Photoshopping but almost everyone seems to have one.
Some new feature in the .38 series?
Logged
fox has become enraged!

ShunterAlhena

  • Bay Watcher
    • View Profile
Re: Pocket worlds thread!
« Reply #28 on: February 26, 2008, 10:46:00 am »

eek, double post... sorry  :(

[ February 26, 2008: Message edited by: ShunterAlhena ]

Logged
fox has become enraged!

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Pocket worlds thread!
« Reply #29 on: February 26, 2008, 11:25:00 am »

THE DWARVEN M@T#$RF@$KERZ! OMG!
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
Pages: 1 [2] 3