Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: we'll... 5 mins in and BOOM 1 dawrf left  (Read 528 times)

jaxler

  • Bay Watcher
  • thats not a red mage...
    • View Profile
we'll... 5 mins in and BOOM 1 dawrf left
« on: September 23, 2011, 11:46:59 pm »

carp... i know they don't chomp and murder like the old days but my dumb ass swarfs dodged into water and sunk like stones.
dwarf count 4
wolf spawn
dwarf count 3
mine collapse
dwarf count 1
snake bite
nercosis and so i suspect he will die soon

and why do carp still kill, i reamember a day when my entire army got wiped by a koi pond. yes the fish were to hard core
Logged
I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: we'll... 5 mins in and BOOM 1 dawrf left
« Reply #1 on: September 23, 2011, 11:49:54 pm »

The carp still kill because they think they're cornered and attack, causing dwarves to dodge. Dwarves, being complete morons, dodge directly into the river and drown.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!