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Author Topic: Corrupt v. Pure: The clash of legends (and fluffiness!)  (Read 9831 times)

Kromgar

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #15 on: September 28, 2011, 08:34:44 pm »

I decided to try my hand at making the ice people, I'm currently testing them in adventure and arena modes. I have to squash and few bugs first, but then (If Gizogin is okay with it) I will share it with all of you.
Are you going to use a set temp? Otherwise they are going to melt hardcore
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A Spoony Bard

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #16 on: September 28, 2011, 08:46:06 pm »

I decided to try my hand at making the ice people, I'm currently testing them in adventure and arena modes. I have to squash and few bugs first, but then (If Gizogin is okay with it) I will share it with all of you.
Are you going to use a set temp? Otherwise they are going to melt hardcore
I did some testing, they don't melt very easily, which is not good, as I planned for them to melt when on a floor above magma.
However, the muscles and bones are only made of an ice-like metal (similar to the corrupts). I may make the creatures fat or skin be made out of ice, though.

EDIT: Covering the part in solid water seems to have made attacks pass straight through it. I shall investigate tomorrow, as I need some sleep right now.
« Last Edit: September 28, 2011, 09:11:56 pm by A Spoony Bard »
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Gizogin

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #17 on: September 28, 2011, 09:33:28 pm »

I decided to try my hand at making the ice people, I'm currently testing them in adventure and arena modes. I have to squash and few bugs first, but then (If Gizogin is okay with it) I will share it with all of you.
Are you going to use a set temp? Otherwise they are going to melt hardcore
I did some testing, they don't melt very easily, which is not good, as I planned for them to melt when on a floor above magma.
However, the muscles and bones are only made of an ice-like metal (similar to the corrupts). I may make the creatures fat or skin be made out of ice, though.

EDIT: Covering the part in solid water seems to have made attacks pass straight through it. I shall investigate tomorrow, as I need some sleep right now.

You don't need my permission, go right ahead.  I look forward to the day when flaming corrupts and frozen ice people can duke it out in an epic clash of fire and ice.
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
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One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
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jesusmod

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #18 on: September 29, 2011, 03:46:02 pm »

so I decided to make the corrupts have civilizations. when the merchants arrived at my fortress, I bought some sunmetal pickaxes and some !!wood!!... things got very... interesting, and much fun was had.
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Gizogin

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #19 on: September 29, 2011, 05:01:46 pm »

so I decided to make the corrupts have civilizations. when the merchants arrived at my fortress, I bought some sunmetal pickaxes and some !!wood!!... things got very... interesting, and much fun was had.

What ethics did you give them?  Would I be right in guessing that you mod-modded sunmetal to be usable for the normal stuff, and gave the corrupts a reaction to make it?



Regarding the ice-dwarves:  Is is still (was it ever) the case that excessive cold damages cloth and other materials in the same way that heat does?

I borrowed some of the adventure mode reactions from Wanderer's Friend, to make the production of sun- and darkmetal items a bit more reasonable.  Right now, I have a reaction called "infuse bones with dark energy," which turns bones into darksteel bars. 
Spoiler (click to show/hide)

The only issue I've run into is that, anytime I want to use these bars in a reaction, it asks me for two of the bars, then does the reaction twice.  Unless, that is, I have a second reagent somewhere, like a tool or something.  Does anyone know why that might be?
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

jesusmod

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #20 on: September 29, 2011, 06:33:14 pm »

for ethics, I used human ethics, and yes, I did modmodmod the reactions to make them craftable. the only problem I have now is with dwarves trying to use those instead of their steel ones. the steel ones are fine, really!
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Gizogin

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Re: Corrupt v. Pure: The clash of legends
« Reply #21 on: September 30, 2011, 04:41:20 pm »

Yay!  Thanks largely to the efforts of A Spoony Bard, corrupts now have a polar opposite: pures!  Pures are humanoids with wings, and they exist naturally at -5000000000000000 šU (negative five quadrillion Urists!).  Their bones and muscles are made of lightmetal and lightsteel, and their skin is composed of ice.  They have psychic powers and golden blood.

Arena testing shows that, believe it or not, pures and corrupts are roughly evenly matched.  Unarmed, corrupts have the clear advantage, as they are much more dense, and can therefore punch pures' limbs off.  Armed fully, however, pures are able to triumph due to their superior speed and ability to rain down a relentless hail of blows.
« Last Edit: September 30, 2011, 07:20:07 pm by Gizogin »
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

jesusmod

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Re: Corrupt v. Pure: The clash of legends
« Reply #22 on: September 30, 2011, 06:44:32 pm »

a clash of fire and ice fit for tales yet to come... in other news, I accidently my soap thanks to my tampering. does anyone know a smelter reaction for soap? /shameless off-topic post/
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A Spoony Bard

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Re: Corrupt v. Pure: The clash of legends
« Reply #23 on: September 30, 2011, 07:26:51 pm »

Do the Corrupts blows actually cause the Pure's limbs to sail off in an arc?
I find that strangely hilarious.
Also it appears that because I gave the brain [GRASP] so you could preform wrestling moves with it, you can now wear gauntlets on it.
Also I wandered into a warm climate and all of my lightmetal armor boiled right off of me. I am also covered in ice apparently.
It appears as everything is in order.
Also, I am not able to preform wrestling moves with my brain, probably because it is internal. Being able to hold and extra weapon is still extremely useful, though.
« Last Edit: September 30, 2011, 07:40:11 pm by A Spoony Bard »
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Gizogin

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Re: Corrupt v. Pure: The clash of legends
« Reply #24 on: September 30, 2011, 07:35:01 pm »

Do the Corrupts blows actually cause the Pure's limbs to sail off in an arc?
I find that strangely hilarious.


FALCON KICK!

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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

jesusmod

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Re: Corrupt v. Pure: The clash of legends
« Reply #25 on: September 30, 2011, 08:07:06 pm »

limbs....limbs everywhere...
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Spirit of Power

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Re: Corrupt v. Pure: The clash of legends
« Reply #26 on: September 30, 2011, 09:02:53 pm »

Question: how do the corrupts not die from heat/bleeding due to the sunmetal? I made a new race and gave it [FIREIMMUNE_SUPER] but it still melted and died when i gave it some sunmetal stuff. It doesn't appear to have anything to do with [FIXED_TEMP] either, as the corrupts are at 14000 degrees, while sunmetal is at 28000 degrees. Unless it's the material they're made from, which means dragons would die too. Or you're some sort of evil RAWmancer who can do the impossible and unrepeatable.
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Gizogin

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Re: Corrupt v. Pure: The clash of legends
« Reply #27 on: September 30, 2011, 09:18:01 pm »

Question: how do the corrupts not die from heat/bleeding due to the sunmetal? I made a new race and gave it [FIREIMMUNE_SUPER] but it still melted and died when i gave it some sunmetal stuff. It doesn't appear to have anything to do with [FIXED_TEMP] either, as the corrupts are at 14000 degrees, while sunmetal is at 28000 degrees. Unless it's the material they're made from, which means dragons would die too. Or you're some sort of evil RAWmancer who can do the impossible and unrepeatable.

You want this in there somewhere:
Code: [Select]
    [SELECT_MATERIAL:ALL]
        [HEATDAM_POINT:NONE]

And yes, I'm totally an evil RAWmancer.
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

Spirit of Power

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Re: Corrupt v. Pure: The clash of legends
« Reply #28 on: September 30, 2011, 09:39:30 pm »

Ah, thanks.
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Rumrusher

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Re: Corrupt v. Pure: The clash of legends
« Reply #29 on: September 30, 2011, 09:41:32 pm »

http://www.youtube.com/watch?v=UC4Jgtyql1s
I made an animation all about the corrupt and ally recruit
here's the comic I was referencing
Oh and while I'm on a Dfhack race conversion discovery buzz you don't mind if I modify your version with a small code that converts others into corrupted or ice people?
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