It'd be a sssssshame if something happened to it.Current features
* Adds Minecraft creepers
to any Dwarf Fortress game! Creepers die quickly, but will suicidally explode in melee range (generally killing small creatures like dwarves) and can appear even behind traps or locked doors.
* Small groups of aggressive creepers can appear in any surface biome, but the real fun begins when your fort's production rises and ambushing creepers begin to siege you. And watch your back for That One Creeper while you're digging underground ...
* Collect gunpowder from safely killed creepers to engineer TNT blocks (sets fires, melts ice), make 'rocket bolts', or mix with stone for delicious dwarven pop rocks. Or craft valuable but not-exactly-firesafe TNT furniture. Whichever.
* Watch out; one in six creepers will spawn with an extra buff. On the bright side, if you somehow catch a wild one of these then you can begin breeding your own creeper army.
- Eager creepers are fast and able to dodge.
- Volatile creepers have swollen large enough to destroy buildings.
- Tenacious creepers take no damage from exploding and do so one last time when killed.
- Blooming creepers lift themselves into the air and explode with wide-drifting poisonous dust.Notes
* Extract the X_creeper.txt files into your raw/objects folder then copy/paste the contents of add_me_to_your_entity.txt into entity_default.txt under any controllable civs. You'll need to generate a new world.
* To make use of gunpowder you'll need a siege engineer and a crafting table (b->w->C). TNT blocks are primed with (b->w->T). Any dwarf can detonate the block once it's been primed.
* TNT 'blocks' are actually rough stone and stockpiled as such. Pop rocks are stored under plants.Known issues
* POP_RATIO doesn't seem to affect wandering wildlife, so most of those creepers end up super-powered.