Finally... > Creative Projects
Girlinhat: Proficient Metal Crafter
silverskull39:
--- Quote from: forsaken1111 on July 19, 2012, 05:46:08 am ---Even better... offer lessons in making chainmail. You'll make more money on lessons.
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[cynical/]Initially, maybe, but then all future chainmail sales will be stymied by the people you taught as competition, and unless you work up some sort of contract they might even start selling to the store and knocking you out of the market. [/cynical]
forsaken1111:
--- Quote from: silverskull39 on July 19, 2012, 11:01:47 am ---
--- Quote from: forsaken1111 on July 19, 2012, 05:46:08 am ---Even better... offer lessons in making chainmail. You'll make more money on lessons.
--- End quote ---
[cynical/]Initially, maybe, but then all future chainmail sales will be stymied by the people you taught as competition, and unless you work up some sort of contract they might even start selling to the store and knocking you out of the market. [/cynical]
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You're overestimating the number of people who will actually keep up with making the chainmail once they realize it is actual work. How do you think people make money on piano lessons, or karate lessons, or anything else? They aren't pushed out of the market because now everyone knows how to play the piano or do karate. Same with lessons on blacksmithing or any other profession. Only a small percentage of the people paying for lessons are going to follow through, and many of those will do it only as a hobby and not as a business. And even if they do, you will have name recognition that they do not and an established deal with the gaming shop.
Girlinhat:
I've greatly realized that chainmail is one important thing. It's time-consuming. Making a bracelet for yourself is fun. Making 20 bracelets to wholesale to a store is mind-numbing. As with any other type of art or manual labor, the market never gets flooded simply because people will realize how much effort it takes to produce notable quantities. Just because you can paint, doesn't mean you want to make a living off it.
If I were selling items through the store, I'd probably give the store owners a cut or make the customer pay for it through the register. I'm not doing this to make a living off of, I'm doing it for fun and enough cash to have fun with. I'll sacrifice a bit of profit if it means keeping good business terms with buyers.
If anything though, I'd probably sell different items out of hand than what I supply to the store. Since the store would be taking dicebags, then I'd be selling bracelets, keychain fobs, earrings, and stuff like that. Though custom or odd-make dicebags I'd sell out of hand, since those likely wouldn't be stocked by the store.
Gonna spend some time mailing, any suggestions on dicebag make, color, or size that I should work on? I think my basic size will be "large enough to fit a coke can" but I don't know how many dice the average gamer has.
Farmerbob:
--- Quote from: Girlinhat on July 28, 2012, 06:53:47 pm ---Gonna spend some time mailing, any suggestions on dicebag make, color, or size that I should work on? I think my basic size will be "large enough to fit a coke can" but I don't know how many dice the average gamer has.
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I would suggest "Large enough for a bottle of Crown Royale" if I were still in the market for dice bags :)
However, the size of a 12 oz soda can would probably be enough.
I'd make several sizes. Unless you are making strange patterns, and then see what sells.
forsaken1111:
--- Quote from: Farmerbob on July 29, 2012, 08:20:55 pm ---I would suggest "Large enough for a bottle of Crown Royale" if I were still in the market for dice bags :)
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Yeah. Many gamers have dice enough to fill a bag about this size. Smaller bags may be fine for people with only a few sets of dice though.
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