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What shall we play next?

Civilization V
- 14 (28%)
Jagged Alliance 2 1.13
- 26 (52%)
Some other idea (please post it in the thread)
- 2 (4%)
Play Apoc again and try not to embarrass yourself this time!
- 7 (14%)
Nothing. The LP was bad and you should feel bad.
- 1 (2%)

Total Members Voted: 50


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Author Topic: Complete: Let’s Play Ironman/Superhuman X-Com Apocalypse!  (Read 114108 times)

MaximumZero

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #135 on: October 19, 2011, 10:09:59 am »

I'm thinking MaxClone2 should probably get onboard with the whole "kill more than 1 enemy per mission" thing. Grenades + Rokkits?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Kicior

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #136 on: October 19, 2011, 01:34:37 pm »

I am still alive :D
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and slippedy sloppidy doo everything is made of fuck

BunnyBob77

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #137 on: October 19, 2011, 04:46:02 pm »

I suppose you can just give me ZombieBob the human, as it seems we won't be getting any cyborgs.  I'm determined to set the record for most dead agents.
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MaximumZero

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #138 on: October 19, 2011, 09:10:38 pm »

Apparently you've never watched me play. It always ends in disaster and swearing.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Geen

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #139 on: October 19, 2011, 09:38:24 pm »

DAMMIT! Oh well, Sgt. Geen is to be reincarnated immediately. No crappy stealth tactics this time, thank you.
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Burnt Pies

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #140 on: October 19, 2011, 10:04:27 pm »

Aww. Anja's dead? Damn.

Her sister, Miranda, will sign up to fight in her memory!
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I can read box now
Also, I am a bit drunk
Refrigerator

612DwarfAvenue

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #141 on: October 19, 2011, 11:09:12 pm »

Wait, you can make them jump? I MUST TEST THIS, FOR ‼SCIENCE‼. At least it would even the odds slightly against those aliens that tend to jump up to higher ground... can't remember which ones they were, or if i'm even thinking of the same game xD.

Just played through, couldn't find a way to jump. D:
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

RAM

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #142 on: October 19, 2011, 11:42:50 pm »

I recall, in turn-based, holding the 'j' button, clicking on an open space adjacent to an agent with no obstructions between them, and watching the agent bounce into the yawning abyss...

I could very well be wrong about which button it was though...
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612DwarfAvenue

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #143 on: October 20, 2011, 05:20:53 am »

Well, i play in Realtime :P.
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

RAM

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #144 on: October 20, 2011, 07:31:16 am »

Yes, well, I mentioned turn-based for verification purposes, it turns out that it does work in real-time. It doesn't work with flying agents. It doesn't work while paused. It doesn't work if you try to jump somewhere with a floor. I suggest that you save the game, make a frivolous raid with flying agents. Take an agent up to an inaccessible ledge, take off their flying suit. Hit the play button, hold down 'j', left-click on the empty space next to the ledge, then load the game. Jumping requires quite specific circumstances, but it is definitely possible for an agent to jump off a building in x-com apocalypse and fall to their death...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

612DwarfAvenue

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #145 on: October 20, 2011, 06:23:09 pm »

Hm. I know they'll jump down 1 tile of their own accord if that tile used to be a stair and they need to go that way...
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

RAM

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #146 on: October 20, 2011, 07:04:47 pm »

I do not believe that they will jump up, possible, in some rare circumstances, perhaps... But it is easy to test jumping down, just fly them up to the top of a roof, take off their armour, hold down 'j', and walk off of the building one tile at a time.

If you don't know about jumping then you may not know about direct firing either, by holding down control and left-clicking on something. It can be a little tricky to get working at close ranges, which is unfortunate because the sword is ideal for the task of making small, civilised passages through barriers. It also only seems to work while actions are happening, such as when you still have time units in turn-based mode or when real-time mode is not paused.

I checked UFOpaedia and found a link to a list of commands.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GlyphGryph

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #147 on: October 20, 2011, 08:01:59 pm »

Quote
Hmm. My advice if you wanted to try to play this game is to get 6 armored troopers and load them with autocannons and just try to flank the enemy. If that doesn't work, it probably is just too old.

It's not just "too old". I still play and enjoy the previous 2 X-com games. I don't know, it's just something about ... everything, I dunno. And the combat, turn based or real time, neither seems... fun to me, I guess.

But watching is fun!

And Nirur, you are absolutely correct. But without any chance of a pay raise, our competition is clearly all I have left. :(
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Fikes

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #148 on: October 22, 2011, 01:14:11 pm »

Hey guys, I am going out of town this weekend so I tried to finish the week last night but ran out of time. Expect an update Sunday or Monday.

Aww. Anja's dead? Damn.

Her sister, Miranda, will sign up to fight in her memory!

Honestly, had you survived that you would have probably survived to the end. We get a huge boost this week. We are going to have to start a poll to see if we should nerf the "Alien Mystery Device".

Fikes

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 8)
« Reply #149 on: October 24, 2011, 04:43:49 pm »

Spoiler: Week in review (click to show/hide)

« Last Edit: October 24, 2011, 04:48:38 pm by Fikes »
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