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Author Topic: Towns 0.42 is out fifth of march 2012  (Read 51084 times)

Lightning4

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Re: Towns : 0.35 releases 11/11/11
« Reply #105 on: November 16, 2011, 05:38:53 pm »

Well that was fun. That's one use of flooding.
Spoiler: Dungeon fun (click to show/hide)
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Ozyton

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Re: Towns : 0.35 releases 11/11/11
« Reply #106 on: November 16, 2011, 06:05:54 pm »

Strange. Now that I've seen the RPS article I'm inclined to watch this topic I've been overlooking for the past forever.

lordcooper

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Re: Towns : 0.35 releases 11/11/11
« Reply #107 on: November 17, 2011, 09:16:07 am »

Strange. Now that I've seen the RPS article I'm inclined to watch this topic I've been overlooking for the past forever.

Same.  It's like it's existence has been validated or something.
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Santorum leaves a bad taste in my mouth

alexpoysky

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Re: Towns : 0.35 releases 11/11/11
« Reply #108 on: November 21, 2011, 07:31:55 pm »

http://www.youtube.com/watch?v=thWJsxo7ouQ

latest let's play I made. Hope you enjoy!
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Poysky Productions
skype : Alexpoysky

burningpet

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Re: Towns : 0.35 releases 11/11/11
« Reply #109 on: November 26, 2011, 05:23:47 pm »

Hey, we have been hard working at a new gui for the game:

heres a screenshot of it:
Spoiler (click to show/hide)

and here is a video of alex explaining a bit about it and some of the upcoming releases:
http://www.youtube.com/watch?feature=player_embedded&v=z6wumOmHWOg
« Last Edit: November 27, 2011, 12:42:11 am by burningpet »
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Mephansteras

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Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #110 on: November 30, 2011, 04:34:08 pm »

Nice looking GUI you guys have going on there!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

hemmingjay

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Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #111 on: November 30, 2011, 05:53:09 pm »

looks great! Another leap forward in the development. Congrats
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Only a simple mind can be certain.

Rex_Nex

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Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #112 on: November 30, 2011, 06:12:14 pm »

It does look great!
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alexpoysky

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Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #113 on: December 01, 2011, 07:46:26 pm »

Thanks. We are currently preppign for launch. Desura is incoming as well, expect it later on today!
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Poysky Productions
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Duuvian

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Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #114 on: December 02, 2011, 01:54:43 am »

Hmmm, is there a reason the music is the exact same as in dwarf fortress? I mean while playing the game, the music sounds exactly like a (possibly slightly slowed down version of a) song that plays in DF Fort Mode, I even hear a recognizable part where it sounds like someone makes a couple higher pitched sounds twice that I recognize (they sound like maybe handclaps though that's only what it sounds like, not necessarily what it is, just 2 high pitch [like how a snare would be high pitch compared to a bass note] contact noise at a noticeable time) and a lot of the distinctive parts sound familiar.

Is it someone covering the df song or something? That's pretty cool if it's the case. I don't have a copy of both music files or I could really compare them.

Also I don't know where the DF music came from, I thought Toady or someone he knew had performed it. If I'm wrong and it's from somewhere else do you happen to have a link to it so I can play around with it and remix it? Or is that song on the internet for download, in other words?

EDIT: Just tried Towns for the first time by the way. I like the trees and the nice workshops.
« Last Edit: December 02, 2011, 04:32:47 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

burningpet

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Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #115 on: December 02, 2011, 04:34:52 am »

Well, the music is being done by xavi playing his guitar, and it actually isn't dwarf fortress music. however, there are similarities in style, although, those are completely different notes and chords.

In another related note, we have just released 0.37 which is also available on desura. it has a 20 (ingame) days demo (replayable) which you can download and see if you like it for your self.

Now we have reached the stage where we completely depart from Dwarf fortress to go venture and explore our own ideas and mechanics.
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Duuvian

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Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #116 on: December 02, 2011, 04:59:13 am »

Well, the music is being done by xavi playing his guitar, and it actually isn't dwarf fortress music. however, there are similarities in style, although, those are completely different notes and chords.

In another related note, we have just released 0.37 which is also available on desura. it has a 20 (ingame) days demo (replayable) which you can download and see if you like it for your self.

Now we have reached the stage where we completely depart from Dwarf fortress to go venture and explore our own ideas and mechanics.

I see, cool then, my mistake. I do have some barely surviving headphones that only work on one side and quietly. 

I have a hobby with digital music where you can alter an entire song's pitch at once, so hearing something similar to df music in a different pitch (due to different chords) in a game similar to df must have been what made me think it was the same song but a little slower in Towns (like the effect on sound when someone is talking in slow-motion sort of).

I'm having some trouble finding the carpenter, so I guess it's off to the tutorial that I go.

Also, oops, I was playing an old version (.36). I'll give the demo a try.
« Last Edit: December 02, 2011, 05:19:56 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

justinlee999

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Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #117 on: December 02, 2011, 05:18:39 am »

Whoa, when I first played Towns the GUI and graphics looked so fugly I'd rather play ASCII.

But now it's looking pimped out!
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burningpet

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Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #118 on: December 02, 2011, 05:22:34 am »

Fugly is fucking ugly? that's neat, i may use it in the future.

And thanks :)
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Duuvian

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Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #119 on: December 02, 2011, 05:22:50 am »

Yeah, that UI is nice, good job! It's well designed and includes everything, from what I can tell so far. If I have any suggestions or spot any bugs I'll let you know.

EDIT: Is it possible to go toggle fullscreen in the windows version? The windows blue bar at the top interrupts when you move your mouse to the top to scroll up.

EDIT2: Yep this looks promising, but for now I think I need to head to bed. Are there tutorials for the demo? I ended up placing a bunch of carpenter benches with none actually being built.
« Last Edit: December 02, 2011, 05:51:20 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
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