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Author Topic: Towns 0.42 is out fifth of march 2012  (Read 50907 times)

alexpoysky

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Re: Towns 0.30 OFFICIALLY released!
« Reply #75 on: October 29, 2011, 01:21:53 pm »

Wow, our first donation! Thanks so much man! This is a milestone!
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Poysky Productions
skype : Alexpoysky

burningpet

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Re: Towns 0.30 released!
« Reply #76 on: October 29, 2011, 04:25:44 pm »

So i figured i'd share the process in which i draw the sprites for the game, only because i think it is a method which can be great for artists who need to paint isometric graphics but are inexperienced (such as i am regarding the isometric perspective). it is also a very fast method that can save up a lot of time if your game is heavy on content and hence sprites. (this tree took less than an half an hour to model and paint)

How to create an isometric tree in 10 easy steps
(in stage 2 it should read "this will allow the circle to be scaled from its center)"

The inspiration for this tree is from the game "Wakfu". a game which, in my opinion, has a great art style and quality.









I hope you have found this tutorial useful. obviously the tree could use more 2d paint work, but i figured that since its a field which is very well covered on the web it will not be necessary here.
« Last Edit: October 29, 2011, 04:29:53 pm by burningpet »
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supermalparit

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Re: Towns 0.30 OFFICIALLY released!
« Reply #77 on: October 30, 2011, 03:44:32 am »

thanks for the help. I made a modest donation to help offset server costs and what-not. I hope it helps, as the team seems to be working at blistering speed.

Modest donation? ....... modest? ..... OMG man..... THANKS A LOT!!!!
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alexpoysky

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Re: Towns 0.30 released!
« Reply #78 on: October 30, 2011, 05:18:32 am »

WOW hemmingjay, you are WAAAAAY too kind. Rest assured that we are hard at work on a boss or hero with your name on it. Please send us a small blurb with what you want it too look like!

Once again, thanks from the bottom of our hearts!

-The entire towns team.-
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Poysky Productions
skype : Alexpoysky

burningpet

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Re: Towns 0.30 released!
« Reply #79 on: November 02, 2011, 08:36:41 am »



 A new animal native to the world of Towns. Thanks again hemmingjay, for everything!
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hemmingjay

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Re: Towns 0.30 released!
« Reply #80 on: November 02, 2011, 10:25:15 am »

lol! Thank you for the wonderful tribute. I love the direction this game is heading. Congrats on your success so far!
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Only a simple mind can be certain.

alexpoysky

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Re: Towns 0.30 released!
« Reply #81 on: November 02, 2011, 11:11:21 am »

Glad you like him!
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Poysky Productions
skype : Alexpoysky

alexpoysky

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Re: Towns 0.30 released!
« Reply #82 on: November 06, 2011, 08:30:10 pm »

Latest custom building images, this one is from a carpentry I just made.

Spoiler (click to show/hide)
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Poysky Productions
skype : Alexpoysky

hemmingjay

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Re: Towns 0.30 released!
« Reply #83 on: November 08, 2011, 07:05:53 pm »

Sweet! So will this be in the next version and when can we expect it?
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Only a simple mind can be certain.

alexpoysky

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Re: Towns 0.30 released!
« Reply #84 on: November 09, 2011, 07:34:10 pm »

Final round of internal testing is currently going on.

Bar no show-stoppers cropping up at the last minute we should have a release within ....... quite soon.

Keep a look out on our main page or indiedb or desura.

Going to get back to work now!
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Poysky Productions
skype : Alexpoysky

alexpoysky

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Re: Towns 0.30 released!
« Reply #85 on: November 10, 2011, 06:37:06 pm »

Well, here it is. Towns 0.35 is officially released!
Spoiler (click to show/hide)

This marks a whole new stage of development for us, because this is the last "trial" version of towns that there will be.

We are launching with a new pre-order option that will get any users the latest build at a discounted price.


Here is a link to the main site www.townsgame.com, feel free to download 0.35 since it's free. If you like where we are taking the game, pre-order it, if not, let us know what we can do to make it a better experience for you!

Have a good day everyone!

-Alexander Poysky and the rest of the S.M.P team.
« Last Edit: November 10, 2011, 06:46:21 pm by alexpoysky »
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Poysky Productions
skype : Alexpoysky

terrywrist

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Re: Towns : 0.35 releases 11/11/11
« Reply #86 on: November 11, 2011, 04:03:29 am »

Exuse the dumb question but this game has a heavy amount of Dwarf Fortress code in it right ? What conditions exist for the  copywrite agreement with the DF guys.
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supermalparit

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Re: Towns : 0.35 releases 11/11/11
« Reply #87 on: November 11, 2011, 05:34:30 am »

Exuse the dumb question but this game has a heavy amount of Dwarf Fortress code in it right ? What conditions exist for the  copywrite agreement with the DF guys.

What?? Dwarf Fortress code in it?? Are you joking? :)

As I know DF code it's private, Towns was coded from 0 and in other language (Java).
In the other hand, if you play a little, you will see that the game have some base similarities with DF, but it is taking other direction, a little more RPGish.

Regards
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alexpoysky

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Re: Towns : 0.35 releases 11/11/11
« Reply #88 on: November 11, 2011, 10:20:39 am »

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Poysky Productions
skype : Alexpoysky

hemmingjay

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Re: Towns : 0.35 releases 11/11/11
« Reply #89 on: November 11, 2011, 11:22:18 am »

just pre-ordered it. Thanks for your hard work guys.
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Only a simple mind can be certain.
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