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Author Topic: Dungeonbuilding for Adventure mode thread!  (Read 2850 times)

MightyJAK

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Re: Dungeonbuilding for Adventure mode thread!
« Reply #15 on: October 10, 2011, 03:14:29 pm »

Bumping to express my interest. VERY much interested in running my adventurers through some player-made dungeons.

I've been spending all day trying to gen one that seems appropriate for wandering adventurers and just settled for a big island continent
I think it might be better to use a a smaller/pocket island/region. Reason: Less walking distance for the adventurer to reach the player-made dungeons. Even better, if it is used as a succession world, give the dungeonbuilders the rule to make each embark slightly overlap a previous embark, and it could be feasible to have the ENTIRE REGION built into a giant, continuous dungeon to explore. Just imagine..

You could make them live in towns.
This can have some odd effects. I genned a world with town dwelling-kobolds, and they refused to build "residential" hovels, every building in their towns was a shop. Food shops, mostly.
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Vehudur

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Re: Dungeonbuilding for Adventure mode thread!
« Reply #16 on: October 10, 2011, 03:49:39 pm »

Would that work?  Can you use a hack to embark overlapping a previous (abandoned) embark or do many many things break?
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KtosoX

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Re: Dungeonbuilding for Adventure mode thread!
« Reply #17 on: October 10, 2011, 04:05:01 pm »

...
ENTIRE REGION built into a giant, continuous dungeon to explore. Just imagine..
I can see it now... giant green glass towers... food stockpiles filled with rot... magma flooding the land ... all of it menacing with spikes of awesome... it has to happen!

Supporting this. Count me in to the succession project.
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Girlinhat

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Re: Dungeonbuilding for Adventure mode thread!
« Reply #18 on: October 10, 2011, 04:08:48 pm »

DFHack, no.  But another program, EmbarkAnywhere, allows you to set a fort down on abandoned forts, on cities/forest retreats/towers/etc, and on mountains and in oceans.  Insta-drowning may kill your fort, but it's still possible to throw away seveon lives.

As luck would have it, I was inspired by ASCIt's recent thread.  I'm going to find an upright Fun Stick, build a tiny fort around it, and use that as an adventurer's "base of operations".  It will be Lair'd via DFHack so no items scatter around, and be made entirely out of slade, by ramping under the Fun Stick Box and managing to chip away some slade boulders.  Or it will be cornered with slade, if I can't gather enough.  Then I'll danger-room an adventurer, and run through this max size 500 year world, killing everything and returning the skulls to the constructed chests and bins laying about the little fort.  After some time, I expect to have endless piles of skulls and prepared hearts and corpses just jammed into endless boxes.

And then I will add HFS skulls to the mix.
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