This game is my most anticipated roguelike
Another game to keep track of. Looking good so far!
Woo! These mean a lot to a new developer
Looking forward to the alpha, godspeed and all that. Many ideas in here are ones I've always wanted to see properly implemented (recruitment of any npc, realistic troop command).
Thanks! Those are definitely two of the biggest goals I've got...
On the blog you ask what the alpha should focus most on, Creatures, Combat, AI or UI. I would suggest getting a nice and streamlined UI right from the start. If it's clunky to begin with, it will only get worse (and harder to fix) as new features are added. I think I remember some other strategy roguelike suffering from this particular issue. The other stuff, while perhaps cooler, will doubtlessly continue to expand after the first alpha anyway, so it seems completely understandable to keep it simple for the first release.
I'm definitely leaning in that direction. For the first alpha, I'd like the UI around combat, looking at/querying yourself and other creatures, moving around the map and understanding how keyboard commands work to be as clear as possible.
The game's title has seduced me. You can be sure I'll be testing it
Japan has had a monopoloy in nonsensical titles for toooooo long.
It's not really nonsensical at all, just slightly obscure. It makes perfect sense if you know the history of the phrase.
I was going to say just that - the 'last argument of kings' means military force, after all, and therefore seems appropriate. After all,
Quidquid latine dictum sit, altum videtur, which roughly translates as 'Anything said in Latin sounds profound'...
looks like DF's adventure mode, except with more features.
in a couple of months, this game will probably largely seperate from that and end up like a completely different game
looks good, keep it up!
Thanks, and fingers crossed!
Sounds awesome. A game where I can send out adventurers and can do the adventuring if I want or don't want to is something I have dreamed of.
You'll be able to designate smaller forces to head off through the world, if/when you come to lead an army. Of course, once you lose sight of them, you won't know if they have succeeded in their task or all been eaten until either a) you catch up with them, b) they report back, or c) you find their corpses...