Hi Ultima, in response to your blog update, I'd definitely be interested in reading more entries about how you do things code-wise.
Cool - thanks for the feedback
Yeah, most roguelike players at least dabble in coding anyway. Last time I dabbled in coding, I was writing scripts for TES:Oblivion. So, I don't know much about coding but I know most people would want to know the code-y side of the game.
I've modded quite a few games in the past to a reasonable level (a few C&Cs, OMF:2097, a couple of others) but this was my first experience of an 'actual' programming language, as it were.
I agree, I would love to hear about your coding.
I began working on a project in Python slightly after you began URR, and you are far far far ahead of me, so I would love to learn some sekrets.
Cheers - I will oblige!
URR is written in Python?Yup. He is using python + libtcod if I remember right.
Indeed so. Found tutorial; bought Python books; went from there.
Can't wait for this.Take your time and good luck.
Thanks, for both the comments
- have been simultaneously working on creatures and the UI this week, though this coming week might see things slowing down. I'm giving a lecture and teaching a few classes and I have quite a bit of general thesis work. There *might* not be a blog entry this Monday, but if there isn't, I'll make sure next Monday's is longer. Not sure yet. Regardless, middle of this year is probably still about right for release, since creatures are moving faster than I expected (touch wood). UI is coming to an end, though, so I'll be fully focusing on creatures in the not-too-distant future.