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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 585595 times)

Ultima Ratio Regum

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3180 on: May 29, 2021, 07:31:12 pm »

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Frumple

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3181 on: May 29, 2021, 08:15:55 pm »

... so does some of it just outright blind you or somethin', or is the effects of drinking it all the same? How bad can the bad hooch get?

Also, if the designs can't generate skulls, I'm afraid the procgen has failed, in this case. I didn't see any skulls in the example images! Randgen booze isn't booze unless some of them have skulls on the label.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3182 on: May 30, 2021, 07:34:07 pm »

... so does some of it just outright blind you or somethin', or is the effects of drinking it all the same? How bad can the bad hooch get?

Also, if the designs can't generate skulls, I'm afraid the procgen has failed, in this case. I didn't see any skulls in the example images! Randgen booze isn't booze unless some of them have skulls on the label.

Haha, I'm not sure about effects just yet! 0.9 is focused on items, trade, money, buying/selling, these sorts of things, so implementing them as objects is the first thing. And ha! Touche. Maybe that can be a super super rare generation, only one alcohol type per generated world...
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Ultima Ratio Regum

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3183 on: June 12, 2021, 09:13:07 am »

Procedural thrones!



In turn, of course, a throne must have a name so that people can talk about it, the person who sits on it, etc. So, for instance, that first throne might be “The Glowing Chair of the Duck” or “The Auric Throne of the Ruby Duck” or “The Gold Seat of the Pond” or “The Gilded Duck Throne”, etc. The second throne (going clockwise) could be “The Platinum Chair of the Moon” or “The Lustrous Moon Throne” or “The Nocturnal Platinum Seat” or “The Silver-Blue Moon Chair”, etc. The third throne could be “The Jade Labyrinth Seat” or “The Winding Jade Chair” or “The Jade Throne of Confusion” (I like that one!) or “The Jade Throne of the Diamond Labyrinth”. The fourth throne might be “The Chestnut Moth Chair”, or “The Fluttering Bronze Throne”, or the “Burnished Moth Throne”, and so forth. You get the idea!
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Ekaton

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3184 on: June 20, 2021, 11:21:39 pm »

... so does some of it just outright blind you or somethin', or is the effects of drinking it all the same? How bad can the bad hooch get?

Also, if the designs can't generate skulls, I'm afraid the procgen has failed, in this case. I didn't see any skulls in the example images! Randgen booze isn't booze unless some of them have skulls on the label.

Haha, I'm not sure about effects just yet! 0.9 is focused on items, trade, money, buying/selling, these sorts of things, so implementing them as objects is the first thing. And ha! Touche. Maybe that can be a super super rare generation, only one alcohol type per generated world...

Does this mean that a trader/caravaneer would become a playable profession in the game?
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Ultima Ratio Regum

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3185 on: June 28, 2021, 02:16:37 am »

Trade is the main thing I'm working on for 0.9 :). Loads of items (all PCG'd, of course), loads of variables, ways and places to trade, etc! Also working more on travel, and trying to optimise some CPU-heavy parts too, as things are beginning to grind a bit. There might be also a sort-of proper objective in this release, too!
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Ultima Ratio Regum

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3186 on: July 26, 2021, 07:09:29 pm »

There are now so many items I'm generating for 0.9 that I haven't begun to show off or talk about, but here are some books...!

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Knave

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3187 on: July 27, 2021, 08:04:03 am »

These are great! But just like the booze, there are no skulls!
How are we to find evil cursed death books if there are no skulls?  :P
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Ultima Ratio Regum

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3188 on: July 27, 2021, 08:48:09 am »

Oh, there are skulls! Just not in the ones shown off :D
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Lidku

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3189 on: July 27, 2021, 09:29:49 am »

Will a wiki for this game ever be released?
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Ultima Ratio Regum

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3190 on: July 28, 2021, 03:53:58 am »

Will a wiki for this game ever be released?

I think once 1.0 is out that would be appropriate :). (Aiming for 0.9 this year and well on target, then 0.10, then maybe 1.0 the year after?!)
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Ultima Ratio Regum

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3191 on: August 04, 2021, 08:51:54 pm »

Procedural shields!





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Dorsidwarf

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3192 on: August 05, 2021, 09:09:48 am »

Those proc shields are very nice. Don't see enough decorated shields in media, developers are obsessed with the "boards nailed together and exposed" aesthetic" or they're shiny spiky metal (haha)
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Ultima Ratio Regum

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3193 on: August 09, 2021, 02:56:58 am »

Those proc shields are very nice. Don't see enough decorated shields in media, developers are obsessed with the "boards nailed together and exposed" aesthetic" or they're shiny spiky metal (haha)

Thanks Dorsi! :)
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Ultima Ratio Regum

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Re: Ultima Ratio Regum (0.8 released after five years!)
« Reply #3194 on: August 10, 2021, 12:06:13 am »

Well, as is probably obvious now, I am hard at work on 0.9, well over half-way done, and going to release this December no matter how much is done (or not!). Just posted a big update here with all the information: https://www.markrjohnsongames.com/2021/08/10/0-9-urrpdate-1-the-next-release/



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