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Author Topic: kingdoms: web-based RPG  (Read 124286 times)

Crowe~

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Re: kingdoms: web-based RPG
« Reply #1680 on: January 15, 2015, 09:44:28 am »

I think it might be a good idea to be chummy with the green+orange players, and capture the red cities in our area. I offered Green some money for his castle north of Ashford which I'm occupying. It's a good deal since he didn't build the castle, he took it from Red, but it will keep the nearby neighbour in a good mood.

I can confirm that Orange and Green are allies opposed to Staberinde, both sides have stated it. If you can come to a deal with the green its worthwhile imo, it doesnt need to be open alliance and joining hostility on their side against the reds, since there isnt any as such anyway (grabbing empty forts is a mere slap in the face so far). But there is little point having conflict with the Greens if it can be avoided since the Reds are big enough potential enemies for everyone and fighting amongst "ourselves" just helps them.

From a Dwarven point of view I still say there is little point getting into open conflict with anyone at all when there is heaps of freeland to grab. Odd cities here and there splashed in Green/Red etc might stir the fighting spirit out of principle but they are a hindrance in distance and have loyalty penalties being disconnected from the capital, let them stay a hindrance. You attack the red cities and you give them cause to hit you back, why bother when its not necessary yet or maybe never.

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Arx

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Re: kingdoms: web-based RPG
« Reply #1681 on: January 15, 2015, 10:17:32 am »

Should I consider forifying my garrisons? I'm high enough level, and I don't have time to be online much any more, so defense and experience boosts would be welcome.
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1682 on: January 15, 2015, 10:33:59 am »

Fortified garrisons are the long-term security of a good player.  So yes.

Zangi

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Re: kingdoms: web-based RPG
« Reply #1683 on: January 15, 2015, 10:57:48 am »

From a Dwarven point of view I still say there is little point getting into open conflict with anyone at all when there is heaps of freeland to grab. Odd cities here and there splashed in Green/Red etc might stir the fighting spirit out of principle but they are a hindrance in distance and have loyalty penalties being disconnected from the capital, let them stay a hindrance. You attack the red cities and you give them cause to hit you back, why bother when its not necessary yet or maybe never.
There is a reason why the 'Red Menace' has outlasted all kingdoms through the ages.  The main player behind it could easily take out elite guards... making playing defense next to impossible.  Staberinde was beaten to few/no cities in the past, but that means nothing, the player can take back any city... anywhere at anytime to stave off the dissolution of the kingdom.

In short, lets not senselessly provoke random wars with other players/kingdoms...  they can for example easily take Ashford and stack it with Elite Guards and other upgrades for the next day.

EDIT: Basically agreeing with above quote, for clarification.
« Last Edit: January 15, 2015, 10:59:34 am by Zangi »
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Tomcost

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Re: kingdoms: web-based RPG
« Reply #1684 on: January 15, 2015, 11:02:07 am »

In the long term, the only means to beat Staberinde would be to make a coordinated attack over all of their possessions. Which will require lots of players and resources.

Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1685 on: January 15, 2015, 11:17:43 am »

In the long term, the only means to beat Staberinde would be to make a coordinated attack over all of their possessions. Which will require lots of players and resources.
It's good to have goals.

Sartain

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Re: kingdoms: web-based RPG
« Reply #1686 on: January 15, 2015, 11:20:57 am »

In the long term, the only means to beat Staberinde would be to make a coordinated attack over all of their possessions. Which will require lots of players and resources.

We actually managed to eradicate all Staberinde presence from the map last time we played on more than one occasion but they (or he, rather) had an impressive ability to be all over the map (which is probably explained by the bug we found some pages back) and log on to reclaim all of his holding with little difficulty. This was before the last couple of updates though so theoretically towns are harder to retake now. I've certainly found that guards seem tougher than I remember them from my casual raiding of neutral towns :)
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Tomcost

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Re: kingdoms: web-based RPG
« Reply #1687 on: January 15, 2015, 11:29:28 am »

Then we may be able to end Staberinde. We have to capitalize on the fact that they are just two people.

Wait, do we know if they are two people or are they just two different accounts of the alst person?

Crowe~

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Re: kingdoms: web-based RPG
« Reply #1688 on: January 15, 2015, 11:34:41 am »

Its 2 people.

One the forum posts of Stormtrooper dont match the posts of Kronk, in language/tone.
Second Stormtrooper runs his towns with fairly high taxes whilst Kronk has them rock bottom. Also there is differences in layouts set up for there forts. Kronk has most of his on attack, while Storm has his on defend.
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1689 on: January 15, 2015, 02:17:36 pm »

lol, this is a first: logged back into the game after camping in a dungeon, overnight. where I am looking for artefacts for two different town's quests. took one step, and landed on an unseen teleporter (it was under a stack of enemies who moved and attacked me, which caused the teleporter to not be visible). Then, I land in a room with a chest. Open the chest, and both artefacts are in there.

Tomcost

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Re: kingdoms: web-based RPG
« Reply #1690 on: January 15, 2015, 02:24:24 pm »

That's good news for you!

I tried to do a quest which involved getting 5 masks at a dungeon. Opened 4 chest and didn't find any of the five. Then I didn't find more chests.

The RNG hates me.

Sartain

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Re: kingdoms: web-based RPG
« Reply #1691 on: January 15, 2015, 02:33:08 pm »

Its 2 people.

One the forum posts of Stormtrooper dont match the posts of Kronk, in language/tone.
Second Stormtrooper runs his towns with fairly high taxes whilst Kronk has them rock bottom. Also there is differences in layouts set up for there forts. Kronk has most of his on attack, while Storm has his on defend.

Pretty sure the guy who is running Stormtroopers wasn't part of Staberinde back then, though. I have no idea how many people are in it now.

Edit: Turns out spending 80K on armor improvements does wonders for your party's survivability :)
« Last Edit: January 15, 2015, 04:26:14 pm by Sartain »
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1692 on: January 15, 2015, 04:28:48 pm »

Hell yea, the blacksmiths are the Bankers of this world.

Let the gold flow and the hammers clang!
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1693 on: January 15, 2015, 05:32:28 pm »

It'd be interesting to see JUST how much gold was sunk into god-like blacksmiths during their careers...

Crowe~

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Re: kingdoms: web-based RPG
« Reply #1694 on: January 15, 2015, 05:45:16 pm »

"As your emerge from the castle, you hear the town's people mumbling. "They killed the mayor!" they exclaim."

Deep within his halls of power The Overlord Stromtrooper knew fear again...

------

Kidding aside, does anyone know if a town with a garrison, player garrison. Do the characters fight on entry or do the characters stay with the Mayor in the treasure room?
« Last Edit: January 15, 2015, 05:55:45 pm by Crowe~ »
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