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Poll

What should I add next?

More magic.
More summons.
More encounters.
More civs.
Usable Mognet.
More loot! (Loot's already in for some monsters.)
Nothing, your mod's epic as it is right now.

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Author Topic: [DF 34.11] Final Fantasy Mod v1.2  (Read 39923 times)

Thuellai

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Re: [DF 34.11] Final Fantasy Mod v1.2
« Reply #330 on: December 21, 2012, 04:25:44 am »

Back to my computer, and checking in on a cool mod.

Al-Bhed in yet?  If not, I'm chugging away at a language file.  At least it's a simple cipher from English.
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Souleater17

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Re: [DF 34.11] Final Fantasy Mod v1.2
« Reply #331 on: February 26, 2013, 08:29:40 pm »

I have an idea about how to implement Kefka, or at least something similar to him.
The Warring Triad. You could add the Warring Triad, and when you beat them, they could drop statues of themselves, which you could drain of their power, and then when you absorb the power from all three, boom, Godhood.
Just an idea.
« Last Edit: February 26, 2013, 10:55:40 pm by Souleater17 »
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Putnam

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Re: [DF 34.11] Final Fantasy Mod v1.2
« Reply #332 on: February 26, 2013, 08:36:10 pm »

Having the player be the ultimate godlike villain???

Badass, great idea.

Souleater17

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Re: [DF 34.11] Final Fantasy Mod v1.2
« Reply #333 on: February 26, 2013, 09:11:42 pm »

Having the player be the ultimate godlike villain???

Badass, great idea.

Thank you.
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IamanElfCollaborator

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    • The Final Fantasy Mod. Welcome to the world of Bahamut!
Re: [DF 34.11] Final Fantasy Mod v1.2
« Reply #334 on: March 06, 2013, 12:34:11 pm »

Just to announce that I'm currently working on an original mod of my own, as well as trying to make sure it doesn't conflict with Final Fantasy Mod and my less known mod Persona Mod. I'm also trying to work on levelling up while my procrastination forces it down.

For the moment I'm generally staying in the Forum Games section, hoping to get inspiration to start modding again.
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