TEH REVISED VERSION, U KNOW U WANTS TO CLICK IT.Well this seems a bit ambitious, but I'm going to attempt to compile a list of dwarven words, sayings and phenomenon found in dwarf fortress, and in the bay 12 forums, so that wandering humans can understand just what the plump helmet everyone is saying.
>Suggestions, corrections and Explanations appreciated:3<
*I'll add at least one word with a comeplete description every day (until I have run out of ideas), though any and all contributions (within reason, namesakely SFW stuff) from others will be added ;p
Current dictionary:
<< !!*95 Words in total
*!!>>A1. A highly sought after metal, impossibly light for it's density and incredibly sharp. As well as being both malleable, ductile and somehow also incredibly rigid, Adamantine is the best thing since plump helmets to dwarves.
1. God of Blood in the dwarf fortress universe; 2. Possible controller of the dwarves; 3. Entity that revels in the spilling of blood in it's name; 4. Name of the ultimate ASCII Tile Toady thought up, and secretly locked in a USB somewhere. Rumours have it Armok.ascii has developed sentience, and will bring upon the world judgement day; 5. You haz rage and you must punch things, but you haz no arms. Pray to ARMOK - Dwarf Mantra
1. Special items using impossibly large amounts of material to make a relatively small object which seems to bend the universe inwards on itself;2. Items that serve no ther purpose than too defy logic; 3. An item created by a dwarf going through a see strange mood, this item can literally be ANYTHING the dwarf can think, or unthink of. Covered in images and engravings see beard of events and people that the maker itself probably doesn't know about, artifacts can be insane, deadly or beautiful pieces of art, and sometimes even all three at the same time.
1. Bridges imbued with the sentience of a mechanism, and some exterior control can generate enough kinetic energy to smash the electrons off of matter, turning anything in the path of the bridge into plasma. Only the strongest, or biggest obstacles can survive this dwarf tool; 2. Large tunnel built by the dwarves in response to the human's Hadron Goblin Collider. The dwarves managed to summon Armok for 1.92324311 Urist's, during which 9 elven retreats were drowned in a shower of blood.
1. A soil, stone or sand layer, that through geological fault, the density of the sedimentary layers and the endeavours of burrowing creatures, butterflies and terrible drainage, stores large amounts of see water. Commonly used by dwarves to power Aquifer Batteries. FEAR THE AQUIFER BOMB!
2. Death of many dwarven outposts.
B1. Mammal, omnivore, covered in black fur with white stripes; 2. The last thing many fortresses have seen; 3. Obelisks to channel slivers of Armok's rage; 4. Land Carp see carp; 5. Raging death
1. Simple bag with added straps to hang over one's shoulder, perfect for any would-be hikers and adventurers; 2. Dwarven device capable of forging a pocket universe within itself, much in the same way a cage trap does, creating a vacuum of seemingly infinite dimensions, the back pack is also a deadly weapon, when aimed at the crotch of the victim.
As justified by !!Quantum Physics!!
1. The clump of hair around any being's lower area of the face; 2. The living colony of creatures found on a dwarf's face. It is said every dwarf has this beard... Somewhere, and that this dwarf beard is content with eating scraps the dwarf eats. In addition to this, the beard benefits from protection from the dwarf, and in turn, the beard is covered in many amoebas which the dwarf in question can control, which digest even stone layers to form beautiful (or in the case of novice controllers) ugly engravings. The Beard and Dwarf become so emotionally attatched to each other, that should one die, the other is severely weakened or killed as well; 3. Psychic conduit used by dwarves to telepathicly communicate with each other.
1. Type of !!SCIENCE!!, the study of creatures, their anatomy and behaviour in usually the most ludicrous and excessive way possible; 2. Weaponisation of !!BIOLOGY!! to inflict doomsday upon the world.
1. Alcohol; 2. Referal to dwarven booze, prized across the world for it's brilliant quality, resistance to all things natural and otherworldly, it is said a single urist of dwarven rum can kill an elephant if ingested. If this is the case, only a dwarf, or a particularly mighty hero could survive - let alone depend on such a volatile and explosive brew; 3. Liquid Courage, also known as cold magma; 4. Solution to many a dwarf's problem.
1. Sometimes, a living creature is subjected to the worst mental torture, usually taking the form of a horrific picture. Should the creature then seek avoid total insanity, they seek the nearest remedy, usually brainbleach, something mind numbing or stupid enough to clear all memory of such a thing existing; 2. Dwarf invention to clear out arteries in the dwarf brain which may have gotten clogged with dirty soap. It is a highly sought after product.
1. Type of noble, valued for (see trader) skills. Being a noble, is prone to sudden usefulness, staying awake, and generally benefiting the fortress.
C1. The only known instance where an elf, let alone an elf king, led dwarves into glorious dwarven adamantine-age; 2. The same Elf king who had his parents devoured by his own kinsmen, joined the dwarf militia at the age of 13 years, before waging glorious war against Elfdom; 3. Name associated with tragedy, revenge, glory, honour, guile, cunning, might, genius, skill and a giant Cacame-Collosus. 1. A simple trap used to catch animals and thieves, consisting of a cage suspended (or attached to a high tension chord), that when triggered captures the unfortunate victim; 2. Dwarven device controlled by Mechanisms, allowing for limited self awareness and large amounts of control. When the mechanism detects something foreign or dangerous, it springs the trap, creating an inverse portal which drags the victim into a large vacuum, formed in a pocket universe. Escape from such a contraption without outside help is nearly impossible. Variant of this design hoists the cage trap high into the air.
1. The chief law enforcement Dwarf in the mountainhomes, outposts and fortresses; 2. The most harmless, nicest dwarf in the fort armed with only a wooden shield, a candy mace and a smile, who enforces the law with gentle tappings and kind suggestions, who spends most of his time eating plump helmet donuts or sleeping, or conducting parties with loving friends; 3. A horrific, blood soaked figure clad in gore-slicked mail menacing with Dwarf Bone spikes, armed to the beard with a rusty steel axe, an adamantine spear and his Armok-given fists. He wanders the halls, cutting down any and all who break even the lightest infraction, never stopping, giving no mercy and no quarter. All in the fort trembles at his footsteps, and all who dare topple his chairs shall face his awesome wrath.
1. Former scourge of the seven seas. Now scourge of murky pools; 2. Nightmarish apparition that's drinks the blood of warm blooded creatures with their sharp, puckered mouths; 3. #2 resident of fortress water supplies; 4. Suspected descendant from the tyrannosaurus carp, expected to evolve advanced lungs and wings in the near future.
1. Mammal, feline, used by dwarves to cull vermin AND BE ADORABLE :3 2. FUUUUUUU
1. An advanced infestation of cat, where no dwarf is safe from the cuddly predations of cats. Then they start breeding, till the very sun is blotted out.
Our cats will block out the sun! And the sky!
1. The natural phenomenon of the ground collapsing, due too lack of support; 2. The unnatural phenomenon of a dwarf learning enough !!PHYSICS!! to be able to set up cave in traps, entire elf retreats disappearing into the magma sea, or comepletely new Fortresesses landing on Dark fortresses.
Cave in dust
1. The dust kicked up from cave in's. dwarves have mastered !!PHYSICS!! to a point where they can also direct all of the kinetic energy released as a stone segment hits the ground outwards in a shockwave, carried by the dust. This shockwave has been known to be fatal, even stunning the largest of beasts.
1. Rope, Chain or equivalent, used in everything from wells, to prisons and strangling trees.
1. Dwarf in head of all Hospitals, doctors and diagnostics in a single fortress at any given time. Due to the nature of a fortress, the Chief Medical Dwarf can be Legendary in his works in an empty fortress, or a peasant with an eyepatch working furiously amongst the miasma of hundreds of rotting bodies; 2. The name given to the chosen few of dwarves fit to do !!BIOLOGY!!.
1. Milk, treated, and made into cheese by removing the cream and leaving a nice solid block of cheese (usually for storage reasons - Cheese is more resilient than milk); 2. Dwarven delicacy extracted from the milk of a purring maggot, which unsurprisingly causes many dwarves to vomit uncontrollably when reminded of it's origins. And so Dwarven Cheese was invented, and so was Vomit Cheese; 3. Popular topic of Legendary engravers, admiring the modern art styles of cheese.
1. Type of !!SCIENCE!!, the study of atomical make up of everything that can be had, most commonly put into practice in metallurgy, creating alloys that make metals stronger, less flexible and vice versa; 2. Weaponisation of !!CHEMISTRY!! to bring doomsday upon the world; 3. Rumoured studies into !!ALCHEMY!! - Turning water into adamantine, and corpses into magma. It is doubtful if even dwarves know the potential...
1. Fun land of the clowns, see clowns; 2. Welcome to hell; 3. the floor is glowing.
1. see Demons; 2. Goblins forced to dance in front of war grizzly bears
1. Adamantine crafts; 2. A tasty dwarven delicacy, made from the stretched prepared intestines of certain animals.
1. A hideous, flap of animated taint, brought to life in the caverns by the nuclear waste of Toady's mental waste products; 2. Source for many threads to be derailed into the darkest depths of the bay 12 caverns.
D1. Due to the WONDERFUL nature of this description, we would like to say just how wonderful our firebreathing sky-badger overlords are, and should not be feared for the draconian killing machines generous GODS they are.
1. A short, small creature fond of industry and drink, reknown for feats of great innovation that defies both logic and madness; 2. The abbreviated form or saying, this >thread, topic or discussion) is talking utter drunken nonsense, and should not be taken literally.
1. Dwarves who have become comepletely insane usually seek the company of other insane dwarves, thus starting a new fortress. These dwarves are known as !!DWARVES!!, and are the most common resident in the bay 12 forums;
I AM A !!DWARF!! HEAR ME DWARF!!!
Adjective to; Dwarf, meaning:
1. Something pointless and time-consuming but awesome and possibly catastrophic
2. The creation and/or execution of an idea that is both groundbreaking and incredibly controversial
3. An excessive use of magma (blah, impossible)
4. A kill-on-sight policy for allies
5. The tendency to walk around while on fire and not notice
6. Any Rube Goldberg machine that ends in the total obliteration of an army and/or species
E1. A dignified, noble creature that is occasionally cursed by its unfortunate association with the common digbeard; 2. A betusked Devourer of Souls.
1. A sentient being that makes it's homes commonly in forests, and are immortal; 2. They are offended by the act of damaging trees, inflicting pain upon animals but find eating other sentient beings acceptable; 3. The scourge of the bay 12 forums; cannot tell if troll, or just elf 4. Someone who has not embraced the madness; 5. Tree huggers, who defend trees by cutting them down and making weapons with them.
1. Designates something to be on fire; 2. Common abbreviation for Dwarf (adjective)
see Dwarfy
i.e.
Science -> !!SCIENCE!! = Dwarf Science
F1. Finished product of worth to a dwarf, or other race.
Miner digs stone --> Stone boulder --> Stone mug --> Gem encrusted stone mug. The mug is now finished.
1. Makes delicious Roast; 2. Makes delicious soap; 3. Denizens of the caverns, long sinced warped by their prolonged life underground or by some supernatural influence, have remained reclused for so long even tales of them have disappeared.
1. The act of losing. Losing is fun, winning is see winning
G1. Theorised remnants of a dwarf beard, a ghost is the entity that buggers everyone with loud wails, sometimes even developing a sense of malice and destroying furnishings or even killing live creatures.
1. A species not unlike a larger, possibly Laconic version of human beings; 2. Noun describing the male cast of Giants, the other being a Giantess; 3. A larger variety of a common animal (adjective); Dwarf has struck down badger
Giant badger has struck down Dwarf
1. A medium sized hovelled creature, found in large droves and commonly viewed by other sentient beings as barbaric and brutish; 2. Source for iron; 3. Victim and persecutor of all fortresses; 4. Test subjects, commonly for !!PHILOSOPHY!! and !!BIOLOGY!!.
1. The descendant of turtles, Green devourers have since evolved to live in the harshest conditions, literally only being able to eat, and defy any sane logic.
H1. A suicidally depressive brave soul that traverses from the wildest forests to the deepest caverns, and in some cases even the largest labyrinthine cities and sewers, in search of magnificent beasts to kill for sport, food or capture; 2. Dwarves who feel compelled to seek a relatively quick death, fighting against magnificent beasts and large ambushes in order to slay them and become a glorious hero. This largely lies in the fact that Dwarves barely trust elves, and tend to sterile anything known to have come in contact with elves with magma, or soap. Usually this includes Elves too. Which means dwarves tend to do things to deliberately make elves happy, such as see mass deforestation and killing every animal in sight, and such a risky pursuit of career for a dwarf is worth it if things die, and Elves experience fun. Bizarrely, the greatest cause of death for hunters seems to be dehydration, starvation, or drowning rather than savage mauling.
The fourth biggest cause of death amongst hunters is sudden loss of limbs.
1. A medium sized creature prone to great ambition, adaptability and splendour; 2. A medium sized creature prone to laziness, obstinate nature and uselessness.
I1. Dwarves frozen in ice. Tasty treats all round £:
1. A sudden epiphany given to a dwarf, driving one to extreme lengths of motivation to perform a specific, and usually spontaneous task.
J1. A (semi)failed attempt at creating a living !!SCALPEL!!, !!BONESAW!! (see surgical tools) and !!ORDERLY!! (see !!ORDERLY!!) in the name of !!BIOLOGY!! and Hospital use; 2. Rumour has it Jabberer's are the descendants of the peaceful cave bunny civilisation, mutated into the beasts they are now, when a dwarf accidentally sneezed on one, introducing the D-Virus - which they were ill evolved to handle.
1. After a crime has been committed, and the culprit found, a punishment is dealt out. In dwarven culture the punishment is usually far worse than the crime, but this is fair, according to "popular" nobles; 2. a system that punishes dwarfs with increasing probability and severity in an exponential relationship to their skill level; 3. A system used by nobles to control the dwarven population, by sending useless citizens out on mandated journies to find crafts that are nigh on impossible to find, make or loot, i.e.:
"I will send you all on a magnificent journey! To this er... Fortress! Yes, this fortress! Where you will help some heroic dwarves build an outpost for the mountainhomes, and only once you have brought back 3000 slate statues adorned with adamantine and diamonds shall you return."
4. Dwarf Batman.
K1. Emergency food supply; 2. Harbringer of the catsplosion see catsplosion
1. A small, squat humanoid with large pointy ears and yellow glowing eyes. 2. A cute, innocent race of sentients. Their neverending curiousity leads them to wondrous adventures to find XXTroll Leather ThongsXX fantastic treasure, inside a minatour's labyrinth; 3. Kobold has begun to be associated with stupidity in dwarfdom, and this, coupled with the highest cause for kobold extinction being forgetting how to eat, Kobold protection has become a highly challenged sport, with olympic Kobold savers flocking to one banner in the name of Armok... And Kobolds; 4. Kobold, Roughly translated too; Stupid Do Do
L1. Large, (normally) metal disc, with toothed edges placed at regular intervals along the perimeter of the disc, commonly found in carpenter's work shops of mainly humans and dwarves. it is a useful tool in shaping and cutting logs with efficiency and ease; 2. Evolved cousin to the now extinct species of small serrated disc; 3. see surgical tools; 4. One of the favoured trap fun components used in Dorf "dancing" machines, the Large Serrated disc has been proven to make Elves, Goblins and all manners of wildlife dance with BOOGY FEVER!!!!
[Followed closely by chronic mutilation and blood loss. Blood loss may be a desired side effect... Most of the time]
1. Molten rock, found above ground; 2. Magma, above ground;
3. LAVAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
1. Loyalty cascade - When one entity kills another of the same civilization, becoming an enemy of said civilization (yet remaining a citizen) so that other citizens feel it is their duty to slay the traitor, thus becoming archnemy-citizens themselves until only one entity of his own new blood-forged faction rises from the dust. It is believed that the resonant cascade in half life, was in fact caused by a Loyalty Cascade amongst the humans.
1. Name given to the profession of one who manufactures lye; 2. In several mountain halls, various nobles mandated the construction of glorious castles made exclusively from soap. Naturally this reckless endeavour required a multitude of workers in sweat soap shop asheries constantly making lye for their dwarven overlords. Some dwarves spend their entire lives making lye, doing no other work, becoming renown legendary lye makers, sometimes even warping reality to make artefact lye, adorned with Lovecraftian soap. Some earn their freedom and migrate to other fortresses, others against their own will, with no other useful skills. Some are destined to become mighty warriors (or meat shields), or simply die in a forgotten corner making plump helmet biscuits.
M1. Molten rock found underground; 2. Dwarf solution to many problems; 3. Go crazy
1. A dwarf with a penchant for using crossbows too unleash a hell storm of bolts in everything that moves, except when you order them too.
1. The act of mercy performed most commonly by Humans and Dwarves to save trees from the infernal fate that lies in being turned into a forest retreat by elves - They simply detest the elves warping their branches into tools and clothes to the point where the tree would choose death and petrification over Elfdom.
1. Collective name given to all the branches of a Dwarfdom's armed forces or indeed, any dwarf or dwarf institution specialising in killing, maiming, capturing and !!SCIENCE!!, ranging from siege engineers to conscripts and un-killable berserker's, the military can be a well oiled machine covered in spikes, mechanisms and flying blades to a horrific amalgam of useless souls and sods; 2. A joke; 3. Definitely not a joke.
1. Reference to any machine of another civilisation, i.e. a human mechanism to strip mine coal; 2. Among dwarves, mechanism are the fourth most valuable construction material, after wood, stone and metals. Dwarf Mechanism's do not obey the laws of physics, but instead seem to obey only the laws of !!PHYSICS!!, capable of connecting dwarf contraptions with other dimensions, timelines and parts of the universe. Speculation that dwarf beards can inscribe data onto mechanism's to the point where mechanisms develop a low sense of sentience, able to distinguish from target and dwarf are quite surprisingly justified claims. Extremely versatile, mechanism's can be used for everything a dwarf needs, from repeater ballistae to automatic sliding doors.
>Continued in other posts<