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Paranoia RPG, The Computer is your friend!
Silent_Thunder:
Old OP:
Spoiler (click to show/hide)Well me and some of the mates down at DFC were playing Paranoia, and our game ended with one injured PC getting hallucinogens and medical pills shoved down his throat and subsequently going insane and causing the deaths of about 240 InfraReds in a rampage. by the end of his rampage every PC was dead, including him, save one poor bastard who only had his left arm and leg vaporized. So anyway I was wondering if anyone here had any interesting Paranoia stories. Hell any interesting Pen & Paper stories really.
Well it appears that this thread has instead mutated into the thread for our Paranoia games. We play at least once a week through Steam, and are always looking for more players and GMs... Especially GMs 8)
We organize our games through this group, and announcements of games are usually a game or two in advance.
vagel7:
I'm most certainly interested in Paranoia, though I can only play starting from the 5th of November.
gimlet:
Heh the few I remember are taking a medkit but absolutely no medical skills and being the "Doctor" heh. Oh or finding a tube of poison pills, and putting one of the Minty Breath-o-Fresheners on the end, then casually pulling out the tube, eating the mint, and courteously offering the rest to the other Troubleshooters... Ahh, good times...
Draco18s:
Oh yes. I have some.
They're above your security level.
Spoiler (click to show/hide)Once I completed my secret mission by tricking a orange level PC (I was red still) into handing over a tape of victorian music (she hadn't done her job as communications officer). Someone else convinced the ultra violet that the tape should be played to all of Alpha Complex because our mission was that awesome (we blew up an orphanage, no it was not full of commies or mutants). She was executed for treason and couldn't say anything in her own defense without further implicating herself.
The GM that ran our games is the only person I know who has a mission that supports up to 256 PC troubleshooters: escort a VIP down a hallway. That's all I know. He's also the only person I know who actually has the security clearance to read the rules.
Another game, another GM, almost everyone completed their secret missions, and as a result we made a nuclear reactor (in another section of alpha complex) go critical and explode, while ours got disco lights (individually completed and it'd have been in reverse). Also, everyone got dissolved by bouncy bubbly beverage concentrate early in that mission.
Spaghetti7:
I've never played Paranoia, but it sounds awesome. Firstly, is there anywhere I can get an overview of the general rules, or does it mutate so much no-one knows what's going on?
Secondly, I'd be up for a game at some point.
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