Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should Banking and Industry be Bundled

Yes, I want both together
- 4 (15.4%)
No, I want both separate
- 8 (30.8%)
I want each option, have three separate downloads
- 14 (53.8%)

Total Members Voted: 24


Pages: 1 2 [3]

Author Topic: Industrial Revolution and Banking  (Read 7425 times)

Stronghammer

  • Bay Watcher
    • View Profile
Re: The Dwarven Central Bank
« Reply #30 on: January 18, 2012, 08:43:52 am »

everything is drag and drop except the entitiy file in there you just need to add the tool and permissions
Logged

Stronghammer

  • Bay Watcher
    • View Profile
Re: The Dwarven Central Bank
« Reply #31 on: February 22, 2012, 11:07:35 pm »

Wow it has been quite some time since I have worked on this. Well I will be working on it some more. I have done a bit more with shops, and am also working on a industrial revolution aspect to go with the mod as well. Now when you extract ore from the ground, it is crushed and processed, then it is smelted, then it is refined. The entire process so far increases overall yield of metal, by 2-3 times the amount. However it requires HUGE amounts of "Power". This power as it is the industrial revolution comes from the boiler which consumes vast amounts of coal to produce power. All reactions are able to be done powerless, however this means that it is done by hand and as such is not as efficient or able to produce as much. There is also great risk in using all the new machinery, toxic fumes and smoke is given off by the boiler, the grinding machines turn toxic stones to dust that can then be inhaled by your busy workers, and the furnaces are so hot that they may burn your people.

But yes I will hope to have parts of it up tomorrow, I just wanted to relay some of what is in the works. I will if requested however put the two into separate downloads so that people can pick and choose.

Well new version of the mod is up, hoper everyone enjoys it.
« Last Edit: February 23, 2012, 09:25:31 am by Stronghammer »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: The Dwarven Central Bank
« Reply #32 on: February 23, 2012, 10:49:01 am »

Just a little note: Maybe you should make a massive: Download here Sign in the first post, instead of hiding the download link in a spoiler ;)

I just downloaded it and have a look.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Stronghammer

  • Bay Watcher
    • View Profile
Re: The Dwarven Central Bank
« Reply #33 on: February 23, 2012, 12:23:51 pm »

i am uploading some fixes as i was testing and noticed a few mistakes
and meph thanks for the suggestion
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: The Dwarven Central Bank
« Reply #34 on: February 23, 2012, 12:33:39 pm »

On first glance:
The bank should have several types of investment
Maybe several types of coins (rather not, if it causes a custom reaction for each of them later)
4 coins for 10 gems seems a bit few/cheap.
I like what you did with the metal buying. You can essentially exchange 2 copper for 1 bar of choice. I actually use a similar setup for 6 changes, with my alchemist.

The industrial revolution gives a multiple from each raw mat, this will be hard to balance. Nice way of "powering" workshops though. :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Stronghammer

  • Bay Watcher
    • View Profile
Re: The Dwarven Central Bank
« Reply #35 on: February 23, 2012, 12:48:52 pm »

Thx, I plan on working on the balancing issues. The industrial is supposed to give multiple from each raw mat, however i will probably increase the cost in another way, maybe increase the power costs of the reactions. I only wish with the power thing I could have it link directly however for now it will have to do.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: The Dwarven Central Bank
« Reply #36 on: February 23, 2012, 01:13:11 pm »

You could run it on highly specialised tools and lots and lots of coal ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Stronghammer

  • Bay Watcher
    • View Profile
Re: The Dwarven Central Bank
« Reply #37 on: February 23, 2012, 04:15:15 pm »

hmm i like that idea, back to the workshop with me :D
Logged

Stronghammer

  • Bay Watcher
    • View Profile
Re: The Dwarven Central Bank
« Reply #38 on: February 24, 2012, 09:57:23 am »

to anyone who attempts to use my mod, there was an error in the item toy file, it should be [OBJECT:ITEM] it currently is [OBJECT:TOY]
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Industrial Revolution and Banking
« Reply #39 on: February 24, 2012, 10:30:08 am »

How fares your industry from my industry?
Logged

Stronghammer

  • Bay Watcher
    • View Profile
Re: Industrial Revolution and Banking
« Reply #40 on: February 24, 2012, 01:37:51 pm »

well so far i have fixed the bugs with my current industry, in a moment im going to work on the power loom. Then i have balancing with the boiler and the amount of coal everything uses
Logged

Stronghammer

  • Bay Watcher
    • View Profile
Re: Industrial Revolution and Banking
« Reply #41 on: February 24, 2012, 02:43:48 pm »

Mod has now been updated to have the three different links included. As well the power loom and the incinerator have been added to the industrial base so now you can produce double the cloth as before as well as obtain your own coal by burning cave wheat and quarry bushes.
Logged
Pages: 1 2 [3]