Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: advice for pro.s  (Read 9126 times)

jaxler

  • Bay Watcher
  • thats not a red mage...
    • View Profile
advice for pro.s
« on: October 29, 2011, 05:53:27 pm »

advvice. when them nasty goblins come in and you minner is out getting a drink. channel down and save his ass.

if the a minner is outside when goblins come just channel 2 times down in a 1x1 area
Logged
I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: advice for pro.s
« Reply #1 on: October 29, 2011, 08:49:01 pm »

You seem to be under the illusion that we give a shit about what happens to dwarves who are too dumb to live.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: advice for pro.s
« Reply #2 on: October 29, 2011, 09:19:25 pm »

You seem to be under the illusion that we give a shit about what happens to dwarves who are too dumb to live.

Sigged
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: advice for pro.s
« Reply #3 on: October 29, 2011, 09:19:31 pm »

I give a shit about dwarves who are too dumb to live(sometimes).

jaxler

  • Bay Watcher
  • thats not a red mage...
    • View Profile
Re: advice for pro.s
« Reply #4 on: October 29, 2011, 09:19:53 pm »

You seem to be under the illusion that we give a shit about what happens to dwarves who are too dumb to live.

dumb dwarfs are still important if u need to mine. to me the only dwarfs i care about are minners. but ya if you got ten minners let them die.

i get what your saying but this works for minners. minners are alot more important then some random milker.
Logged
I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: advice for pro.s
« Reply #5 on: October 29, 2011, 09:26:47 pm »

Out getting a drink?  Why would a dwarf be drinking outside?  The booze is all inside.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

jaxler

  • Bay Watcher
  • thats not a red mage...
    • View Profile
Re: advice for pro.s
« Reply #6 on: October 29, 2011, 10:11:18 pm »

Out getting a drink?  Why would a dwarf be drinking outside?  The booze is all inside.

lets say a migrant wave came through
Logged
I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: advice for pro.s
« Reply #7 on: October 29, 2011, 10:54:27 pm »

Then it's their problem. It's not my fault the migrants were traveling in front of a goblin army.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: advice for pro.s
« Reply #8 on: October 29, 2011, 11:35:23 pm »

Also, if you're Miner's being scared away by the Goblins, how is he gonna do the mining? In addition, the Goblins are still gonna come after him, what's digging down gonna do?
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: advice for pro.s
« Reply #9 on: October 29, 2011, 11:41:10 pm »

If he's two levels below ground in a hole, the only enemies that can hit him are archers, and I'm not even sure about them.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Azated

  • Bay Watcher
  • ohai der
    • View Profile
Re: advice for pro.s
« Reply #10 on: October 30, 2011, 12:30:19 am »

If he's two levels below ground in a hole, the only enemies that can hit him are archers, and I'm not even sure about them.

If I were the goblins, I'd just fill the hole with water and place my shield over the top so he can't get out.
Logged
Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
 "You're gonna trust a dwarf that got his medical degree from a pickaxe?" ~ Bossy

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: advice for pro.s
« Reply #11 on: October 30, 2011, 01:14:58 am »

If he's two levels below ground in a hole, the only enemies that can hit him are archers, and I'm not even sure about them.

Fair enough, but that still requires that the Miner's not being scared away from the Gobbos.
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: advice for pro.s
« Reply #12 on: October 30, 2011, 01:24:35 am »

It also requires that miners not be gods of combat.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Protactinium

  • Bay Watcher
  • [CAN_SALT:CHILD]
    • View Profile
Re: advice for pro.s
« Reply #13 on: October 30, 2011, 01:45:46 am »

I found this advice interesting. Thanks for sharing, OP.



(Although I question how the Miner will perform the dig without being scared off by the nearby ambushers.)
Logged
The thing that confuses me about dorfs is this. Dorf 1 dies in an avalance or somesuch. Dorf 2 is friends with dorf 3 and dorf 1. Dorf 2 berserks because of his friends death and kills dorf 3. also a friend. W. T. F.
Clearly you've never been drunk.

acetech09

  • Bay Watcher
  • Bay Watcher
    • View Profile
Re: advice for pro.s
« Reply #14 on: October 30, 2011, 02:25:10 am »

The trick is to get him digging before the gobbos see him.

i.e. digging your miners the second you see the announcement screen.
Logged
I challenge you to a game of 'Hide the Sausage', to the death.
Pages: [1] 2 3 4