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Author Topic: Dungeon  (Read 8601 times)

Monkeyfacedprickleback

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Re: Dungeon
« Reply #60 on: November 06, 2011, 08:45:36 pm »

Slither into the hall. Be the log. I AM the log. It's me.
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Sinpwn

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Re: Dungeon
« Reply #61 on: November 06, 2011, 08:46:24 pm »

Fully morph into a snake and dull the flames to dying embers. Stealthily head down the corridor.
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Hubris Incalculable

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Re: Dungeon
« Reply #62 on: November 06, 2011, 08:48:43 pm »

Fine. repeat previous action, minus the bars, and louder.
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rarborman

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Re: Dungeon
« Reply #63 on: November 06, 2011, 08:55:42 pm »

Me too.

Fly out into the hallway!
You fly into the hallway it is dark, the hallway travels off left and right, a cell is behind you and and alcove with a dead torch is in front of you.
Slither into the hall. Be the log. I AM the log. It's me.
You slither into the hall, logness at max, there is a hallway traveling right, and forward, a cell is behind you and a wall is to your left.
Fully morph into a snake and dull the flames to dying embers. Stealthily head down the corridor.
You snake morph and dim, heading into the corridor, you find it a straight path forward with rows of cells left and right, with a cell behind.
Fine. repeat previous action, minus the bars, and louder.
"I Do Not Understand What Has Occurred. I Request That I Am Told The Particulars Of Why I Have Been Placed Within This Cell."
Your voice falls flat in the dark, and not even an echo replies.

Spoiler: player = race + gender (click to show/hide)
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

freeformschooler

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Re: Dungeon
« Reply #64 on: November 06, 2011, 08:59:28 pm »

Grab the dead torch just in case. Head off to the left.
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Zako

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Re: Dungeon
« Reply #65 on: November 06, 2011, 09:01:00 pm »

Head into the corridor and look around for useful things.
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Hubris Incalculable

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Re: Dungeon
« Reply #66 on: November 06, 2011, 09:02:30 pm »

Stump loudly through the doorway*, calling out: "Greetings. Is There Anyone Else In This Vicinity?"

*that i assume is there - you didn't mention one for undead/golems, so I don't know, but i'm working under the assumption that we all have one
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Monkeyfacedprickleback

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Re: Dungeon
« Reply #67 on: November 06, 2011, 09:04:47 pm »

stand on rear legs and charge  straight ahead Mighty Jaws wide open and ready to devour anything that dare stand in your way. Make Sure to make that snarling roar you do so well the entire time. Only stop once you've found somethin of interst.
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Sinpwn

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Re: Dungeon
« Reply #68 on: November 06, 2011, 09:05:49 pm »

Continue down the hall, peek in the cells on the way.
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Fortis

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Re: Dungeon
« Reply #69 on: November 06, 2011, 10:52:18 pm »

Follow the others into the hall, and keep an eye out for anything that might be remotely useful as a weapon.
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Weirdsound

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Re: Dungeon
« Reply #70 on: November 06, 2011, 10:56:50 pm »

Follow the others.
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Kestrel_6

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Re: Dungeon
« Reply #71 on: November 06, 2011, 11:42:28 pm »

Could I join?
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micelus

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Re: Dungeon
« Reply #72 on: November 07, 2011, 01:07:52 am »

Run out of the cell and look for my comrades!
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rarborman

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Re: Dungeon
« Reply #73 on: November 07, 2011, 09:57:27 am »

Grab the dead torch just in case. Head off to the left.
You fail to lift the very large torch and going left brings you to a similar place with a gap in the alcove that shines with light.
Head into the corridor and look around for useful things.
You head into the hallway stone floor, ceiling, and a wall in front and right of you, and a long hallway stretching off to the left, you find a lighted torch in a small alcove on the wall, and take it.
Stump loudly through the doorway*, calling out: "Greetings. Is There Anyone Else In This Vicinity?"
*that i assume is there - you didn't mention one for undead/golems, so I don't know, but i'm working under the assumption that we all have one
You walk into the hallway to the left and right it rolls past, a wall with an alcove in in front and a cell behind, in the alcove is a metal stick, searching for others you see what could be someone far off to the left in the dark.
stand on rear legs and charge  straight ahead Mighty Jaws wide open and ready to devour anything that dare stand in your way. Make Sure to make that snarling roar you do so well the entire time. Only stop once you've found somethin of interst.
You travel down the hall and run into a elf who screams and runs into a cell.
Continue down the hall, peek in the cells on the way.
You travel down the hall, looking in the cells you find they are for the most part empty, and similar to yours, stopping when you see one is occupied by a small person.
Follow the others into the hall, and keep an eye out for anything that might be remotely useful as a weapon.
You walk into the hall and hear something come from down the corridor to your right, you take note of a similar corridor to your left and a wall forward.
Follow the others.
You leave the cell and find you are in a hallway reaching left and right, a doorway into a lit room is in front of you.
Run out of the cell and look for my comrades!
You bolt out from the cell in search of others and come face to face with the skeletal remains of a human, gripping to a lit torch.

Could I join?
Yes.
Spoiler: player = race + gender (click to show/hide)
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

freeformschooler

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Re: Dungeon
« Reply #74 on: November 07, 2011, 10:06:47 am »

Hmm. Exit through the gap. Hope my prison-mates find this place.
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