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Poll

How should Mego do his updates?

Text and images. Old school is better.
- 23 (82.1%)
Live stream and video. Newfangled technology must be applied to everything!
- 5 (17.9%)

Total Members Voted: 28

Voting closed: January 19, 2012, 06:50:05 pm


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Author Topic: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)  (Read 798182 times)

Ieb

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1800 on: March 10, 2012, 10:46:04 am »

Soldiers will practice individually even when not active. When active, the only difference is that on their scheduled months, they go on soldier-mode automatically and take/participate in lessons or spar. Not to mention automatically attack any hostile they might encounter(which I hope is never, considering how deep into the fort our barracks are, or were if they've been relocated).
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Dariush

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1801 on: March 10, 2012, 02:47:13 pm »

I'm thinking about doing a livestream of this fort tomorrow, by the way.

Mego

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1802 on: March 10, 2012, 07:42:45 pm »

I attempted streaming during my turn, and it wasn't very popular. Of course, I used Justin/Twitch instead of Livestream, so you may have different results.

Eric Blank

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1803 on: March 10, 2012, 07:46:34 pm »

Soldiers will practice individually even when not active. When active, the only difference is that on their scheduled months, they go on soldier-mode automatically and take/participate in lessons or spar. Not to mention automatically attack any hostile they might encounter(which I hope is never, considering how deep into the fort our barracks are, or were if they've been relocated).

Luckily, the soldiers' barracks are now located in the danger room itself, to poke them at all hours. If you don't want them being poked, simply stop the lever pulling.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Dariush

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1804 on: March 11, 2012, 08:05:22 am »

And I'm off...

Edit: to find another hosting. Fuck Livestream and all it stands for.

Edit2: welp, finally set it up. Will get to it tomorrow.

Now accepting megaproject ideas!
Current plans:
- The Crusher (a copy of the one in Ardentdikes);
- Pump magma to the surface aaand... uh... do something with it;
« Last Edit: March 11, 2012, 01:41:23 pm by Dariush »
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Mego

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1805 on: March 11, 2012, 02:33:22 pm »

- Pump pressurized demons to the surface and fire them at elves.

Teneb

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1806 on: March 11, 2012, 03:42:28 pm »

- Pump pressurized demon-filled magma to the surface and fire them at elves.
FTFY
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Reudh

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1807 on: March 12, 2012, 04:29:49 am »

Didn't someone do the science on a DF Hell Cannon and found that the pathing doesn't work properly if you have it built as a cannong, and that water doesn't really push them very well?

Teneb

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1808 on: March 12, 2012, 09:01:19 am »

The magma is there just to make it more impressive. The demons can easily swim through it.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Dariush

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1809 on: March 12, 2012, 10:17:03 am »

...Maybe something serious?

In other news, the madness has begun (and ended). Or at least a lot of scrolling around and planning.
« Last Edit: March 12, 2012, 02:00:34 pm by Dariush »
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ThatAussieGuy

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1810 on: March 12, 2012, 10:36:36 am »

Huh, we're approaching reply No.1812 and we have no cannon(s) to show for it.  I am severely disappointed in this fort  ::)

Dariush

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1811 on: March 12, 2012, 10:39:52 am »

Spoiler (click to show/hide)
Does anybody know where the lever to this drawbridge is?

Strategia

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1812 on: March 12, 2012, 10:41:08 am »

Huh, we're approaching reply No.1812 and we have no cannon(s) to show for it.  I am severely disappointed in this fort  ::)

Here you go.

Dariush

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1813 on: March 12, 2012, 11:34:33 am »

Teaser time!

Gizogin

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Re: Hellcannon (Succession: Battlefailed 3)
« Reply #1814 on: March 12, 2012, 11:45:39 am »

Teaser time!


Dark grey means missing, right?  That's pretty sweet, if so.
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