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How should Mego do his updates?

Text and images. Old school is better.
- 23 (82.1%)
Live stream and video. Newfangled technology must be applied to everything!
- 5 (17.9%)

Total Members Voted: 28

Voting closed: January 19, 2012, 06:50:05 pm


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Author Topic: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)  (Read 798033 times)

Mego

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2625 on: June 11, 2012, 10:22:19 pm »

I was thinking pressure plates that trigger retracting drawbridges to drop the elves into the doom room and mechanisms that increase a counter. I believe BloodBeard is a good person to ask about that.

ThatAussieGuy

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2626 on: June 11, 2012, 10:30:23 pm »

Oh, I can rig that.  The problem is how to make a counter that can get that high

Mego

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2627 on: June 11, 2012, 10:47:18 pm »

Oh, I can rig that.  The problem is how to make a counter that can get that high

You really don't want me to answer this question.

Eric Blank

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2628 on: June 11, 2012, 11:10:14 pm »

Use magma. If a cistern contains 500 units of magma, you just need a system that lets it overlfow at that exact point, burns down a support holding something up, leading to a series of catastrophic events that destroy the world.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Mego

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2629 on: June 11, 2012, 11:26:08 pm »

Use magma. If a cistern contains 500 units of magma, you just need a system that lets it overlfow at that exact point, burns down a support holding something up, leading to a series of catastrophic events that destroy the world.

Thank you.

ThatAussieGuy

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2630 on: June 11, 2012, 11:29:15 pm »

Use magma. If a cistern contains 500 units of magma, you just need a system that lets it overlfow at that exact point, burns down a support holding something up, leading to a series of catastrophic events that destroy the world.

That's simple enough, but the fort doesn't have enough dwarves to pull it off.

Eric Blank

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2631 on: June 11, 2012, 11:37:38 pm »

Well, the fortress doesn't ahve enough dwarves to pull ANYTHING off. It's on a downhill slope like no other right now from the sounds of it. Now is the perfect time to design a Failday device, just as it was the perfect time for Failcannon to have all the coffins rigged to be destroyed in a massive cave-in. Although, I wasn't in that much of a hole and quite a few migrants made it inside alive, so really my turn was a short level shelf on the massive cliff face of Failcannon.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

ThatAussieGuy

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2632 on: June 11, 2012, 11:42:12 pm »

The answer's simple though;  Open the front door and the breach into Hell and clear a route inbetween.  Things will sort themselves out.

kisame12794

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2633 on: June 12, 2012, 08:11:52 pm »

Kill them all and let Armok sort them out?
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Teneb

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2634 on: June 12, 2012, 08:22:19 pm »

So, I've come up with a plan.

Step 1: Lure all demons out of Hell.

Step 2: Isolate demons so they can't go back to Hell.

Step 3: Move fort to Hell.

Step 4: ???

Step 5: Profit.
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ThatAussieGuy

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2635 on: June 12, 2012, 09:18:32 pm »

So, I've come up with a plan.

Step 1: Lure all demons out of Hell.

Step 2: Isolate demons so they can't go back to Hell.

Step 3: Move fort to Hell.

Step 4: ???

Step 5: Profit.

Hell's already been breached by Catalyst.  You'd have a fight on your hands the whole way down.

Deviled

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2636 on: June 12, 2012, 09:22:38 pm »

At this point we ask the question. Do we continue to hold the handbrake and try and stop our decent down the hill of madness. Or do with let go, put the pedal to the metal and ride death and disaster down to hell.
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ThatAussieGuy

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2637 on: June 12, 2012, 09:28:27 pm »

At this point we ask the question. Do we continue to hold the handbrake and try and stop our decent down the hill of madness. Or do with let go, put the pedal to the metal and ride death and disaster down to hell.

There's a handbrake on our madness?

Mego

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2638 on: June 12, 2012, 09:59:25 pm »

At this point we ask the question. Do we continue to hold the handbrake and try and stop our decent down the hill of madness. Or do with let go, put the pedal to the metal and ride death and disaster down to hell.

There's a handbrake on our madness?

I'm just as confused as you are.

Gizogin

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Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
« Reply #2639 on: June 12, 2012, 10:01:53 pm »

I say FULL STEAM AHEAD!  We shall blaze a new path to madness, and nothing shall stand in our way!  On this day, we stand not as men, not as dwarves, but as vanguards of death itself!  And other inspirational stuff.
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