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Author Topic: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)  (Read 87361 times)

misko27

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #450 on: July 07, 2012, 07:26:49 pm »

Shameless necro here - don't want to see a project like this dying.
As self-apointed necro police, i'll allow it.
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The Age of Man is over. It is the Fire's turn now

codyorr

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A rotting horse corpse since 201. !!DRUNK FORTRESS!!

Corai

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Re: The Dwarven Learning Computer (WIP)
« Reply #452 on: July 07, 2012, 08:17:41 pm »

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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

TinyPirate

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #453 on: August 16, 2012, 08:09:41 am »

Hi guys. I'm fiddling with this because I'd like to show it off in a webcast I'm doing with O'Reilly on Friday. Thing is, while I can enter letters and digits I'm not able to get any maths to happen, or anything else. I suspect that these aren't yet features - but I could also be completely wrong - which is likely. Can someone guide me?
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mstram

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #454 on: January 17, 2014, 05:32:08 pm »

I'm looking at this  world, trying to figure out how the "display" cells work.

I see that on level 131, there are microline Floor hatches, but there seems to be nothing on levels 130(below) or 132 (above).

So how do the display cells get "refilled" ?

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MagmaMcFry

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #455 on: January 17, 2014, 05:47:57 pm »

What do you mean "refilled"? If you open a floor hatch, it doesn't break, it just turns invisible. Closing the floor hatch will make it show again.
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mstram

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #456 on: January 17, 2014, 08:22:54 pm »

OIC now ;)

I ASSumed it was fluid filling in the cells making the pattern 
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Amperzand

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #457 on: October 15, 2014, 06:42:31 pm »

So, here's a thought...  The guy attempting to create a sentient AI within DF stopped reporting on his progress without warning... Perhaps he succeeded?
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

dwarf_reform

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #458 on: October 15, 2014, 10:31:17 pm »

It probably mechanically retrofitted him with dwarfly enhancements and now he's down 120 z-levels under his house setting up a magma industry they'll then use to create robo-dwarves to conquer the world with.. If they're anything like the real DF they'll show up in heavy numbers and while all our drawbridges are up..

.. You guys do have rl drawbridges set up already, don't you??
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BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #459 on: October 16, 2014, 01:24:49 pm »

I, BloodBeard am well.

This ones apologies for not posting. I have been...sick.

Cough, cough.

See?

Do not worry.

Dwarf4Explosives

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #460 on: October 19, 2014, 11:27:18 am »

This is superbly awesome. I've got to ask, though, did you ever get the mastermind game working?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #461 on: October 19, 2014, 12:49:27 pm »

In the actual fort no. I was in the planning stages when I got distracted by another game or something and the FPS was just too bad for me to have the courage to work on it.

Minecart logic has allowed me to help with that problem if I were to ever pick this up again. I even went into the planning stages and made up a mock version using (N)otes that was a quarter the size of this, but it still uses the same number of linkages (which is the real pain). I haven't played DF in forever and wasn't ready to start again so I never went through with it. I'd probably have to downgrade to 0.34.11 if I wanted to solve the FPS problem from the looks of things  :P (never played the current version)

Dwarf4Explosives

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #462 on: October 19, 2014, 01:31:09 pm »

From what I've heard, the newest version has horrible FPS anyway, making it unplayable after about 5 years.

Too bad to hear you probably won't be working on it, though.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Amperzand

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #463 on: October 31, 2014, 11:37:43 am »

Yeah... Well, I'm glad to hear you probably didn't build Dwarven Skynet.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com
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