Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 155

Author Topic: You are a Necromancer! Chapter 2-36 Decisions, Decisions  (Read 320927 times)

K17U

  • Bay Watcher
    • View Profile
Re: You are a Necromancer!
« Reply #405 on: January 16, 2012, 02:32:25 am »

It's probably worth considering that, even if we get permission to leave by the council, Omo probably won't.
It might be best not to mention him at all, bearing in mind that he was basically planning on deserting. That's what it sounds like in this update anyway.
Logged

Shades

  • Bay Watcher
    • View Profile
Re: You are a Necromancer!
« Reply #406 on: January 16, 2012, 04:40:19 am »

Somehow I doubt a single mana potion will buy an [velociraptorairquotes]extremely rare dwarven artifact[/velociraptorairquotes]
Then we make several.

At the very least we should spend a day learning how to make the damn things, the current events will probably make the council want more to learn this skill anyway.
We aren't in a rush to leave really, certainly not to the extent we need to worry. Better to be methodical about it and not make mistakes.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

GlyphGryph

  • Bay Watcher
    • View Profile
Re: You are a Necromancer!
« Reply #407 on: January 16, 2012, 10:55:26 am »

Quote
It's probably worth considering that, even if we get permission to leave by the council, Omo probably won't.
I agree. Although they might require us to have an escort, in which case we should put his name up for consideration (but certainly don't mention he was already planning to leave or deserting)

Assuming they don't just immediately turn us down. But seriously, talk to Omo about this stuff, he might have better ideas. And if he's super opposed to telling the council, he might be okay with our "sneak out separately and meet up elsewhere" plan.
Logged

EveryZig

  • Bay Watcher
  • Adequate Liar
    • View Profile
Re: You are a Necromancer!
« Reply #408 on: January 16, 2012, 01:45:12 pm »

Maybe we should tell the merchant we are interested in traveling with him, but we have a few things to do first, so we will meet up with him later at the next town on his route (which happens to be outside the vale)?
Logged
Soaplent green is goblins!

GlyphGryph

  • Bay Watcher
    • View Profile
Re: You are a Necromancer!
« Reply #409 on: January 18, 2012, 12:33:50 am »

o_o
Logged

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: You are a Necromancer!
« Reply #410 on: January 18, 2012, 08:41:51 pm »

Spoiler (click to show/hide)

You disdainfully push the merchant's (admittedly fine) perfume bottles away from you, and lean in closer.
Actually, I hope to speak with you on another matter, mister...
My, where are my manners? Luki Revereorder, at your service.
Well, Mr. Revereorder, I've got something of a business proposition for you.
Luki straightens up, and quizzically asksOh do you now? What manner of proposition is this?
I'm not ready to divulge, since I must make some arrangements first. What do you say to meeting later tonight to discuss it?
Over dinner, say?
Ah... I've already got dinner arrangements, actually, so I'll have to meet you afterward.
Oh- well, alright then, but don't be too late. You elves throw a mighty fine shindig, and I won't be missing it because I was hanging around here all hours of the night.
No worries, Mr. Revereorder, I'll be timely. Good trading to you!

With that, you leave the tent, and hurry back to where you left Omo. You find him chatting idly with his drinking buddies from the night before- when he sees you, he makes his goodbyes and strides over.

So! Which way were you thinking of heading? It's probably less dangerous going towards Thrimesdur, but its mostly war over that way. Heading to the Jeweled Coast would be a tougher journey, but with much more interesting stuff at the end of it. Where'd that map get to...
Actually, slight change of plans- I've been speaking with a Caravan merchant, and I think I can get him to take us with him.
Eh? What brought this on? Not an hour ago you were bucking to leave ASAP!
Well...

Well, what? Do you tell him the truth- that you really want an amulet? How do you justify jeopardizing the journey for a trinket, without sounding frivolous or suspicious? You could try straight up lying- Omo trusts you, so you've got a fair shot to pull it off, but what do you say? Think fast!

Spoiler: You (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Omo Thunderjaw (click to show/hide)
Spoiler: Notable Figures (click to show/hide)
Spoiler: Planned Experiments (click to show/hide)
Spoiler: Maps (click to show/hide)
« Last Edit: January 18, 2012, 09:53:17 pm by monk12 »
Logged

lockman766

  • Bay Watcher
  • Hail Random
    • View Profile
Re: You are a Necromancer!
« Reply #411 on: January 18, 2012, 10:18:33 pm »

    I think we should drop the amulet for now. there's a very good chance we'll run into another, and I don't think we should lie to our best friend. There's more interesting stuff than an amulet out there. Now the million dollar question, Trimdure, or the jeweled coast.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: You are a Necromancer!
« Reply #412 on: January 19, 2012, 12:13:30 am »

Well, since that's not the main reason I want to stay, explain the REST of our reasoning - We still need to ask him if HE can make mana potions, and then say Pevo offered to teach us. If Omo doesn't know how, we can skip that. Truth be told... we'd really like to speak to Elana and our parents before we leave.

As far as planning, telling him that's important too - and that we want to travel to the ancient elven homelands, if possible.

Fuck the amulet, really, those should be our priorities.
Logged

Cellmonk

  • Bay Watcher
  • You might find it, whatever it is.
    • View Profile
Re: You are a Necromancer!
« Reply #413 on: January 19, 2012, 01:02:20 am »

Well, since that's not the main reason I want to stay, explain the REST of our reasoning - We still need to ask him if HE can make mana potions, and then say Pevo offered to teach us. If Omo doesn't know how, we can skip that. Truth be told... we'd really like to speak to Elana and our parents before we leave.

As far as planning, telling him that's important too - and that we want to travel to the ancient elven homelands, if possible.

Fuck the amulet, really, those should be our priorities.

Agreed on all counts. especially the mana potion thing. though they seem rather worthless to us (due to intoxicating effect), they will be valuable trade goods. We need em bad.
Logged

lockman766

  • Bay Watcher
  • Hail Random
    • View Profile
Re: You are a Necromancer!
« Reply #414 on: January 19, 2012, 01:10:58 am »

  I throw my hat with Glyph.
Logged

Cellmonk

  • Bay Watcher
  • You might find it, whatever it is.
    • View Profile
Re: You are a Necromancer!
« Reply #415 on: January 19, 2012, 03:15:59 am »

I like how you call the evil wastes the elven homeland. It has a ring to it. 3 rings to it, in fact.
Logged

Phantom of The Library

  • Bay Watcher
  • [PRONE_TO: SUDDEN DISAPPEARANCES]
    • View Profile
Re: You are a Necromancer!
« Reply #416 on: January 19, 2012, 07:14:52 am »

I like how you call the evil wastes the elven homeland. It has a ring to it. 3 rings to it, in fact.
Actually if I remember correctly the evil wastes are the former elven homeland, destroyed by catastrophe.
Logged
Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: You are a Necromancer!
« Reply #417 on: January 19, 2012, 06:09:40 pm »

Well, since that's not the main reason I want to stay, explain the REST of our reasoning - We still need to ask him if HE can make mana potions, and then say Pevo offered to teach us. If Omo doesn't know how, we can skip that. Truth be told... we'd really like to speak to Elana and our parents before we leave.

As far as planning, telling him that's important too - and that we want to travel to the ancient elven homelands, if possible.

Fuck the amulet, really, those should be our priorities.

Agreed on all counts. especially the mana potion thing. though they seem rather worthless to us (due to intoxicating effect), they will be valuable trade goods. We need em bad.

Eh? What brought this on? Not an hour ago you were bucking to leave ASAP!
Well, I've still got some things I'd like to learn first- like you said, I don't have many practical skills, so I need everything I can get. For instance, do you know how to make Mana Potions?
What? No, I don't have the Mana or patience for it.
Neither do I, but from what Pevo was telling me it sounds like an easy way to make a buck, and he's offered to teach me. Not to mention I haven't said any goodbyes yet, and we should probably do some more planning before we go.
So, what, you want to hang around Yicelafo another week? Ask the Elders for permission to leave the Vale?
That's Plan A, yeah- I'll be leaving one way or another, it just depends how creative I'll have to be.
*sigh* Alright, we'll try it your way. I just finished taking down the tent, too...
Which reminds me, you snore like an ox.
Oxen snore?
Well, you're both big, dumb, and stinky, so if you snore it stands to reason they snore as well.
Ouch! Spare me your rapier wit!
I will- I'll be staying at my mother's home in the city.
Fair enough- have you told your mother you're leaving yet?
Well, I wrote her a letter a few days ago, so she should have gotten that by now.
I see. Well, if she throws you out, I've got a nice warm tent out here for ya.
Thanks. I'll see you around, I'm gonna see who all made it out to the Fair today.
Keep me in the loop, alright?

So, here's the plan: Ask the merchant's name and if he'd be willing to meet us back here tonight, after his shop's closed down for the night, to discuss a business deal. Then we go learn to make mana potions. Once we're done, go visit Elana, let Omo know that we're going to crash at our mother's tonight in order to escape his snoring and then meet up the merchant and offer him the deal. If he accepts, we're golden. If not, we can always try one of those other plans.

Leaving Omo to pitch his tent, you set off in search of Pevo and a potion-making tutorial. Considering it unlikely that Pevo would be sleeping beneath the stars, you figure the best place to start looking would be the main Temple of Yicelafo. Crossing Canopy Bridge, you make your way northward into the Forest Retreat- most of the homes are in the branches of the preternaturally large trees, though as it gets more densely populated you start passing homes and small market stalls on ground level. The grass here is soft and springy despite the tramping of hundreds of elven feet, and the air smells rich and clean even with the increased habitation.

You shortly arrive at the Great Temple of Yicelafo- a massive structure nestled in the branches of an enormous Oak, connected via rope bridge to the surrounding trees, the center of Life in the Young Vale. Though similar in layout to your home temple, the Great Temple dwarfs it in every scale you care to apply. The broad, grassy area surrounding the trunk is often used for dancing and other celebrations, though now it only has a few elves communing with nature.

Climbing the ramp that spirals about the trunk of the central tree, you ask after Pevo, and are eventually directed to the guest quarters- sure enough, you find Pevo here, reading a book on his bed.

Hey, Pevo!
Nym! So nice of you to visit. Here for the Fair, I take it?
That, and to ask the Elders permission to leave the Vale.
Hm. You've heard the news?
I have.
And you still want to go?
I do.
I see. Well, if nothing has changed for you, then nothing has changed for me.
Really? I thought you might try to talk me out of it.
There aren't many in the Vale as old as I am- if there is one thing my age has taught me, it's that everything happens for a reason, including your Wanderlust, I warrant.
Being old makes you a fatalist?
Heh- maybe it's just me. Well, I spoke with the Elders shortly after I arrived, and while I was at it I put in a good word for you. I don't know what good I did, but maybe you have a better chance than before.
Thank you, Pevo. Actually, so long as I'm here, I was wondering if your offer to teach me to make Mana Potions was still good?
Certainly, certainly! Here, let me get my things.

Pevo begins rummaging through drawers, pulling out mortar and pestle, a small pouch, an empty bottle, a bucket and a broad bowl. He hands you the bucket, and begins laying out the supplies on his dresser.

Alright, first thing's first- to make a potion you need liquid. Any will do, though I recommend something that isn't too thick, since the crystals will make it more difficult to drink as it is. There's a cistern down the ramp, big ol' hatch in the ground, can't miss it.
Any liquid? I was under the impression you needed booze, since that Mana potion you gave me tasted like Sunberries.
Hah! So you DID drink it! Oh, that's funny- it was going to be a practical joke on Ari, but you seemed so enthused I couldn't say no.
Wait... so you got me drunk as a dwarf for a laugh?
You insisted! That's why it's so funny! Hoho, oh mercy... well, what are you waiting for? Go get some water!

You go retrieve a bucket of water, trying to decide whether to be angry. On the one hand, Pevo was grossly irresponsible and immature- on the other hand, you did ask for it. You decide that, for now, it's more important to preserve your dignity and learn how to make potions; you can dress him down later if you still feel mad.

Alright, Pevo, here's your water.
Grand! So, let's begin. Opening the pouch, he pulls a small, purplish-pink crystal from it. This is a Crystal, an important ingredient in many magical enterprises and the most important part of Potion-making. The Crystals are what is going to hold the Mana you infuse the potion with. This shard will hold about 1 Mana, and since I'd like to have a useful potion when I'm done I'll be using 2 shards.
So the potion will end up restoring 2 Mana, right?
Right. Now, I'll take my pestle here, and grind it up as fine as I can. We need to get it down to about the consistency of sand, so it'll dissolve properly. Technically, you don't need to get it that fine, but if you don't you'll have chunks of crystal in your potion, which will be tough to swallow at the very least.
How big can you get away with? Say, if you were in a hurry.
If you're in a hurry, you're in trouble because the important step is also the most time consuming. The biggest thing with size is, the Crystals are sharp, so if they're too large they'll cut you up pretty good- this is why you can't just infuse a crystal and eat it without any liquid at all. Here, you've still got that empty potion bottle, right? Have a couple crystals, make your own alongside mine.

You accept a pair of crystals and mortar and pestle and start crushing them- you find that the individual shards are fairly sturdy, but a smart blow will fracture them, and from there it's a chore of fracturing them smaller and smaller until you can properly grind them. Soon, you both have a fine, sparkly pink powder.

Alright, that should be good enough. Now, we've each got enough powder for 2 Mana. It doesn't matter how much water this gets dissolved in- ideally, you want it to be enough that the potion isn't too grainy or sludgy, but not so much you have to drink a liter of the stuff just for 2 Mana. Most potion bottles are sized to provide a good compromise, unless you're making an outlandishly strong potion.
How strong can you make a potion?
There is no hard limit, but only half of the Mana you apply to the spell is going to be infused, and it takes longer the more Mana you pump into it. Here, fill your potion bottle with water, then sprinkle the powder in, like so. Then shake it good, get it all mixed up in there.

You follow Pevo's example, and are rewarded with a sparkly pink drink. Swirling it around, it appears that the Crystal has dissolved completely.

Great- now the hard part. The crystals in that solution will absorb up to 2 Mana, but they'll do so very slowly.
How slowly?
A solid hour, probably. You need to release your Mana slowly, so that it can absorb as much of it as possible- like I said, you'll still lose half of the Mana spent just because you can't possibly release it that slowly. The annoying part of the process is that if you lose control of the spell, even for an instant, all your work will be wasted and you'll have to start from scratch.
What, and get new Crystal too? Why can't you just start over from the Mana releasing part? Heck, why won't it hold the Mana you've already put in over the previous 50 minutes?
It's complicated- a Mage could give you the technical explanation, and might even use terminology you'd understand, but the gist of it is that the Crystal can absorb Mana quite well, but the last bit of the spell involves "sealing" the Mana inside. The Mage who taught me said it was like filling a pouch with marbles and then sewing it shut so they don't spill out.
Wait, so if you're sealing the Mana in the Crystal, how does it get into your body when you drink it?
You're a great one for questions, aren't you? I don't know, I just know that if you lose your concentration or botch the last step you've wasted a great deal of time. Now, carefully- focus your energies, and slowly direct them at the potion.

Following Pevo's lead, you gather your Mana and force it at the potion. It feels rather similar to when you manipulated raw Vitality, and you quickly get the knack of focusing it on your target. You can feel some small portion of it being absorbed, the rest dissipating into nothing. With effort, you scale your mana use back to the half and half point Pevo mentioned. It takes significant concentration, but you and Pevo are undisturbed. The hour seems to pass quickly, and finally Pevo demonstrates how to complete the spell.

And that should do it! Well done- I didn't get it, my first time. But then again, I recall you had surprising magical potential, given your lack of innate talent.
Yeah- so this is worth 2 Mana, then?
Yes. A Mana Potion takes twice the Mana to make, and about half an hour per point of Mana, but the potion lasts indefinitely and is rather valuable.
How valuable is valuable?
Oh, I'd expect that potion right there to market for 50 silver. Bear in mind, most of that cost includes the price of Crystal- those shards were about 20 silver apiece. Still, the increased effort and relative lack of powerful magic users makes the more potent potions much more valuable- as I recall, you had 10 Mana when you were last tested? That means you can make a potion with 5 Mana, for 100 silver worth of Crystal, and sell it for, say, 140? Not bad for two and a half hours wage!
I'll take your word for it, Pevo. Thank you!
No problem, no problem. Good luck with the Elders!

You emerge from the Great Temple with a new potion and a new skill. There are still a couple hours until sunset and your scheduled meeting with the merchant Luki Revereorder. In the interim, You could go visit your Mother and let her know you're staying the night, or you could try to find Elana Foundwasps- she's probably out in the encampment someplace, though it may be tricky to find her in the mass (and you aren't sure what all you want to say to her.) You might also want to spend an hour or two plotting with Omo- on the one hand, you want to visit the burned remnants of the Sacred Grove north of Thrimesdur, but on the other hand your plan to hitch a ride with the Caravan takes you in exactly the wrong direction. You should get that figured out.

Spoiler: You (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Omo Thunderjaw (click to show/hide)
Spoiler: Notable Figures (click to show/hide)
Spoiler: Planned Experiments (click to show/hide)
Spoiler: Maps (click to show/hide)

joemoben

  • Bay Watcher
    • View Profile
Re: You are a Necromancer!
« Reply #418 on: January 19, 2012, 06:27:51 pm »

I am incredibly surprised he agreed. ALSO speedy update was surprising. Anyways, the availability of the crystals may be a problem with the whole thing. We should have of asked pevo if there were ways for elves to detect undead or necros. We are very close to leveling up so we should raise something (Once out of the Vale) then immediately kill it. And if that is not allowed then we shall experiment on it. FOR !!SCIENCE!!
Also i recommend hitting up the wasteland first. Be nice to figure out why it is a wasteland.
Logged
Something about this game makes me wonder why God lets it exist.
Say, if you give birth on a ranch and then murder your baby will a corpse drop be guaranteed?

forsaken1111

  • Bay Watcher
    • View Profile
Re: You are a Necromancer!
« Reply #419 on: January 19, 2012, 06:42:11 pm »

Its unfortunate that our magic is so flashy, difficult to experiment in peace.

I think we should buy a small articulated doll of some sort in the fair with a bit of our leftover change and then later when we have some privacy, animate it and see if it can be made to move.
Logged
Pages: 1 ... 26 27 [28] 29 30 ... 155