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Author Topic: You are a Necromancer! Chapter 2-36 Decisions, Decisions  (Read 320425 times)

ydeve

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Re: You are a Necromancer! Chapter 2-35 Insect Examination
« Reply #2235 on: January 07, 2016, 12:43:20 pm »

The curse and Fale did reveal their connection, either that or one is trying to masquerade as the other, but that strikes me as unlikely. When the curse found us trying to control the construct, he/she left a "note" with an image of a hollow tree on it. Then, the next night, when we dreamed Fale brought us to the hollow oak (remember the note) and talked to us.
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monk12

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Re: You are a Necromancer! Chapter 2-35
« Reply #2236 on: January 08, 2016, 02:42:59 pm »

Follow your vision, trek to the depths of the curse and commune with its source.
Inform Eko that your priority is to help people, not to end the curse, and that you are willing to let it be, or even aid it if you see no direct harm in doing so, if it means saving Omo.
Try to have the construct carry Omo.
If Eko comments on your odd behaviour, just say that you would rather not discuss it.
Can we try to clean or repair it?
I think you guys might be missing something important: We're out here with Eko.  Whatever our plan is, we need to convince him to follow along with it.  Trying to fix the golem and control it with necromancy.. probably wouldn't work too well.

Same problem with dragging Omo to the tree.  I support that plan, but I don't know if we could convince Eko that it's a good idea to drag a comatose victim of the curse straight to the source of said curse.  We might be able to say "I think I might be able to restore Omo, but I'm not confident about it.  We should head towards the source of the curse, because maybe there's something there I can examine to figure this out."  That seems like very flimsy reasoning from Eko's PoV, though.

As to transporting the golem... couldn't we take the legs off to make transport easier?  Eko already severed a leg.
I do not support taking Omo to the tree. The tree is Mr M's Priest's lair. We've decided we don't want his help at the price of joining M. He doesn't seem to be on our side.
Even worse, if we take Eko and Omo to the necromancer's lair, Eko will think we've betrayed him and are delivering him to the necromancer. Bad idea.

I think we really need to find out if it's possible to experiment with soul transplants before trying it on Omo. Insects don't have souls, but maybe larger animals, dogs and such, might?

Repairing the construct should probably be safe and within our ability to do, but if we're going to do that, we need to tell Eko what we are first. From our actions, it's clear we care about Omo and want to defeat the necromancer, so hopefully Eko will believe us. But it's better to be honest with him than to do something stupid and have him discover we're a necromancer w/o us telling him first. If we tell Eko and repair the construct, we could take Omo somewhere else and maybe find some larger mammal to try soul transplantation on.

Have we ever asked Eko about souls? He wouldn't be able to help with the necromancy, but he might know if animals have them.

   "What do we do next, Nym?"
   "I can't..." You shake your head, avoiding Eko's eyes. "I need to consider my options."

   You abruptly stand up and walk away from the campfire. You can feel Eko's eyes following you to the construct, still idly slumped on the ground where you captured it. A brief examination tells you that, while you don't think the severed leg is easily repairable, you can probably undo the damage you did to the other leg with Impair Undead using Alter Golem to restore the connections and the other legs as a guide. This would allow the construct to walk under its own power if you use Command Undead, which is good because you don't see another way you could move the golem itself.

   Of course, you'd have to find a way to explain all this to Eko. ... You sense that Eko is under a lot of stress right now. You feel that he had pinned his hopes on this disastrous expedition, and that now might not be the best time to surprise him with unsavory revelations.

   You also consider simply leaving the golem here, but you are not sure if finding the source of the Curse of Aloclesno will help Omo if the golem holding his soul is not also with you. You could leave both Omo and the golem behind and try to enlist the aid of the curse on your own, but you would likely have to leave Eko behind as well to guard them. Alternately, you could follow through on your plan to do some soul transplant experiments by tracking down a larger animal; Omo said there were deer in this forest, and there are certainly birds flitting about. Of course, you're not sure if you could catch a bird by yourself, or even find a deer; Omo was the hunter, not you. Still, it's a possibility.

   Those are your options, as you see it. Now to choose one, and to figure out what you'll tell Eko.

Spoiler: You (click to show/hide)
Spoiler: Your Spells (click to show/hide)
Spoiler: Omo Thunderjaw (click to show/hide)
Spoiler: Eko Cleanvise (click to show/hide)
Spoiler: Eko's Spells (click to show/hide)
Spoiler: Notable Figures (click to show/hide)
Spoiler: Maps (click to show/hide)

ydeve

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2237 on: January 08, 2016, 10:46:44 pm »

This might seem really odd, but I had a sudden thought: we should try praying. We know that there is a god or something trying to contact us, and Eko's morning prayers are probably for something. Maybe the (friendly) deity can't contact us without us trying to contact it first? It can't hurt, at least. Probably leave the sanctuary first before praying, we don't want the wards interfering with any connection to a (hopefully) benevolent death magic deity.

I'm for looking at Omo's soul and head, maybe trying to recreate the Olowhatsitcalled in Omo's head to see if we can do something that makes sense with what we know. (Heaven helps those who help themselves.) If we actually make contact with the deity then try the transplant, otherwise lets leave Eko with Omo and go looking for the curse.

Ofc if we go wandering on our own then we need to give Eko some sort of excuse.
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RAM

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2238 on: January 09, 2016, 01:53:28 am »

Ummm what sort of prayer? We know that we are rather dubious about worshipping to "M" so maybe we don't want to just pray at random, but certainly:
Meditate upon divinity with respect to necromancy and elves.

And also:
+1 to attempting to recreate the "whip" and capturing motions of the construct.

But I am feeling kind of shaky on both of those for some reason...

Also, what about Eko? Omo is not going to last forever like this and Eko is sort of being left out. I mean, it is nice to have a meatshield but... Well, we should try to get Eko involved a bot more and less of a fifth wheel.
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ydeve

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2239 on: January 09, 2016, 03:10:23 pm »

I wouldn't try necromancy and elves, but try to pray to that voice who tried to contact us who hopefully is another necromancy god.

I have a theory that Fale might be M. He keeps referring to M with different names, as if it isn't important to him. And we know he can change his shape and appearance, as if he doesn't have a normal physical form. (We do know that necromancy does not involve shape changing.)  He talks to different necromancers, helping them in his goal of conquering the world. He also knew who the necromancers were very early on.

I don't think that making contact with a god counts as worshiping them. In M's case, Fale was specifically inviting us to join M. But if we just tried to talk to a god, we should be able to actually decide whether or not to worship.
« Last Edit: January 09, 2016, 03:12:01 pm by ydeve »
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AoshimaMichio

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2240 on: January 09, 2016, 03:27:14 pm »

Has there been any talks about how Nightroar is able to raise zombies in mind boggling rate? It seems that even at best he could raise three zombies per day, yet evidence points quite far left. Does he turn souls into mana batteries or something?

Another I didn't notice was about treatment of Necromancers prior genocide massmurder of elves? I guess people weren't so MURDER EVIL NECRO back then, but then that one guy ruined everything.
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RAM

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2241 on: January 10, 2016, 12:54:41 am »

There was probably lots of racism and such, the Golgothans were probably regarded as filthy people who played with corpses and whatnot...
I doubt that the war grew out of nothing...
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ydeve

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2242 on: January 10, 2016, 02:32:41 am »

Also note that Nightroarer has the help of his god (M), which has probably augmented his powers a lot
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Parisbre56

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2243 on: January 10, 2016, 06:25:29 am »

There is a third option. It's a bit cruel, but we could just tell Eko that we have failed and this whole expedition was for nothing and that we just want to stay here with Omo alone, to say our goodbyes. It might devastate him, but it has a good chance of getting him away from here without many questions asked.
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ydeve

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2244 on: January 11, 2016, 04:02:26 am »

We need Eko's help with the sanctuary. Do we really want to camp out here without his protection?
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Parisbre56

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2245 on: January 11, 2016, 04:17:34 am »

Yes. The curse invited us. It's reasonable to assume it wouldn't attack us. It did allow us to take control of the golem after all, even though it demonstrated it could easily defeat us due to its extra levels. There could be other, more mundane dangers in the forest or we could end up angering the curse and getting attacked, but those are risks we'd have to take anyway. A sanctuary won't aid with that. The only thing he really offers is someone to take second watch in the night and a fighter meat shield.
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Parisbre56

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2246 on: January 11, 2016, 04:31:49 am »

Wait, never mind that, I got it!

Eko thinks we are a life mage, correct? Say we felt another presence inside the golem, controlling it remotely and that we think finding it might be the only way to help Omo. Maybe say it's because necromancy and life magic are similar, since they both use vitality, so we could sense the necromancer's vitality manipulation. If he buys it, we can just start going towards where the golem was going. Edit: No need to tell him exactly why we think it would help, just that it might. It's not a lie that we are desperate and that we don't know what might happen there.

But here's the good part. We can take Omo with us physically by carrying him. But we can take his soul by sneaking the golem to us. Remember how those organs in the golem allow us to sense it remotely? And remember how the curse could cast magic on it without being physically present? We can try something similar. Take control of the golem, dispell the sanctuary and then, when we're far enough, say we need to stop to rest or think or meditate or whatever and remotely repair the golem, giving it a leg and eyes. Then we can have it follow us without Eko knowing.

Edit2: Oh, also tell him to shut down the sanctuary.
« Last Edit: February 10, 2016, 02:42:56 pm by Parisbre56 »
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AoshimaMichio

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2247 on: January 11, 2016, 05:27:38 am »

Or just drag the golem with us if it is light enough, saves some mana for later use.
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Parisbre56

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2248 on: January 11, 2016, 06:12:57 am »

Or just drag the golem with us if it is light enough, saves some mana for later use.
http://www.bay12forums.com/smf/index.php?topic=96692.msg6712568#msg6712568
Already asked that, can't be done, unless you actually want to try to drag a heavy thing with you through the thick forest. It could take days, if it is even possible.
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Jon puts in a request for personnel transfer. Under the "Why" section he writes "Because it would be wicked sweet."

Baffler

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Re: You are a Necromancer! Chapter 2-36 Decisions, Decisions
« Reply #2249 on: January 11, 2016, 01:29:53 pm »

Wait, never mind that, I got it!

Eko thinks we are a life mage, correct? Say we felt another presence inside the golem, controlling it remotely and that we think finding it might be the only way to help Omo. Maybe say it's because necromancy and life magic are similar, since they both use vitality, so we could sense the necromancer's vitality manipulation. If he buys it, we can just start going towards where the golem was going. Edit: No need to tell him exactly why we think it would help, just that it might. It's not a lie that we are desperate and that we don't know what might happen there.

But here's the good part. We can take Omo with us physically by carrying him. But we can take his soul by sneaking the golem to us. Remember how those organs in the golem allow us to sense it remotely? And remember how the curse could cast magic on it without being physically present? We can try something similar. Take control of the golem, dispell the sanctuary and then, when we're far enough, say we need to stop to rest or think or meditate or whatever and remotely repair the golem, giving it a leg and eyes. Then we can have it follow us without Eko knowing.


This one seems our best option. +1.
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