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Author Topic: 3079  (Read 69154 times)

Dragonboynic

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Re: 3079
« Reply #225 on: January 13, 2012, 12:49:22 pm »

Phr00t when i try opening 3079, it opens then striaght away closes. plz could u reply saying what to do!  :'(
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phr00t

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Re: 3079
« Reply #226 on: January 13, 2012, 04:02:14 pm »

Aieet guys, uploading the new version to Desura and BMT Micro now.

It is already up on BMT Micro, and the demo is available. Might be awhile for Desura to publish it, but here are the list of changes:

v2.3b
* New textures by Deon (from Bay12 forums) -- thanks!
* Fixed: poison status carried over into other new games
* Fixed: you could steal character's effects
* Fixed: you could activate multiple antigrav devices
* Fixed: quest targets sometimes didn't spawn correctly
* Fixed: characters sometimes spawned with higher than normal levels
* Fixed: items couldn't be picked up in downward elevators
* Fixed: multiplayer lag (hopefully!)
* Fixed: leaders would always be waiting for details on a quest in multiplayer
* Fixed: players using camo in multiplayer should now always be correctly synced
* Fixed: a rare crash when saving game
* Fixed: conventional anti-aliasing will always be disabled to prevent crashes
* Fixed: biome edges are now smooth
* Made grappling hook/antigrav device use weight to determine if it can be used
* Game is now saved periodically to prevent loss during unexpected exit of game
* Updated crash window to say "Try turning off Advanced Graphics before contacting me"
* Extended the day/night cycle a bit
* Reduced the number of demons at night at the start of the game
* Reduced the number of capital ships being spawned
* Reduced the number of flying characters in general
* Assault rifle now has a "burst fire" behavior
* Stamina increases are now easier to get
* Strength points now support more weight (causing less increases in Strength by being overburdened)
* Characters will now hold items properly, and they will be sized correctly
* Made elevators wider & easier to use
* Cancelling the graphics setting window will bring you back to the Main Menu
* Added a "Poisoned!" warning message when poisoned by terrain
* Other small tweaks to improve performance
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phr00t

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Re: 3079
« Reply #227 on: January 13, 2012, 04:17:01 pm »

3079 is now up as one of the most promising upcoming indie games @ IndieGamingMag:

http://www.indiegamemag.com/the-10-most-promising-indie-games-in-their-alpha-stage/

 :D
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DrPoo

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Re: 3079
« Reply #228 on: January 13, 2012, 08:57:33 pm »

3079 is now up as one of the most promising upcoming indie games @ IndieGamingMag:

http://www.indiegamemag.com/the-10-most-promising-indie-games-in-their-alpha-stage/

 :D

Im happy that your project finally took off in popularity! Still a bunch of as- oh well for gods sake ill leave out the swearing this time. Still a bunch of stubborn fanboys with no sense of originality coming in :(
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Vherid

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Re: 3079
« Reply #229 on: January 14, 2012, 02:01:05 am »

I still don't understand what's supposed to be so WOW about this game, no offense, could someone explain to me something that will make me shit my pants and want to play it?

Infuriated

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Re: 3079
« Reply #230 on: January 14, 2012, 05:43:28 am »

The FPS sandbox with lots of randomization aspect is what drew me in.
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Deon

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Re: 3079
« Reply #231 on: January 14, 2012, 06:56:59 am »

I still don't understand what's supposed to be so WOW about this game, no offense, could someone explain to me something that will make me shit my pants and want to play it?
Because it's an innovative game of sorts. It has terrain damage (like in Red Faction), randomly generated effects for items (like in Diablo, but in a less elegant way) and unusual visuals (boxes instead of models). If you play it for long you will see that there's not a lot to do yet, but it's a good start and may become a fun RPG. The main problem of the game right now is the AI and pathfinding.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

PsyberianHusky

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Re: 3079
« Reply #232 on: January 14, 2012, 10:14:06 am »

I personally like the procedurally genned charters, it is a unique concept.
Also it is a blocky game not focused around building, so it is kinda living up to some of the potential of the original Infaminer to me.

Also because this thread has been all weighing down the developer with wish fulfillment suggestions; Humanoid Vs Neanderthal Multiplayer.
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Thank you based dwarf.

phr00t

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Re: 3079
« Reply #233 on: January 14, 2012, 06:10:32 pm »

Quote
The main problem of the game right now is the AI and pathfinding.

3D pathfinding is a very tricky problem to solve efficiently.. My guys basically look for a location that 1) the character can see & 2) the point can see you.

I'm trying to get together the list of stuff people want (and I want):
1) Energy shields to block incoming bullets (uses energy instead of health to absorb shots)
2) Difficulty settings
3) FOV adjustments
4) Special weapon upgrade parts, like homing projectiles
5) A "translocator" item like in Unreal Tournament: you shoot a bouncing projectile, then teleport to it
6) Projectile models
7) Fortress building
8) AI improvements (what areas need the most work?)

I still need to order these by priority. What features do you want to see the most?  :D
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Goacbc

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Re: 3079
« Reply #234 on: January 14, 2012, 07:14:48 pm »

Phr00t, no. 7 sounds so awesome. Can you give more details?
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dylanwalsh

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Re: 3079
« Reply #235 on: January 14, 2012, 07:30:49 pm »

I made a wiki! i have only made the start page, but can people help out?
http://3079game.wikia.com/wiki/3079game_Wiki
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phr00t

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Re: 3079
« Reply #236 on: January 14, 2012, 09:23:46 pm »

Phr00t, no. 7 sounds so awesome. Can you give more details?

Welp, I forsee building a fortress, with traps and turrets -- and then taking on quests to survive in your fortress while it gets assaulted. Big feature, but I can see it happening ;D

I made a wiki! i have only made the start page, but can people help out?
http://3079game.wikia.com/wiki/3079game_Wiki

I tweeted a link about this wiki -- I hope it helps the wiki out! :)
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phr00t

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Re: 3079
« Reply #237 on: January 14, 2012, 09:24:44 pm »

Phr00t when i try opening 3079, it opens then striaght away closes. plz could u reply saying what to do!  :'(

What version are you trying to use (v2.2 or v2.3.x)? Do you at least see the main menu?
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Blaze

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Re: 3079
« Reply #238 on: January 14, 2012, 09:37:18 pm »

Latest version always crashes for me (The previous version just crashes most of the time).

Attempting to start a new game or load a previous one just leads to java crashing and closing. Advanced graphics are already off.
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phr00t

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Re: 3079
« Reply #239 on: January 14, 2012, 09:40:52 pm »

Latest version always crashes for me (The previous version just crashes most of the time).

Attempting to start a new game or load a previous one just leads to java crashing and closing. Advanced graphics are already off.

Hrm.. that isn't good. Do you get an error message of any kind (like the "Whoops" error)? Or is it Java.exe itself that is crashing?
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