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Poll

After the comm is repaired then?

No timejump( just 5 turns(in which nothing really happens) until you get into Mars orbit)
- 5 (31.3%)
Minor timejump(Mars orbit immeadiatelly
- 7 (43.8%)
MEdium timejump( You're on Mars)
- 4 (25%)

Total Members Voted: 16


Pages: 1 ... 10 11 [12]

Author Topic: Mars Base RTD Turn:5  (Read 21011 times)

10ebbor10

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Re: Mars Base RTD Turn:4
« Reply #165 on: December 26, 2011, 05:03:04 pm »

Turn?
Sorry, kinda forgot this. I might be able to do it tomorrow, but I'm not sure.
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10ebbor10

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Re: Mars Base RTD Turn:4
« Reply #166 on: December 28, 2011, 04:33:46 am »

Turn?
Sorry, kinda forgot this. I might be able to do it tomorrow, but I'm not sure.
Working on it.
Forum maintenance just ate a large part of the update however. Redoing that.
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10ebbor10

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Re: Mars Base RTD Turn:5: UPDATE IN PROGRESS
« Reply #167 on: December 28, 2011, 05:54:49 am »

 
TURN 5: Update in progress

Day:1

Schill: Repair hull
Boris, Jeremy,Schill: Brewery and booze
Sami: REDACTED
Hilda: Human body mock-up
Connor: Maintenance
Rolls
Spoiler (click to show/hide)
While Shill sets out to repair the remaining hull damage, Boris and Jeremy begin the construction of a still. The commander is nowhere to be seen. Hilda is working on a medical dummy and Connor sets out to repair any remaining problems. The hull's easily repaired and as Schill re-enters the schip, he finds out that Boris and Jeremy have managed to build the still(though Jeremy hasn't been of much use). Hilda's attempts at a  medical dummy fail miserably. Connor meanwhile does a great job in fixing the ships electronics, making them more resistent to electromagneticalradiation and installing an autoactivation for the emergency circuit.

After lunch, the commander dissapears again.  Boris, Jeremy and Schill return to the still, were they begin to brew. Boris and Schill only succeed in making some mediocre drinks, but Jeremy has a flash of inspiration and manages to brew something remarkably similair to [INSERT FAMOUS BRITISH (alcoholic) DRINK HERE].  Hilda has even less succes in creating her dummy then before. Connor however, makes some modifications to the ships comm. Even in case of a complete comm failure, a wall mounted, wired intercom will ensure easy communication.

The evening falls:
Schill manages to screw up with the brewing, preventing anyone from brewing booze that evening. Hilda finally manages to create a medical dummy and Connor fixes the damage to the hydroponics deck, installing an automatical harvesting drone in the progress.

Changes:
Spoiler (click to show/hide)

Day2:
Schill: Attend party
Boris: Brewing + attend party
Jeremy: Brewing + attend party
Sami: Veto weapons,party+ Physical workout
Hilda:Emergency medical procedure practise + convince commander + attend party
Connor: Make weapons + Host party
Rolls
Spoiler (click to show/hide)
Boris and Jeremy tried to make more drinks, but the results are meagre at best. Hilda's medical exercices aren't very succesfull too. Weapon production is prohibited.
The party is allowed,thanks to the medical officer. It isn't a big succes however. Sami's workout is more succesfull however.
Changes:
Spoiler (click to show/hide)

Day3
Schill: Spy on the rest of the crew
Boris:Crops
Jeremy:Crops
Sami: Perfomance check
Hilda: emergency surgery exercice
Connor: Upgrade Schill,videogame reflex training
Rolls
Spoiler (click to show/hide)
After the rather unsuccesfull party last night, everyone goes off and starts to do their own jobs. Hilda's emergency surgery exercices are succesfull. Boris and Jeremy are tending to the crops(though Jeremy isn't helping much). Connor's attempts at upgrading Schill are unsuccesfull, as he can't seem to be able to find Schill. Therefore he decides to play some videogames instead.
Changes:
Spoiler (click to show/hide)

Day4
Schill: Spy on the rest of the crew
Boris:Brew
Jeremy:Brew
Sami: Classified
Hilda: Set up things to work in zero gravity
Connor: Upgrade crew clothing
Rolls
Spoiler (click to show/hide)
It's a time of up and downs for the brewers. They make some expectionally good drinks but waste a lot of beets to.Hilda reorganises the medical room to operate in zerogravity(no idea why you want to do that). Connor isn't having a good day today and fails to do anything usefull.

Changes:
Spoiler (click to show/hide)
Day 5

Schill: Attend party
Boris: Attend party(take liquor with you in bags)
Jeremy:Attend party
Sami: Comprehesive Mental workout
Hilda: Health check on everyone+ Monitor crew intake levels.
Connor: Upgrade Tools+ Party
Rolls
Spoiler (click to show/hide)
It's the final day before the mars landing, and it's time for a medical examination. The results aren't that good though,the only thing that can be concluded is is that everyone's healthy. Schill, having no more to do then attending the party spends his time preparing the main living room. Jeremy and Boris are trying to bag the alcohol, but aren't very succesful in that. Liquids tend to be difficult to handle in 0.38 g. Connor spends his time messing with the tools,  upgrading the mars rovers with remote controls. He also upgrades the auto harvester to increase it's  output.  doing a mental workout
This time the party is a succes. No booze is consumed due to a delivery problem. The commander is nowhere to be seen. Apperently she's doing a mental workout( whatever that may be)
Changes:
Spoiler (click to show/hide)
Status:
Location:Mars
Gravity: .38 G
A.I:ONlINE
Lifesupport: ONLINE
Computer systems:Online
Radiation shielding:ONLINE
Power generator: ONLINE
Main Power Breaker:ONLINE
Emergency Circuits:Deactivated
Communication array: Online
Intercom:ONLINE
Damage: None

 
 
  • The MCS
    Spoiler (click to show/hide)
MCV Prometheus stocks
Spoiler (click to show/hide)
PLayers
Spoiler (click to show/hide)

P.N: This isn't finished yet. Just preventing the forum from stealing the update again.
« Last Edit: December 28, 2011, 03:22:40 pm by 10ebbor10 »
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10ebbor10

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Re: Mars Base RTD Turn:5 in progress
« Reply #168 on: December 28, 2011, 03:23:56 pm »

Note: You're now on Mars. The landing will now be rolled.
Also, I have no idea where you want to land.
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lawastooshort

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Re: Mars Base RTD Turn:5 in progress
« Reply #169 on: December 28, 2011, 03:27:00 pm »

Also, I have no idea where you want to land.

I think we all wanted to land at the North Pole!
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10ebbor10

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Re: Mars Base RTD Turn:5 in progress
« Reply #170 on: December 29, 2011, 04:27:46 pm »

Also, I have no idea where you want to land.

I think we all wanted to land at the North Pole!
The chance of finding santa on Mars north pole are rather small.
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Taricus

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Re: Mars Base RTD Turn:5 finished
« Reply #171 on: December 29, 2011, 04:29:58 pm »

Commanders orders, near Cydonia.
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Schilcote

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Re: Mars Base RTD Turn:5 finished
« Reply #172 on: December 31, 2011, 05:23:19 pm »

Cydonia.

NOOONES GONNA TAKE ME ALLIIIIIIVEEE
THE TIME HAS COME TO MAKE THINGS RIIIIIIGHT
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

10ebbor10

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Re: Mars Base RTD Turn:5
« Reply #173 on: January 01, 2012, 02:12:07 pm »

I won't be able to post  next week.

Anyway, landing information.
 
You decide to land near the table mountain Cydonia Mensa, also known as the face on Mars. You quickly survey your landing area. In the immediate vicinity there's a small hill to the north and a small crater to the west. You landed just a few kilometes to the west of Cydonia Mensa.
There a some hills to the South, a large plain to the north and east.
 
 
P.N:
( I might make a small map, but I'm quite bad at drawing. It would be made upon a 10*10 grid( with the top 2 layers being hills and lower 2 layers the crater)
 
TO.DO( just tips)
-Detach the labs, greenhouse, medical room, foodstore and place them somewhere.
-Install solar panels,...
-Look at the inventory and see the nessecary stuff I missed.
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10ebbor10

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Re: Mars Base RTD Turn:5
« Reply #174 on: January 01, 2012, 03:06:43 pm »

Extremely crappy map(also, it's an 11*11 grid because prime numbers are cool(also, I miscounted)
Spoiler (click to show/hide)
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10ebbor10

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Re: Mars Base RTD Turn:5
« Reply #175 on: January 08, 2012, 01:58:50 pm »

Back

Also , the map is just there so that I know what is where when I blow something up.
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Draignean

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Re: Mars Base RTD Turn:5
« Reply #176 on: January 17, 2012, 03:41:18 pm »

Hey, I've been AWOL for an unfortunately massive period of time. If I haven't been killed off for real and dumped mysteriously in a cargo hold then we'll assume for the sake of argument that I spent the entire week reading my flight manual.

That is assuming I'm still alive... Am I?
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10ebbor10

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Re: Mars Base RTD Turn:5
« Reply #177 on: January 17, 2012, 03:57:44 pm »

Hey, I've been AWOL for an unfortunately massive period of time. If I haven't been killed off for real and dumped mysteriously in a cargo hold then we'll assume for the sake of argument that I spent the entire week reading my flight manual.

That is assuming I'm still alive... Am I?
That's assuming this forum game is alive, which it doesn't seem to be. You're alive btw.
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