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Author Topic: Dungeon Denizens - A Card Game  (Read 4628 times)

Mephansteras

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Re: Dungeon Denizens - Polling for artist interest
« Reply #30 on: October 24, 2011, 06:27:53 pm »

Added in an example turn so people can see a bit more about how the game actually plays out.

Been working on making up index cards for some other Overland Races. Dwarves First, then probably Dyansaurai and Silver Xelics. Then maybe Elves, although we'll see.

Anything you guys are really interested in seeing?
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Mephansteras

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Re: Dungeon Denizens - A Card Game
« Reply #31 on: October 25, 2011, 01:42:48 pm »

Here are the different Heroes and Followers that the Silver Xelics send against you. Might make for good art pieces, if anyone wants to try tackling them.

Silver Xelics are a race of intelligent beetle-men. They are fairly slender, but strong. The Silver Xelics are a peaceful, mystic race devoted to living in harmony with the world around them. They do hunt, fish, and cut down trees but are always careful to maintain the balance of nature. They inhabit the rich wetlands of the world.

For this game they start off weak but get stronger as the game goes on. Early Xelics use simple weapons and rarely wear armor (they rely on thier tough exoskeletons). During the mid game they send steel-clad soldiers against you. Eventually they send warriors armed with powerful Elementally charged weapons and armor against you.

Herb Seeker - Hero - Village mystic and healer. Leads two follower groups against you.
Scout Master - Hero - In charge of Scouting an area. Stronger than the Herb Seeker, but only leads one group against you.
Scouts - Xelics armed with spears and bows, they patrol the lands around the Xelic villages
Giant Toad - Just that. A Giant Toad tamed by the Xelics to aid them.
Bog Walkers - Strange plant folk that are allied with the Xelics. They resemble tufts of swamp grasses that have risen from the swamp on tough, root-like bodies.

Storm Caller
- Hero - Elemental wizard of the Xelics. Leads one follower group against you.
Captain - Hero - Military Captain of the Xelics. Leads two follower groups against you.
Wardens - Steel clad warriors, the Wardens are the main defensive force of the Xelics.
Giant Beetle - A Giant Stag Beetle, trained and armored for war.
Archers - Xelic Archers are quite deadly, as they have 4 arms and can either use two bows or protect themselves with shield and sword while still shooting.

Mystic - Hero - Powerful spiritual leader of the Xelics. Leads two follower groups against you.
Elemental Guard - Hero - Legendary Warrior clad in elementally charged armor and wielding weapons infused with Ice and Fire.
War Walkers - Elite soldiers who use weapons charged with Ice or Fire.
Vine beast - A great shambling plant creature strong enough to tear down defenses.
Giant Alligator - A gigantic alligator, trained and armored for war.
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Mephansteras

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Re: Dungeon Denizens - A Card Game
« Reply #32 on: October 28, 2011, 01:36:39 pm »

Been playtesting a bit more. Game rules seem to be settling down. Very few changes between play tests these days, which is awesome.

Anyone had a chance to do any more artwork?
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DarkerDark

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Re: Dungeon Denizens - A Card Game
« Reply #33 on: November 13, 2011, 07:08:40 am »

Working on some Dwarves.

Here's the Engineer:

Spoiler (click to show/hide)

Originally I was picturing him looking almost like a mechanic with a tool belt and such, but it was looking too much like some sort of Steampunk engineer. He was also conversing with a couple of soldiers, but I turned them into a single Dwarf gal that might or might not also be an engineer.

Would it be better if I got rid of the gal and made it just the engineer? I put her in there only because I don't like drawing one off character portraits and prefer instead to work with a 'scene', something you can put a story to.

Anyways, give me some constructive criticism, or more preferably some suggestions on what might be missing to make this guy look a little more engineer-like without straying to far from Mephansteras' fantasy world.
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Mephansteras

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Re: Dungeon Denizens - A Card Game
« Reply #34 on: November 13, 2011, 01:44:52 pm »

I like his look, actually. Gets a reasonable Engineer feel while not looking too advanced. I do like the idea of him talking to someone, but maybe turn the girl into a soldier of some sort? He looks like he's giving directions for how to get around a trap, which is cool, but I'd rather he was giving directions to one of the Followers that an Engineer could show up with. That would be a Soldier, Trapper, or Boar riders. I think with just a little bit of change the girl could be a trapper. Just give her Nets, maybe?

The background has a few too many traps, I think? The Engineer actually gets around Defense cards, not traps. I might have written that wrong in the descriptions I gave you. Defenses are stuff like Narrow Bridges, Ramparts, Labyrinths, stuff like that. Oooh, maybe have him pointing at a wall in a hallway, showing that they're just going to go through it rather then down the hall?
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Mephansteras

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Re: Dungeon Denizens - A Card Game
« Reply #35 on: November 26, 2011, 01:34:25 pm »

There has been some card layout discussion going on over in my thread of BGG if anyone wants to check that out.

Slowly getting closer to a printable version of the game!
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Neonivek

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Re: Dungeon Denizens - A Card Game
« Reply #36 on: November 28, 2011, 09:37:41 am »

I always looked at this and thought of specialist cards with effects. (For example a Trapper who generates 1 labour every turn that can only be spent on traps)

Or creatures who have effects that activate when they attack or are killed. Such as a black cat who injures a single defender on the turn it dies. Or The King of Thieves who can steal treasure from the opponent whether or not he gets through.

Unfortunately it is not to be :P

9_9 a little loopy right now from starving.
« Last Edit: November 28, 2011, 09:43:08 am by Neonivek »
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Mephansteras

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Re: Dungeon Denizens - A Card Game
« Reply #37 on: November 28, 2011, 11:06:02 am »

There are cards with lots of special effects. Not the specific ones that you mention, but I have lots of Monsters with specialized effects. Like the Ogre Chieftain who lets you hire Humanoid monsters cheaper, the Giant Spider that removes Flying from attacking creatures, or the Sand Raiders who give you extra loot when raiding Caravans.

The Attackers don't have as many special abilities, although some of them can be pretty nasty. But since they're strictly focused on combat they don't get to be as varied as the monsters you get in your decks.
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DarkerDark

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Re: Dungeon Denizens - A Card Game
« Reply #38 on: December 07, 2011, 10:22:58 am »

I'm pretty much done with Skyrim, so I want to get back into drawing these Dwarves. I put the engineer on hold because I'm not sure I like the mood of the pic. I meant to ask you, did you want the artwork to have a bit of a humourous undertone, or are you looking for a straight up "cool" factor? I figured since you have squirrelverines, you might want something that people can smile at when they look at the cards.

So, here's an idea for the Dwarf Noble:



It's a rough sketch, but I'm going to show you my rough sketches before I go over it with better lines and color, it's A LOT easier to make changes to a drawing in this stage. (Yeah, I'm having problems making changes to that engineer pic because it's already in the 2nd stages so there's annoying layer issues). Anyways. The theme here is his ridiculously large hat and his blatant disregard for the dwarves he's commanding.

Here's an alternate idea



The Noble is basically carried on a shield in a Gaulic fashion while being fanned by his soldiers. Once again, a ridiculously large hat comes into play.

Which do you like better?
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Mephansteras

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Re: Dungeon Denizens - A Card Game
« Reply #39 on: December 07, 2011, 10:28:16 am »

I like the humor, it fits pretty well with what I'm going for in the game's tone.

Of those two I think I like the first one a little better. They're both pretty good, though. :)
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Neonivek

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Re: Dungeon Denizens - A Card Game
« Reply #40 on: December 07, 2011, 12:30:48 pm »

I like the humor, it fits pretty well with what I'm going for in the game's tone.

Of those two I think I like the first one a little better. They're both pretty good, though. :)

As well it sort of sets the tone for Dwarf Cards and their effects.

Making it perfect.

When you can guess what a card is just by its picture, you know you did well on the artwork.
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Mephansteras

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Re: Dungeon Denizens - A Card Game
« Reply #41 on: December 07, 2011, 12:40:05 pm »

I've been getting some help from over on the BoardGameGeek forum, and an awesome guy there has been helping me out by doing card layouts. I just finished adding the art and text to one of the cards.

Here is the Brash Youth:




Art was just a photo I found online and mucked with a bit. But I think it's a good example of what a Tier 1 attack card will look like.
« Last Edit: December 07, 2011, 02:36:10 pm by Mephansteras »
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