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Author Topic: Maximum upper z-level issue  (Read 1015 times)

Ebergar

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Maximum upper z-level issue
« on: December 03, 2011, 05:52:29 pm »

Hello guys,

My friend is having a strange problem - for his imagination, the 20 z level above cap (in embark site there's max +5 z-lvl hill, so in total there's 20 z-lvl above space) is simply too low!
He would like to change it without quitting his 7-ingame-year-old fort, maybe through file modifications?

Suggestions and guide how-to-do-it requested :D

PS- He also may dig. but his ~120 z-lvl underground space is too low and has Funny obstacles included.
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Sphalerite

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Re: Maximum upper z-level issue
« Reply #1 on: December 03, 2011, 05:58:32 pm »

It is not possible to change the number of Z-levels in a map after the world has been generated.  You can set the number of Z-levels above ground with custom world settings when making the world, but nothing after that.  So far nobody but Toady understands the save game file format well enough to make those kinds of changes.
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612DwarfAvenue

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Re: Maximum upper z-level issue
« Reply #2 on: December 04, 2011, 05:59:45 am »

It's simple. Dig out every z-level from the top-most ground level downwards, until there's enough empty space for what you want.
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peskyninja

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Re: Maximum upper z-level issue
« Reply #3 on: December 04, 2011, 07:11:25 am »

It is not possible to change the number of Z-levels in a map after the world has been generated.  You can set the number of Z-levels above ground with custom world settings when making the world, but nothing after that.  So far nobody but Toady, god and Chuck Norris understands the save game file format well enough to make those kinds of changes.
FTFY  ;D
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