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Author Topic: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 6/6  (Read 3518 times)

Powder Miner

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Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 6/6
« on: December 06, 2011, 10:20:49 pm »

The idea of forum DnD really intrigues me, but all of the games are just live Hamachi things. I wanted to make an RTD-like DnD game complete with map and everything, but first, I decided, I would create a proof of concept. This is Dungeon Arena- an arena game based upon a basic little solo thing I occasionally do (although ramped up).

Basically, you have characters who go on solo battles in various dungeon rooms, and heal fully (but only recharge the lower half levels of their spells) between battles.

First, give me a DnD character sheet, in any way you wish, picture or whatever I don't care, with one things: A. Sheets have to use core books only, since core books are all I have. And be 3.5

Spoiler: Waves of PCs (click to show/hide)


Spoiler: Challenges (click to show/hide)
If you run away from a challenge I will modkill you and grind your skull into the dust ignore you because you tried to screw with my planned wave schedule. >.>
<.<
...And that's it.

Joiners:
1. Monk12 (Char up)
2. Adwarf (Char up)
3. Wolfchild (Char up)
4. Dwarmin (Char up)
5. SeriousConcentrate (Char up)
6. NPC
« Last Edit: December 12, 2011, 07:48:05 pm by Powder Miner »
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monk12

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #1 on: December 06, 2011, 10:33:29 pm »

Yeah, I'll give this a go. Why the hell not, amirite?

I assume we're starting at first level. Are we rolling stats, or point buy? Cleric is tempting, but I think I'll be genning a Monk...

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #2 on: December 06, 2011, 10:48:30 pm »

Yeah first levl, we're going ability roll. I'll let you roll, but I'll get suspicious and ask you to reroll if your abilities are super-ridiculous high.
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adwarf

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #3 on: December 06, 2011, 10:51:03 pm »

Nvm. I deleted my DnD pdf ...
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monk12

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #4 on: December 06, 2011, 10:55:55 pm »

Nvm. I deleted my DnD pdf ...

There's always the SRD

adwarf

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #5 on: December 06, 2011, 11:03:42 pm »

Okay thanks. I will work up a sheet, but it may take me a while just put someone else in my slot for now (I am really slow at making character sheets.)
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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #6 on: December 06, 2011, 11:05:05 pm »

No problem, I expect a wait and I'll jut wait to schedule your challenge until you pop the sheet up.
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monk12

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #7 on: December 07, 2011, 12:44:32 am »

Edmund
Male Human Monk 1
Lawful Evil

Spoiler: Stats (click to show/hide)

Spoiler: Combat shenanigans (click to show/hide)

Spoiler: Feats and Skills (click to show/hide)

Spoiler: Inventory (click to show/hide)


Alright, I THINK that's it. I haven't bought equipment yet, since I forget how much GP I start with. Let me know if it all checks out, been a while since I gen'd a character. Equipment up!
« Last Edit: December 07, 2011, 11:17:14 pm by monk12 »
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wolfchild

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #8 on: December 07, 2011, 12:58:47 am »

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #9 on: December 07, 2011, 01:00:13 am »

Monks get 12 GP and 5 SP.
Would you mind putting markers of what the bonuses are next to the +1s and +2s and such in AC and skills etc.? I use them for battle description.

Also wolfchild, I highly doubt a Lvl 1. character could afford full plate seeing as how it is multiple thousand gp.
« Last Edit: December 07, 2011, 01:03:32 am by Powder Miner »
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wolfchild

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #10 on: December 07, 2011, 01:30:54 am »

You didnt give us a money cap but ok

i changed it to breastplate
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SeriousConcentrate

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #11 on: December 07, 2011, 01:40:38 am »

I might join. What is a standard load-out I could expect for a Fighter or a Paladin?
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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #12 on: December 07, 2011, 02:07:36 am »

This looks interesting, but confusing. Confusing does not work with Dave. So, I shall observe from afar, whilst attempting to make sense of what is going on in this confusing thread. Good luck, Miner! May the Nine Divine always bless your path with revelry and fruitcakes.
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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #13 on: December 07, 2011, 10:02:35 am »

Hmm. Well the average gold for fighters is 150 gp, so maybe scale mail and a greatsword, and a heavy shield, I guess.

Sorry about that wolfchild, I'm using the average gold amounts for classes, so you would get 125.
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Dwarmin

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #14 on: December 07, 2011, 12:49:05 pm »

All right, I'll whip something up. heh. Reserve me!

Done!

http://www.myth-weavers.com/sheetview.php?sheetid=320747
« Last Edit: December 07, 2011, 01:19:07 pm by Dwarmin »
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