Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Is there ANY way to fix this?  (Read 4306 times)

Goodwin

  • Bay Watcher
    • View Profile
Is there ANY way to fix this?
« on: December 10, 2011, 04:22:29 pm »

I need some help making it so that when my dwarves hit warm stone that it wont undesignate it. Is there ANY way to  do this? I know you can remove the warnings, but im trying to build a room above magam to have easy smelting and forging.
Logged

WolfeyS

  • Bay Watcher
  • My wife just died. Oh, damn nice door that one is.
    • View Profile
Re: Is there ANY way to fix this?
« Reply #1 on: December 10, 2011, 04:29:09 pm »

Redesignate it so you don't flood yourself with fun.  Otherwise try the o menu.
Logged
My Steam Account

You just know you're screwed when a dwarf dies of old age.

nogoodnames

  • Bay Watcher
    • View Profile
Re: Is there ANY way to fix this?
« Reply #2 on: December 10, 2011, 04:30:33 pm »

Sadly there is no way to turn it off. However there are ways you can work around it. It only cancels designations if the stone is unrevealed, so one workaround would be to designate a bunch of down stairways matching the dimensions of the room on the layer above and then dig out the room after the stairs are done.
Logged
Life is, in a word, volcanoes.
                        - Random human lord

nttea

  • Bay Watcher
    • View Profile
Re: Is there ANY way to fix this?
« Reply #3 on: December 10, 2011, 04:34:26 pm »

Sadly there is no way to turn it off. However there are ways you can work around it. It only cancels designations if the stone is unrevealed, so one workaround would be to designate a bunch of down stairways matching the dimensions of the room on the layer above and then dig out the room after the stairs are done.
whoah! brilliant ^_^
Logged

Goodwin

  • Bay Watcher
    • View Profile
Re: Is there ANY way to fix this?
« Reply #4 on: December 10, 2011, 04:47:50 pm »

That is... actually an awesome idea!
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Is there ANY way to fix this?
« Reply #5 on: December 10, 2011, 05:14:47 pm »

If you're okay with disabling it permanently (and you're running v0.31.25 Win32 SDL), I can throw together a quick binary patch that'll disable the warning (and undesignation) altogether. I can also do the same for the "damp stone" warning.
« Last Edit: December 10, 2011, 05:18:10 pm by Quietust »
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

stormtemplar

  • Bay Watcher
    • View Profile
Re: Is there ANY way to fix this?
« Reply #6 on: December 10, 2011, 06:44:48 pm »

If you're okay with disabling it permanently (and you're running v0.31.25 Win32 SDL), I can throw together a quick binary patch that'll disable the warning (and undesignation) altogether. I can also do the same for the "damp stone" warning.

While that would work it seems like a recipe for unnecessary amounts of fun
Logged
It's needlessly complicated and a hazard to cats.

I'll take twenty!

Funburns

  • Bay Watcher
    • View Profile
Re: Is there ANY way to fix this?
« Reply #7 on: December 10, 2011, 07:08:58 pm »

I think you mean gratuitous and intense amounts of fun.

Human mines need water drainage systems regardless of how damp the stone at first feels. Surely a well-planned deepdelve should include precautions against this more dangerous dwarverous liquid.

Triaxx2

  • Bay Watcher
    • View Profile
Re: Is there ANY way to fix this?
« Reply #8 on: December 12, 2011, 01:39:14 pm »

Personally I channel the room above, and then remove ramps, instead of stairs, but that's just me.

@Funbuns: Dwarves take proper precautions. Nobles go first...
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Is there ANY way to fix this?
« Reply #9 on: December 12, 2011, 02:21:06 pm »

Personally I channel the room above, and then remove ramps, instead of stairs, but that's just me.

@Funbuns: Dwarves take proper precautions. Nobles go first...

Cats go second...

Lemunde

  • Bay Watcher
    • View Profile
Re: Is there ANY way to fix this?
« Reply #10 on: December 12, 2011, 02:50:52 pm »

A method I often use is to channel out a smelting pit for all my forges and furnaces. You don't get warm stone cancellations for channeling. Dig your channel two levels above the magma. Remove any ramps you don't want. Channel 1 tile holes for your forges and furnaces. Build your forges and furnaces.

Here's an example: http://mkv25.net/dfma/poi-28445-smeltingpit
Logged

krenshala

  • Bay Watcher
    • View Profile
Re: Is there ANY way to fix this?
« Reply #11 on: December 12, 2011, 03:27:41 pm »

I tend to designate a line of tiles at a time, despite it taking extra work on my part.

And I have to admit, I was hoping to be able to summon Necro910 as the solution, but it doesn't quite seem appropriate in this case ...  ???
Logged
Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"