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Poll

Needs moar...

...sandvich.
- 3 (23.1%)
...insane brokedness.
- 8 (61.5%)
...sandvich.
- 2 (15.4%)

Total Members Voted: 13


Pages: 1 2 [3] 4 5 ... 9

Author Topic: Reality Warper RTD Turn 6: Must...post... =_=  (Read 10906 times)

Ahra

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #30 on: December 17, 2011, 11:28:52 am »

psyshic weapons are "Made" by warpers right?

also, if i drained all of someones energy, would he collapse?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

tomas1297

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #31 on: December 17, 2011, 11:56:00 am »

psychic weapons are "Made" by warpers right?
No, they are just very complex electronics. They are factory made. So, no, you can't destroy them by draining energy.

also, if i drained all of someones energy, would he collapse?
No. They just can't use psychic abilities. However since psychic weapons draw power from their wielder, melee weapons become normal and guns can't fire. Also, as I mentioned, guns are actually weaker than melee weapons so you could survive even if you got shot. Plus since you passively weaken psychic fields, killing that guy with your hands wouldn't be harder than killing a human. To sum things up, this isn't really such a dangerous situation.
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Ahra

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #32 on: December 17, 2011, 12:06:29 pm »

Activate programme:  disperse psychic 100 energy
recommended Course of action: Fist to skull
"Oh hell no, my money"
« Last Edit: December 17, 2011, 12:12:31 pm by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

tomas1297

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #33 on: December 17, 2011, 12:08:02 pm »

 All psychics have at least 100 max energy as I've mentioned, so you'd probably want to use 100.
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Ahra

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #34 on: December 17, 2011, 12:12:46 pm »

glorious 150 energy...
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Darvi

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #35 on: December 17, 2011, 01:52:10 pm »

All psychics have at least 100 max energy as I've mentioned, so you'd probably want to use 100.
I'd say something, but then again I am probably not a proper psychic to begin with (or else I'd have made a Major Psychic Psycho joke).
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tomas1297

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #36 on: December 17, 2011, 01:56:02 pm »

All psychics have at least 100 max energy as I've mentioned, so you'd probably want to use 100.
I'd say something, but then again I am probably not a proper psychic to begin with (or else I'd have made a Major Psychic Psycho joke).
You're an anomaly in that you have a psychic field and can charge psychic weapons without having energy. It's more like you have 1 instead of 0, but it can't be decreased.
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Darvi

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #37 on: December 17, 2011, 01:58:47 pm »

So basically I have the side-effects of being a psychic (plus all that power nullifier thing), but nothing else.
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tomas1297

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #38 on: December 17, 2011, 02:01:11 pm »

So basically I have the side-effects of being a psychic (plus all that power nullifier thing), but nothing else.
Plot secret~
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Toaster

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #39 on: December 17, 2011, 11:12:01 pm »

Shouldn't I have 100/200 energy?   How does it regenerate?


Steve puts the pencils in a cup for now.

Fascinating.  Let's try copying something I know, but don't have on me- something more complex...


Copy a sandwich.  Concentrate on a club sandwich, but let's see what I get...


Yes, I have the power to copy houses into existence with a mere thought, and I'm making pencils and sandwiches.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dermonster

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #40 on: December 17, 2011, 11:14:20 pm »

Mundane utility. It works, suckers!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Toaster

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #41 on: December 17, 2011, 11:18:44 pm »

Hell, if I could make anything, a pizza would probably be the first thing I made.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dermonster

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #42 on: December 17, 2011, 11:20:02 pm »

I wonder if I could become a large electromagnet.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Toaster

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #43 on: December 17, 2011, 11:30:24 pm »

Spoiler (click to show/hide)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

freeformschooler

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Re: Reality Warper RTD Turn 1: Failtraining, plot devices and assault
« Reply #44 on: December 17, 2011, 11:32:39 pm »

Spoiler (click to show/hide)

...Does that say "Calvin and Hoddes"?
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