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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 895881 times)

FantasticDorf

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2475 on: October 14, 2023, 06:32:39 am »

Anybody up for a 'World of Masterwork' enviromental and creature mod by reconstructing bits of info from 1.3 and the readily readable DFwiki masterwork documents as a clean-slate mod concept? It's probably easier to put together in a collection with other bits, like boltgun's succubi or mix in with other content.

The only real obstacle I can in the way of the concept is navigating permissions of the mod authors for parts that have been piecemealed or received alternate interpretations post .50
« Last Edit: October 14, 2023, 06:38:34 am by FantasticDorf »
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Splint

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2476 on: October 14, 2023, 09:53:44 am »

Anybody up for a 'World of Masterwork' enviromental and creature mod by reconstructing bits of info from 1.3 and the readily readable DFwiki masterwork documents as a clean-slate mod concept? It's probably easier to put together in a collection with other bits, like boltgun's succubi or mix in with other content.

The only real obstacle I can in the way of the concept is navigating permissions of the mod authors for parts that have been piecemealed or received alternate interpretations post .50

I'd be willing to help as best I could or put up stuff from my mods to go into that. Not the best modder, but I loved 34.11 MW and would love to see it make a comeback in some capacity.

Though permissions aside, it honestly seems the biggest headache would just be making sure all the DFhack stuff plays nice since the mod is so reliant on it. And graphics, since the layering stuff was... Not done in a way that makes it easy, and MW adds a lot of items.

toradrow777

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2477 on: October 21, 2023, 07:32:21 am »

So is this mod dead?
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forsaken1111

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2478 on: October 23, 2023, 03:16:19 am »

So is this mod dead?
As far as I know the person maintaining this mod has been working on the graphics for the steam release
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Ziusudra

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2479 on: October 23, 2023, 04:20:21 pm »

So is this mod dead?
As far as I know the person maintaining this mod has been working on the graphics for the steam release
Oof. He was, then he wasn't, see http://www.bay12forums.com/smf/index.php?topic=174112.msg8331428#msg8331428
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Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

Splint

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2480 on: October 23, 2023, 04:30:37 pm »

So is this mod dead?
As far as I know the person maintaining this mod has been working on the graphics for the steam release
Oof. He was, then he wasn't, see http://www.bay12forums.com/smf/index.php?topic=174112.msg8331428#msg8331428
Curse of fan projects pulling from whatever they find for assets without thinking. Not worth dwelling on at this point, as mikekchar said.

That aside, I don't think he's actually home at the moment to work on much of anything. I think someone mentioned it a month or so ago that he's out and about on a trip and he's usually gone for long stretches when he goes on those. I remember one MW release had to wait like 2 and a half months or something for anything more substantial than an emergency bugfix because of that.

forsaken1111

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2481 on: October 24, 2023, 11:27:11 am »

So is this mod dead?
As far as I know the person maintaining this mod has been working on the graphics for the steam release
Oof. He was, then he wasn't, see http://www.bay12forums.com/smf/index.php?topic=174112.msg8331428#msg8331428
Ahh damn, thanks for posting that. It's an unfortunate reaction to some very old questionable decisions but I understand the reasoning behind it.
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Golbolco

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2482 on: January 08, 2024, 02:17:01 pm »

Even after clean reinstalls, I'm receiving these errors:
Code: [Select]
Unrecognized entity tool token: ITEM_TOOL_PEDESTAL
Unrecognized entity tool token: ITEM_TOOL_DISPLAY_CASE
Missing Item Definition: ITEM_TOOL_PEDESTAL
How can I fix this? I already generated a world I really like, but I can't actually embark on a location or else the game crashes due to this. There are other things in the error logs (material for animals) but this seems to be the most relevant.

EDIT: Somehow the vanilla raws were missing, I just grabbed them off of the wiki.

Another question for anyone who knows or still plays Masterwork: I created some charcoal and clay balls, but the kiln says I require fuel for earthenware. Does charcoal not serve as fuel anymore?
« Last Edit: January 09, 2024, 07:58:46 am by Golbolco »
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