Dwarf Fortress > Masterwork DF

☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.

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Meph:

>>> DOWNLOAD ::: WIN (V.3 for DF 34.11) <<<>>> DOWNLOAD ::: MAC  (V.2f for DF 34.11) <<<
>>> DOWNLOAD ::: LINUX (V.2f for DF 34.11) <<<
Includes ::: Soundsense ::: DwarfTherapist ::: DfHack/dfusion ::: StoneSense ::: EmbarkEverywhere ::: Quickfort ::: Changelog ::: <2 ::: 2 ::: 2a ::: 2b ::: 2c ::: 2d ::: 2e ::: 2f ::: 2g ::: 2h ::: 2i :::Links ::: Orc Fortress ::: Orc Tutorial Fort ::: Kobold Camp ::: Kobold tutorial Fort :::
If you want to play with only the standardized materials, please have a look at these mods:
Accelerated DF - only FPS improvements. Accelerated Modest Mod - FPS improvements, bugfixes and balancing.
- Over 150 options aviable. Never play the same game twice -


Screenshots
Spoiler: Colors (click to show/hide)Spoiler: Manual (click to show/hide)Spoiler: Cavern1 (click to show/hide)Spoiler: Cavern2 (click to show/hide)Spoiler: Cavern3 (click to show/hide)Spoiler: New Font (click to show/hide)Spoiler: 10 Tilesets (click to show/hide)Spoiler: Armored Pets (click to show/hide)Spoiler: Metal clothing (click to show/hide)Spoiler:  Fire and Mines (click to show/hide)Spoiler: Sprite Examples (click to show/hide)Spoiler: Warpstone Mining (click to show/hide)Spoiler: Pre Set World:Gaia (click to show/hide)Spoiler: Better Combat Logs (click to show/hide)Spoiler: Embark PDF Preview (click to show/hide)Spoiler: Building Guide Example (click to show/hide)Spoiler: Selection of random Items (click to show/hide)Spoiler: Caste Guide, done by flobulon (click to show/hide)Spoiler: Human Traders and Leather Types (click to show/hide)

What is Masterwork Dwarf Fortress ?
Short Summary

~25% higher FPS
Ascii, JollyBastion, Ironhand or Phoebus Tileset
A GUI to enable/disable 90% of the mod
35+ races
110+ new buildings
1100+ creatures
2000+ new reactions
1000+ plants and items
Temples, Guns, Mages and Slaves. Runes, Mithril, Automatons and Raptors
Countless new tactical possibilities

3 Playable Races
Included Extras
Included are macros, additional hotkeys, mouse support, a selection of ingame tips, uniform templates, pre-set worlds and embark profiles, a new font, a program that alters 90% of the mod, several balancing features that make the game harder or easier, a new arena... a giant manual, building guides for each building, tables about new materials, wallpapers, 8 different tilesets and more. My Point ? Everyting I just noted is not even the ingame stuff added by Masterwork DF.

Fortress Mode
The main part of the mod are new fortress mode additions. A total of 1100+ creatures, 2000+ new reactions, 110+ new building, over 1000+ plants/items, up to 35+ races, cavern sieges and slaves, golems and landmines. Dwarven castes, farming trees, throwing weapons, weapon and armor upgrades, armored pets, alternate industries and food/booze sources, spies that infiltrate your fortress. Pray to armok for aid, defend yourself with turrets and mines, research firearms or magic, hunt kobolds for loot, while a disease ravages your fortress, or lock away your magic experiments gone wrong. A smelter catches fire, a miner dies of the black lung... Frost Giants, gem-tipped swords, Cults and the Mountainking...

Example Features
Some features require you to kill megabeasts, other need trading, blueprints and research, hunting in the caverns, defeating the HFS, exploratory mining or avoiding dangerous warpstone. You can find hidden fossils or gems that produce water. Fell crystal trees and fashion pikes out of them, hunt gem scarabs for diamonds. Trading is very important. Order unique items from allies, buy slaves or dragons, constructs and materials, foreign weapons and armor. More flavor and atmosphere with race-specific items, different looking caverns and custom professions.

Included GUI / Settings
With the included Masterwork Settings.exe you can enable and disable parts of the mod, just by pressing a button. No modding experience needed. With over 7000 possible combinations you will find one that suits you.

Higher FPS
Generic materials and reduced item count. Many rocks leave only dust, invaders leave less items, redundant clothing is not there... this will lead to higher FPS. Leather is only called leather. Not "creature-name" leather, but only leather. Same for silk, hair, milk, meat and blood, bones and wood. You wont have to scroll through 50 building materials in your list, but only 10. This will increase your FPS by about 25%. No joking here. This mod is about 3 times as big as normal DF and still manages to run faster.

For a full list of features please use the included manual and guides.
Graphics
Full graphic support, most creatures have a custom sprite included. Example Sprites: Spoiler (click to show/hide)
Sound
If you dont like soundsense, you can add a 25min music track to replace the vanilla 3min background music.
<<<DOWNLOAD>>>
CREDITS
I used RAW-Parts, sprites, ideas or complete mods from:
Hugo_the_dwarf, deon, phoebus, narhiril, veok, warlord255, rephikul, IT 000, NW_Kohaku, SethCreiyd, quietust, funk, darkflagrance, d_e, Ashnal, LucasUP, vherid, ironhand, zero, jack, arclance, xangi, Naryar, Lycaeon, Orkel, SanDiego, cc and some unknown authors. Thanks everyone. :)
Dwarf in the Logo by Eva Zimmermann

I also want to thank the awesome community in this forum, my fellow modders who have a lot more experience then me, everyone who gracefully allowed me to blatantly steal and copy their work and the Adams Brothers for creating Dwarf Fortress. You guys are awesome and the reason DF is more then just a little Ascii game.
DISCUSSION AND ONGOING CHANGES
- There are over 10000 different combinations (no joke) , I did not test all of them  I'm sure with the right(or wrong) mix you can find all kinds of funky error-logs, but nothing should be serious. If it is, leave me a message.

If anyone would like to make a request, add ideas, see his work implimented, add content or simply help, you are more then welcome to. :)
Thank you for your attention,
Meph
PS: If you want to help to spread the word, paste this into your signature:

--- Code: ---[center][url=http://www.bay12forums.com/smf/index.php?topic=98196.0]☼MASTERWORK☼ Dwarf Fortress - V.2 - [/url]
 - A comprehensive mod pack with 25% higher FPS -
[b]Download @ DFFD ::: [url=http://dffd.wimbli.com/file.php?id=5315]WIN[/url] ::: [url=http://dffd.wimbli.com/file.php?id=5672]MAC[/url] ::: [url=http://dffd.wimbli.com/file.php?id=6278]LINUX[/b]
--- End code ---

Hugo_The_Dwarf:
Very nice looking, I can see this being popular. I'm tempted to download and play :P but my Mod would get jealous and probally wouldn't work for me anymore lol. Funny thing I just started working on dual weapons before you posted this :P

Also I give you permission to raid my Mod (it may be the old version until I flesh out V4.0 but it stall has good evil civs and the like)
And with that whatever you raid just credit me for :P PM me what you take because some of my stuff is also community free to use stuff that I used.

Other then that, I eagerly await the "MOAR STUFF" part :P

ayoriceball:
unnecessary*

I look forward to seeing the graphics. :)

edit: Cool sprites. Can't wait for the terrain now :P

trees:
A question about the pause-and-recenter on pet death: does it trigger when your butcher is at work? I can imagine that being very frustrating.

Meph:
@ hugo: Will do. :) Also I mindfarted a bit, it should read: Two-handed meele weapons, not dual wielding. Fixed that. But dual wielding is already in the game, you can give military orders to pick up two weapons or shields. But does not help much, except the stated Crossbow + Meele thing in your thread.

@ayoriceball: Graphics added... but what do you mean by terrain ?  Fixed my spelling as well, thanks ;)

@ trees: I recall that pets can not be butchered. It says: This cute animal can not work or something similar. Anyway, I will try to test it.

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