Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

Pages: 1 ... 533 534 [535] 536 537 ... 749

Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1789332 times)

Firehawk45

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8010 on: January 02, 2013, 02:02:19 pm »

The food system of the 40k Underhive mod is exactly what I want. No vanilla cooking, no vanilla brewing. Quite easy when you think about it.
Logged

Labraid

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8011 on: January 02, 2013, 02:25:20 pm »

I use 3-4 types of plants, reason is simple, it doesn't take much more work and helps avoid unhappy thoughts from drinking same booze all year round.
I always embark with some strawberry seeds and sow it right away so I don't need to rush with my underground farm construction, also if something bad happens and delay my digging, starvation is not that imminent. Once underground farms are done i go full scale plump helmet growing, adding rope reeds somewhere along the way for thread and spirits and assigning strawberry stockpile exclusively to still, along with 2 small 2x2 stockpiles for reeds and plump helmets so i can use standard brew drink job and still get diversity of booze. Rarely I throw in another overground plant into this mix.

As for "war" metals, anything below steel is either used for emergency weapons, ammo or to grind smiths skills by mass-producing armors and weapons just to melt them back or sell to whoever can carry this junk. Shiny and expensive stuff gets smelted into furniture.
Logged

firons2

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8012 on: January 02, 2013, 02:46:29 pm »

One of my new migrants spied out my facilities what do i do with him?
Ill close him in and put on display for other spies if nobody has any other suggestions.
« Last Edit: January 02, 2013, 03:05:35 pm by firons2 »
Logged

mensrea

  • Bay Watcher
  • Bane of COMEX
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8013 on: January 02, 2013, 02:47:38 pm »

On the topic of diverse crops: I use all crops due to the fact that dwarves have different preferences and indulging in those preferences makes them happier. Though I have noticed that many of the drinks and food items that are listed as this or that dwarves favorite are unobtainable by any sustainable means. For instance, many dwarves have a preference for "royal X" but the only kind of royal drinks I can produce are ale. Also, I may have just been inebriated but I could have sworn I have seen dwarves with a preference for a specific animal meat as well. Either way, its virtually impossible to squeeze extra happiness out of the dwarf who prefers eternal life potions. Is there anyway that preferences could be relegated to food and drinks that are actually obtainable on some normal basis?

As far as metals go I will use whatever is available at the time but ideally go for only the best, which is steel/ welded mithril/iridium for military and welded titanium for civilian. The metals I have never used at all are wolfram, chrome, cobalt, bismuth and rosegold.

 Off topic: is there anyway to add more things that improve dwarves moods? Currently my fortress provides the following for about 200 dwarves;

-diverse masterwork booze
-diverse masterwork food
-masterfully engraved and decorated great halls, zoos and statue gardens
-all furniture is either gold or welded titanium which is bejeweled and adorned with snake people bones
-royal bedrooms
-hospital with well and extra soap
-nice spacious tombs for all dwarves
-masterwork dyed clothing

I have spared no expense keeping these divas happy yet they still find some petty reason to tantrum over. I just don't understand what more a creature could ask for from life. They drink and eat great food, have high quality and ample personal space, they are constantly protected by fortifications and a large standing army, they get free health care, everything they see or own is made out of platinum with diamonds in it, and to top it off very few even have to work at this point in time. Finally, aside from the occasional death due to stupidity, they suffer no losses of family/freinds at all. If I had such a life I would consider myself in heaven, and would certainly never risk losing it all because I punched a soldier during a tantrum over...who knows. Yet the dwarves increasingly get more discontent as time goes on.

Any suggestions for dealing with permenantly discontent dwarves? Is there anything else I can do to keep them happy? Any chance of a mist generator workshop in the future (mood boosting mist minus FPS killing lag) or perhaps a Soma like drug to keep them docile and appeased, or even a courthouse type workshop that lets you banish (kill) perpetually disturbed dwarves without angering the whole fortress? !!Fun!! aside, I had set out to build a fort that could keep dwarfs happy all the time, but it seems that is currently impossible. This makes me question how dwarven civilization can even exist when no one is ever happy for long and they are all willing to take out their frustrations by beating people or smashing things.
Logged

Firehawk45

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8014 on: January 02, 2013, 02:59:29 pm »

Maybe you should take a look what makes your dwarves unhappy. v->z on a unhappy dwarf, and you know whats going wrong, but at the sounds of it, your dwarves have everything they could ever ask for, and definitly too much, work those su**ers!
Logged

Molay

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8015 on: January 02, 2013, 03:22:40 pm »

>> Make papyrus from plants << does actually make papyrus out of thin air. No plant required. My thatcher is churning out one papyrus after another without grabbing a single plant.
Logged
The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8016 on: January 02, 2013, 04:03:03 pm »

@Molay: Noted. Will be fixed. And I wish I could reduce the amouont of food caravans bring... maybe take all food away from drow, give them no_eat/no_drink, because they dont have any special food/drinks anyway. I already took riverproducts away from humans now, so they bring no fish anymore.

@Firehawk: I have downloaded the underhive and will have a look.

@mensrea: I can delete all the royal drink plants, they are from an old, unused system. that helps a little. And you dwarves have no work, thats the problem. They socialise and make friends... thats very bad in dwarf fortress. ;) Your suggestions are good, but cant be done through modding. Thoughts cant be affected by me.  Actually, I might have an idea. I will get back to you later on this.

@firons: Wait for it... wait for it... a bit more.... now: READ THE MANUAL :) (I have waited so long to say this, to anyone, really) Anyway, ward of armok or temple. Just read the temple section in buildings. Or general changes:possessions.

@Japa: Come over to the dark side... we have mods ;)

@arclance: Good to know. I also searched dffd for "glass" and the forum here for "glass industry" but couldnt find any mod focused on it. Can you maybe remember the name/modder?

@cAPSLOCK: Yeah, it accepts any stone atm, that includes ores... will add the worthless_stone tag, then it will be like the mason, non-economic stones only.

@bloax: good find, is fixed.
« Last Edit: January 02, 2013, 04:05:28 pm by Meph »
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

mensrea

  • Bay Watcher
  • Bane of COMEX
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8017 on: January 02, 2013, 04:46:09 pm »

If I am thinking what you are thinking, then you will incorporate dfhack into a workshop for changing thoughts, much as you did with the steam engine. After all, if "removebadthoughts" works for all bad thoughts, maybe a single bad thought can be targeted, like negative thoughts associated with some dwarfs dea... *cough* banishment.
Logged

Molay

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8018 on: January 02, 2013, 04:48:21 pm »

I'm having trouble making red ink out of blood. I have produced 2 blood barrels (I monitored production). Then they got carried away, now I can't seem to find them. I can't produce the red ink as well. Am I missing something? Making black ink out of ash works fine.
Logged
The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8019 on: January 02, 2013, 04:57:48 pm »

I thought about something else that I can do myself, but dfhack would probably be able to do this. My solution would be "tranquil" dwarves. Check a DragonAge wiki, if you dont know what I mean.

I dont know what happened to your blood barrels ^^
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

arclance

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8020 on: January 02, 2013, 05:09:30 pm »

@arclance: Good to know. I also searched dffd for "glass" and the forum here for "glass industry" but couldnt find any mod focused on it. Can you maybe remember the name/modder?
It is a pretty old mod but I will look for it.
I don't know if I can find it anymore since I don't know the name or modder.
I might have a copy on one of my computers but I can't be sure.
Logged
I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
The Bloodwinery v1.3.1 | Dwarven Lamination v1.5 | Tileset Resizer v2.5 - Mac Beta Tester Needed
Sigtext

gwathlobal

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8021 on: January 02, 2013, 05:14:35 pm »

A way to complicate farming is to remove all vanilla cooking and brewing reactions, replace them with custom reactions for each plant and in the reaction itself specify the yields in the foodstuffs and seeds. The way orc fortress does with burning small wood. You get like 30% chance to get your seeds back. That combined with long growth periods could make growing harder. Another idea is to let you plant above-ground crops during spring and autumn only, all of them taking two seasons to grow. Plants could further be subdivided into spring/autumn plants. This could be balanced by higher yields from above-ground crops and lower yields from cave crops.
Logged

Molay

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8022 on: January 02, 2013, 05:23:50 pm »

I thought about something else that I can do myself, but dfhack would probably be able to do this. My solution would be "tranquil" dwarves. Check a DragonAge wiki, if you dont know what I mean.

I dont know what happened to your blood barrels ^^

What you're suggesting is cruel. Then i'd rather have them all be shale golems.

Concerning the blood barrels: to vampires drink blood from barrels? Might be a reason for them to disappear...
Logged
The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8023 on: January 02, 2013, 05:39:11 pm »

Life is cruel, what can I say :P

Blood might be used up in several ways... bloodwine for example, or sacrifices, or vermin eating/drinking it, or I dont know. Vampires, no. Like I said, I cant tell you what happened inside your fort ;)

@gwathlobal: Thinking about it. Would be fun, but would have to be optional, which makes it difficult. Most people would freak out if the normal still and kitchen does not work anymore.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

gwathlobal

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2c - Update is there. Linux/Mac.
« Reply #8024 on: January 02, 2013, 05:48:49 pm »

Is it possible to disable the vanilla still and kitchen and create workshops with the same names, but for custom reactions only?
Logged
Pages: 1 ... 533 534 [535] 536 537 ... 749