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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1328980 times)

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2g - Poll.
« Reply #10110 on: March 20, 2013, 01:21:48 pm »

Yep, I've found those powdered jackalope horns always need a world regen.

Nokao

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Re: ☼MASTERWORK-DF☼ V.2g - Poll.
« Reply #10111 on: March 20, 2013, 02:34:41 pm »

Well in this case I'll offer you some children tears.

I'll keep going with my actual fort, stopping to dedicate is too much care (like it's my last end definitive-perfect fort(tm)), and dreaming how to make the new one.
I also just returned from a holiday in Ireland, and have many ideas on Celtic-spiralling-designs I must try.
Maybe this time i'm going also to update wiki (designs) with new ideas, trying to give back to the community some of the help you gave me.

It's sad that this game is made like this, un-updatable (prior to destroy-and-regen-world).
It's like a mandala, and that also, gives many design suggestions.

I Feel inspired now, i'll go to find an artistic way to have !FUN!

http://youtu.be/10084L3Pqsc
« Last Edit: March 20, 2013, 02:55:12 pm by Nokao »
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Meph

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Re: ☼MASTERWORK-DF☼ V.2g - Poll.
« Reply #10112 on: March 20, 2013, 02:48:48 pm »


Masterwork DF V.2h:

NOTES: This release is heavily focused on dfhack. If you experience freezes/crashes, let me know immediately. I have many custom written plugins/scripts in this mod. Having said that, the dwarven AI is a bit daft about the powerarmors and the special weapons. They equip them, and then bludgeon people to death with their flamethrower. They use them, just not very often. Till I fix these AI quirks, please be reasonable and just assume that your dwarves are idiots.

Known bug: Grazing button is still reversed. ON means OFF, OFF means ON.

Special thanks to expwnent and putnam, both for their work that enables more possibilities in modding.


Utilities
  • Updated to dfhack r3
  • Added binary patches for several vanilla bugs
  • Added putnams itemsyndrome script
  • Updated falconnes dfhack plugins
  • Added forumdwarves script

GUI
  • Button for Gnome Race
  • Buttons for Gnomish Artificer, Weather Control Station, Rune Armory, Siren

Bugfixes
  • Fixed bronze ballista/catapult part reaction
  • Fixed steam engine
  • Fixed kobold pets. Spiders web, ogres fight better, shalswars dont wear gear
  • Fixed phoebus minecart tile
  • Fixed viper-sign kobold bites
  • Fixed 27 web-creating creatures. Turned out they did not create webs before
  • Fixed possible spilling when making boozebelly rum
  • Fixed possible spilling when making dewbeetle mead
  • Fixed cragboars teeth shearing
  • Fixed kobolds rigid chitin leather armor reaction

Balancing
  • Completely rebalanced: Golem Forge
  • Completely rebalanced: Colosseum
  • Completely rebalanced: Warbeast Kennels
  • Completely rebalanced: Machine Factory
  • Easier to use the Thief's Tunnel now (Kobold Camp)
  • Kobolds can dig gems now - a reason to explore caves/caverns

New Tradegoods
  • Blueprints from Gnomes (misc section)
  • Clockwork Parts from Gnomes (tool section)
  • Cages monsters for the colosseum (tool section)
  • Book of Summong, summon Colossi to fight (misc section)
  • Song of Gaia, grow trees and grass instantly (misc section, elves only)




Weather Control Device
Buy blueprint from gnomes.
Needs blueprint and blocks to be build.
Reactions are free, use as often as you like.
Can clear the sky, let it rain, let it snow.
Rain/Snow is great to put out surface fires.





Alarm Siren
Needs a mechanism to be build.
Reactions are free, but cause bad thoughts.
Can wake up sleeping dwarves and cancel parties/breaks.
Great for making your army ready in case of invasions.





Gnomish Artificer
Buy blueprint from gnomes.
Can make power armors.
Can make flamethrowers, netthrowers and firecannons.
Can make cannons and cannonballs.





Rune Armory
Buy blueprint or design it yourself.
Engrave runes on armor, any metal armor is possible.
Each metal gives a different boost.




New Race: Gnomes



« Last Edit: March 20, 2013, 02:54:37 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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KingofstarrySkies

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Re: ☼MASTERWORK-DF☼ V.2g - Poll.
« Reply #10113 on: March 20, 2013, 02:50:31 pm »

squeee!
GNOMES
YAAAAAAY
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There'll be another King, another sky, and a billion more stars...

Riverfire

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10114 on: March 20, 2013, 03:05:16 pm »

Aaaaaand there goes my fort in the deleted files bin. Sigh.

*clicks download button*
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Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10115 on: March 20, 2013, 03:07:41 pm »

Aaaaaand there goes my fort in the deleted files bin. Sigh.

*clicks download button*

http://youtu.be/10084L3Pqsc

Religiously.

Ahrimans Library Card

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10116 on: March 20, 2013, 03:38:59 pm »

Woo! Those bugs bugged me. I lost a fort due to a outbreak of fire when I tried trading captured Gnolls, and all the spiders did was try to kill each other recreationally.

Also, I'm curious. What's a Golem heart? I saw it when I wanted to create the golem foundry, and I was quite diappointed I couldn't golemize everyone from the start of the game. I'm assuming I need to scavenge one from automatons?
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QuiteFranklyMyMaN

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Re: ☼MASTERWORK-DF☼ V.2g - Poll.
« Reply #10117 on: March 20, 2013, 03:42:33 pm »



*SNIP*


Could you or someone please make the Necromatic Sload from Elderscrolls and add them to your mod?

PLEASE??? (As an invading monster force)
and they raise your dead from their tombs to attack your fortress from within as well.
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10118 on: March 20, 2013, 03:59:48 pm »

Sload would just introduce a magical disease that destroys your fortress without ever appearing themselves on the map.

sayke

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10119 on: March 20, 2013, 04:00:25 pm »

@meph - dude you rule!!!!! =D

i'm still going to keep chugging away on my 2f fort for a bit, though... between travelling for spring break... argh why can't i just take a month off to play df ;-)

@QuiteFranklyMyMaN - necromancers do that already.
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

QuiteFranklyMyMaN

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10120 on: March 20, 2013, 04:01:17 pm »

Sload would just introduce a magical disease that destroys your fortress without ever appearing themselves on the map.

yeahhh... couldnt you make them appear on the edge of the map while they introduce the disease to make it interesting?

:D

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Genesis92x

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10121 on: March 20, 2013, 04:21:29 pm »

I just want to make sure... Would I have access to the new buildings even if I don't generate a new world?

Really hoping I can continue my current save  ;)

If not, oh well!
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Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10122 on: March 20, 2013, 04:29:03 pm »

I just want to make sure... Would I have access to the new buildings even if I don't generate a new world?

Really hoping I can continue my current save  ;)

If not, oh well!

I asked that 2 posts ago ... nope.

Mictlantecuhtli

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Re: ☼MASTERWORK-DF☼ V.2g - Poll.
« Reply #10123 on: March 20, 2013, 04:41:25 pm »



Alarm Siren
Needs a mechanism to be build.
Reactions are free, but cause bad thoughts.
Can wake up sleeping dwarves and cancel parties/breaks.
Great for making your army ready in case of invasions.

This is swell.
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I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

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Genesis92x

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10124 on: March 20, 2013, 05:03:05 pm »

I just want to make sure... Would I have access to the new buildings even if I don't generate a new world?

Really hoping I can continue my current save  ;)

If not, oh well!

I asked that 2 posts ago ... nope.

Sorry man, I don't see your post :|
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