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Author Topic: Embark w/o Flux - Doable?  (Read 13703 times)

Loud Whispers

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Re: Embark w/o Flux - Doable?
« Reply #15 on: December 29, 2011, 04:46:26 pm »

@Loud Whispers: I can make steel. :3

So, in essence, this embark is 100% flawless. Although I would like more flat ground...

*Facepalm*

Luckily for you, all you have to do is DIG EVERYTHING.

EVERYTHING

UltraValican

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Re: Embark w/o Flux - Doable?
« Reply #16 on: December 29, 2011, 04:46:37 pm »

@Loud Whispers: I can make steel. :3

So, in essence, this embark is 100% flawless. Although I would like more flat ground...
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ScratchtasticZ

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Re: Embark w/o Flux - Doable?
« Reply #17 on: December 29, 2011, 04:57:26 pm »

D:

The flat ground is for all those dumb yaks and chickens and other animals I have! Managing animals on a steep slope is annoying. -_-

But yes. DIG.
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Loud Whispers

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Re: Embark w/o Flux - Doable?
« Reply #18 on: December 29, 2011, 05:09:43 pm »

Always dig deeper. Build higher.

kaenneth

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Re: Embark w/o Flux - Doable?
« Reply #19 on: December 29, 2011, 06:35:57 pm »

Hematite, magnetite and limonite are all the ores of iron you can find in DF. Learning is !FUN!

You forgot Goblinite.
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Loud Whispers

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Re: Embark w/o Flux - Doable?
« Reply #20 on: December 29, 2011, 07:28:32 pm »

Hematite, magnetite and limonite are all the ores of iron you can find in DF. Learning is !FUN!

You forgot Goblinite.

Yes but Goblinite doesn't grow on trees or the Earth, it grows on little green men!

ScratchtasticZ

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Re: Embark w/o Flux - Doable?
« Reply #21 on: December 29, 2011, 08:39:58 pm »

Little green men scare me.

EDIT: This is the Continent of Disemboweling and I'm near Murdergirdle Stream. Does this mean I'm going to fail or the cliffs will run red with goblinoid blood?
« Last Edit: December 29, 2011, 08:51:01 pm by ScratchtasticZ »
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bombzero

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Re: Embark w/o Flux - Doable?
« Reply #22 on: December 29, 2011, 08:55:55 pm »

Little green men scare me.

EDIT: This is the Continent of Disemboweling and I'm near Murdergirdle Stream. Does this mean I'm going to fail or the cliffs will run red with goblinoid blood?

you said you had steel? get a 10 man squad on non stop training in a well stocked barracks... goblins don't stand a chance.

see, goblins are the minor issue. the real problem is figuring out what to do with the &'s and sieges by civilized nations, who have steel themselves.
also, overkill serrated disc traps are your friend...
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Loud Whispers

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Re: Embark w/o Flux - Doable?
« Reply #23 on: December 29, 2011, 08:59:15 pm »

Unless you do some modding, you really won't find any steel clad enemies.

I made humans my usable civ...

Steel clad Dwarves... Everywhere. Except in my lands.

Also space that 10 man squad out into 3 squads of 3-4, for more sparring.

ScratchtasticZ

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Re: Embark w/o Flux - Doable?
« Reply #24 on: December 29, 2011, 09:06:24 pm »

@ Loud Whispers: Isn't what the other civs have highly dependent on world age and level of success? Dunno if the game works that way but it would be logical (and awesome) if it did.

@bombzero: Will have steel, yes. I still need to carve out the forge level and get the magma moved in place so I can get to work on the smelting. Naturally I can get to work on making traps of steel or glass as well, once the soldiers are geared. And I suppose I can always retreat to the underground and let those silly humans and elves think they're starving me out... :p

Speaking of smelting, does it really matter what the skill level of the dwarf doing it is? I'd like to have a few smelters running so I can pump out a lot of metals. I have maybe one good furnace operator... and a couple of dwarves who are useless to me (so they're either learning a trade or becoming soldiers). If I can use these extra dwarves to do things like produce iron/steel... that would be good.
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Loud Whispers

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Re: Embark w/o Flux - Doable?
« Reply #25 on: December 29, 2011, 09:10:41 pm »

Also depends on if they have the permitted reaction to make steel in the first place >_>

Oh and furnace operating at higher levels means you're dwarves will pump out higher quality bars, and do it quickly. Yeah, not very important though, unless you plan on selling the bars directly to other civs.

ScratchtasticZ

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Re: Embark w/o Flux - Doable?
« Reply #26 on: December 29, 2011, 09:42:44 pm »

Hmm. Fair enough.

And okay. Does the quality of the bar impact the quality of the finished product at all?
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ayoriceball

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Re: Embark w/o Flux - Doable?
« Reply #27 on: December 29, 2011, 09:50:19 pm »

And okay. Does the quality of the bar impact the quality of the finished product at all?

Bars have quality?
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kaenneth

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Re: Embark w/o Flux - Doable?
« Reply #28 on: December 29, 2011, 09:51:22 pm »

Murdergirdle

I can't stop giggling. nor can I say that 10 times fast.
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ScratchtasticZ

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Re: Embark w/o Flux - Doable?
« Reply #29 on: December 29, 2011, 09:51:44 pm »

And okay. Does the quality of the bar impact the quality of the finished product at all?

Bars have quality?

Loud Whispers said they do. I'm not sure. I can see it; mechanisms have quality, after all.

EDIT:

@kaenneth: Baha. And it's the Continent of Disemboweling, too. A fitting name for a stream in said place.
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