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Author Topic: Resize current embark area during fortress mode  (Read 5996 times)

frankwilliams

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Resize current embark area during fortress mode
« on: January 01, 2012, 12:39:41 pm »

I made a fort a while ago that I've been working on for several months now..it's my first fort to actually get past 20 dwarves so needless to say, I set too big of an embark area, figuring that some game with ASCII art can't possibly lag too much. Now with a population if 70 I realized that was completely wrong, and even with temperature turned off I still get an FPS of 50 at best. That's tolerable but I really want to have an epic fortress with 100+ dwarves. I don't want to abandon this one because I spent a lot of time on it, and I've searched around with a lot of popular utilities (Runesmith, DFHack, etc) and none of them seem to be able to resize the current area without abandoning or anything... I have only even built in one corner of the map, and I could easily shave off a few squares of embark zone to save FPS with no loss of the stuff I've built, if I knew how.
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Cydonian Monk

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Re: Resize current embark area during fortress mode
« Reply #1 on: January 01, 2012, 01:01:26 pm »

What you seek is not possible.  Not even on reclaim.
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keyreper

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Re: Resize current embark area during fortress mode
« Reply #2 on: January 01, 2012, 01:18:36 pm »

i think that is the one thing that can not be weaponized, oh ya its impossable
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Demetrious

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Re: Resize current embark area during fortress mode
« Reply #3 on: January 01, 2012, 01:56:46 pm »

I made a fort a while ago that I've been working on for several months now..it's my first fort to actually get past 20 dwarves so needless to say, I set too big of an embark area, figuring that some game with ASCII art can't possibly lag too much. Now with a population if 70 I realized that was completely wrong, and even with temperature turned off I still get an FPS of 50 at best. That's tolerable but I really want to have an epic fortress with 100+ dwarves. I don't want to abandon this one because I spent a lot of time on it, and I've searched around with a lot of popular utilities (Runesmith, DFHack, etc) and none of them seem to be able to resize the current area without abandoning or anything... I have only even built in one corner of the map, and I could easily shave off a few squares of embark zone to save FPS with no loss of the stuff I've built, if I knew how.

There's still a ton of things you can do to improve your framerate: http://df.magmawiki.com/index.php/DF2010:Maximizing_framerate
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Poindexterity

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Re: Resize current embark area during fortress mode
« Reply #4 on: January 01, 2012, 03:11:54 pm »

I still get an FPS of 50 at best. That's tolerable

50 fps is NOTHING to complain about.
once i get to around 140 population, im rocking 26fps at best.
« Last Edit: January 01, 2012, 04:10:48 pm by Poindexterity »
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Broseph Stalin

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Re: Resize current embark area during fortress mode
« Reply #5 on: January 01, 2012, 03:54:24 pm »

I made a fort a while ago that I've been working on for several months now..it's my first fort to actually get past 20 dwarves so needless to say, I set too big of an embark area, figuring that some game with ASCII art can't possibly lag too much. Now with a population if 70 I realized that was completely wrong, and even with temperature turned off I still get an FPS of 50 at best. That's tolerable but I really want to have an epic fortress with 100+ dwarves. I don't want to abandon this one because I spent a lot of time on it, and I've searched around with a lot of popular utilities (Runesmith, DFHack, etc) and none of them seem to be able to resize the current area without abandoning or anything... I have only even built in one corner of the map, and I could easily shave off a few squares of embark zone to save FPS with no loss of the stuff I've built, if I knew how.
You're complaining about 50? On my old computer I was lucky if I started at 50 by year two I was at 16 and if I got a mountainhome I started to wonder if pausing it and tapping . really fast would be quicker.

frankwilliams

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Re: Resize current embark area during fortress mode
« Reply #6 on: January 01, 2012, 07:13:04 pm »

Yea I guess 50 FPS might not be earth-shatteringly terrible to long-time players who are used to the drawbacks of DF's engine, but to someone like me with a mere 60 dwarves (and around ten useless children) nothing I designate actually gets done within a reasonable time period and it feels more like a waiting/pointless micromanagement simulator than the castle-building survival sim it used to be when I had around 20-30 dwarves - that and I can't get past the "duchy" stage and it feels more like a very well-defended hovel than an actual fortress with only 60 dwarves.

And yes, I've done pretty much all the things the "improving framerate" wiki page said, and the only thing that helped in any noticeable way was disabling temperature.
« Last Edit: January 01, 2012, 07:16:01 pm by frankwilliams »
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starshard0

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Re: Resize current embark area during fortress mode
« Reply #7 on: January 01, 2012, 07:29:07 pm »

You could set the population limit lower, but that has its own drawbacks.
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peterix

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Re: Resize current embark area during fortress mode
« Reply #8 on: January 01, 2012, 08:09:42 pm »

I thought about this. Shrinking an embark area is theoretically possible. I can sort of see how it could be done, but never tried... it's not exactly easy or requested often enough (ever before?) as a feature :) Expanding the embark area is damn near impossible, because you'd have make the game generate the missing land.

kaenneth

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Re: Resize current embark area during fortress mode
« Reply #9 on: January 01, 2012, 08:25:51 pm »

My current fort runs at 5fps, when nothing is going on, drops down to 1-2 if I designate too much.
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dragginmaster

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Re: Resize current embark area during fortress mode
« Reply #10 on: January 01, 2012, 09:36:17 pm »

I do not even pay attention to the frame rate. U could runehack ur fort, make all ur dorfs speedy dorfs
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frankwilliams

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Re: Resize current embark area during fortress mode
« Reply #11 on: January 02, 2012, 05:40:47 pm »

I thought about this. Shrinking an embark area is theoretically possible. I can sort of see how it could be done, but never tried... it's not exactly easy or requested often enough (ever before?) as a feature :) Expanding the embark area is damn near impossible, because you'd have make the game generate the missing land.

Can you elaborate on this? If it is possible, I'm fully willing to go through hacking and messing with the game settings for a while rather than restarting/abandoning a fortress I spent this much time on.

I do not even pay attention to the frame rate. U could runehack ur fort, make all ur dorfs speedy dorfs
I don't really see how it could be possible to not pay attention to it, because it's a global thing that effects the entire game, but hacking the speed of dwarves seems like cheating to me, since this would give them an unfair advantage in combat. Is there a way to do this for other species as well, so everyone moves at a faster rate?
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