Been quite busy with my new pixel art hobby - these are mostly for use D&D usage on Roll20 or other virtual tabletops. Mostly still doing stuff from reference but I've taken to freehanding in parts I want. Been doing a lot of tokens with variations too, though obviously there's way too many for me to post here - if anyone's interested in using them for your DND game let me know.

A diseased vagrant for city encounters - holding a cleaver, but I have a bunch of other versions with different objects like broomsticks, mallets, improvised clubs, etc. For these and other weapon user variants I've also taken into the habit of giving them a color somewhere signifying what weapon user type they are, based on DF's weapon user colors - so i.e the broom vagrants have a yellowish-brown trim around the hood, and one with a hewing axe has a darker blue trim. This cleaver one has a teal one (I put cleavers into the "sword" category in my mods, anyway, since you wouldn't use one to hack down a tree).

Smug human sorceress and a bandit version. Got other versions specifying different elements - ice, lightning and arcane - with different robe and hair colors.

Bunch of different zombie variants - a half-ghoul, a mangled one thats been turned into a pincushion and a scabbard simultaneously (got several different configurations for this one - missing the left arm, missing a vest, and/or lacking the arrows and sword), male zombie peasant (alternate configurations for it too - different objects held in its hand, sans hood, and/or cleaner without blood and dirt - went with a bigger size on it since the original reference lost a lot of detail when I shrank it, but it's still supposed to only take up 1 tle on roll20), female zombie peasant (similar as the male, variants with different objects, with a cap, lacking blood, or with a cap and short hair), and a zombie soldier (only got variants dragging different weapons behind them). The former two are based on Warcraft zombies (Reforged and WoW model respectively), the latter are based on Dragon's Dogma zombies.

Wraith with a death mask and a skinless face - based on an illustration in one of the Warcraft monster manuals. Nothing like it appears in the games, a shame.

Necromancer from Darkest Dungeon as a boss - also a version with a Yakuza-style heat aura signifying low HP (and probably it being able to pull some bigger move, like summoning a Bone General as a free action).

First weapon graphic I freehanded in its entirety - a sorcerer's torch I initially added for my DF mods, but would want to move to DND as well. Enhances fire magic, but also is a suitably bludgeon for non-magic users - even one with no skill in magic can use its power to blast an enemy with explosive flames at close range.

A fancy dwarven war axe, based on a WoW model - most of these weapon graphics are just so I don't have to redraw weapons again and again when I want to do weapon variants for generic enemy tokens.

A barrel of unbridled potential. What's inside? Up to the DM's discretion - could be nothing, could be ale, or could be an armed skeleton hiding inside. Haven't done too many props, doodads or whatever you wanna call them yet, but I do have many references up for usage that I'd like to turn into tokens to replace the top-down ones roll20 usually has.