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Author Topic: Random Things you drew/shopped/made/etc.  (Read 1263678 times)

Arx

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Re: Random Things you drew/shopped/made/etc.
« Reply #8580 on: June 12, 2017, 03:42:29 pm »

If any of you guys are ever looking for a pose reference, I cannot recommend DesignDoll highly enough. It's a program with a 3D model person that allows pretty much total control over every joint, with exactly the right amount of automatic correction and an unreasonably intuitive interface. I posed this figure in about ten minutes from installing the software for the first time, without using a manual or anything and whilst also paying attention to something else in the backgrounds.


The pose isn't perfect, but that's on me, not it. :P
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Parsely

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Re: Random Things you drew/shopped/made/etc.
« Reply #8581 on: June 12, 2017, 06:17:35 pm »

Wow that's really cool! I'm definitely going to check that out. Finding poses can be a struggle!
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Moghjubar

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Re: Random Things you drew/shopped/made/etc.
« Reply #8582 on: June 13, 2017, 02:23:41 am »

Spending some time modeling again, was working on making a snake model and doing a full blender - to - unity process (texturing, rigging, animation, etc) and was considering how best to do a texture.... after peeling apart virtual snakes manually and estimating actual scales length to a snake and UV mapping how it would actually look, I was a bit unsatisfied with the quick chop job and repeating scales I had from the small sample I got.

So... I did the sane solution and decided to start writing my own snake skin texture generator: pretty damn easy so far, actually (using Unity and saving screen to .png, and going to base the texture positions on my previous unwrap once I get it all in order and count out my rows and get my sizes down)


[edit: removed hotlinked source since the image was pulled anyway]
« Last Edit: June 13, 2017, 11:37:51 am by Moghjubar »
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itisnotlogical

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Re: Random Things you drew/shopped/made/etc.
« Reply #8583 on: June 13, 2017, 11:43:34 am »

Ooo, neat! Blender actually used to have a pretty good (if tedious) system for node-based procedural textures, there's an absolutely ancient tutorial for making a brick wall using only procedural stuff in 2.49. I can't seem to find it in the latest version, however.

How did you make it in Unity?
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Moghjubar

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Re: Random Things you drew/shopped/made/etc.
« Reply #8584 on: June 13, 2017, 10:29:28 pm »

The incredibly simple and dumb way: spawning gameobjects onto a canvas in a set order, adding an image to the object, setting the sprite of that image to one of my cut out scales in a spritesheet, moving the offset at where they spawn at for x/y, finishing the row, and then doing it again with an offset y row, then resetting the origin of the 'printer' back to the left side.  I mean, scales are actual things that overlap over an actual skin surface (which I could also texture, and many snakes have skin you can see between scales), and I can even take the edges of them and do additional shading if necessary... plus I can change materials of any scale or even paint over them with patterns on the canvas(especially if I make a neutral color scale set).

After that all I need to do is print the contents of the screen to a png file, which is done by waiting till the end of the frame, getting the bits of the screen to a Texture, then encoding the bytes to png and writing them out.  (basically, from here: https://docs.unity3d.com/ScriptReference/Texture2D.EncodeToPNG.html , though I ripped out the dumb stuff and made a button that saves the contents for me when I want). Basically, the system I have right now can do the midsection of the body incredibly easy, but I'll need adjustment for the tail and a lot of individual work for the head (and I'm working on other stuff for a bit, be a few days before I go back to modeling).

Fun snake fact: "A snake hatches with a fixed number of scales. The scales do not increase in number as the snake matures nor do they reduce in number over time. The scales however grow larger in size and may change shape with each moult." - Wikipedia.   
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Parsely

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Re: Random Things you drew/shopped/made/etc.
« Reply #8585 on: June 14, 2017, 01:58:46 am »

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vastaghen12

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Re: Random Things you drew/shopped/made/etc.
« Reply #8586 on: June 14, 2017, 03:58:58 pm »

How does this look like?

Good, alright, absolute trash?

Spoiler (click to show/hide)

I mean, I'm not sure if I like it at all, it just feels wrong
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Egan_BW

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Re: Random Things you drew/shopped/made/etc.
« Reply #8587 on: June 14, 2017, 04:22:58 pm »

I really like it, but I might just have an obsessive love of all your art ever.

make a webcomic
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Enemy post

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Re: Random Things you drew/shopped/made/etc.
« Reply #8588 on: June 14, 2017, 07:00:46 pm »

That looks great, I wish I could draw like that.

make a webcomic
« Last Edit: June 14, 2017, 07:16:52 pm by Enemy post »
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Kot

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Re: Random Things you drew/shopped/made/etc.
« Reply #8589 on: June 14, 2017, 07:07:31 pm »

You have that amazing gift that you have your own style, so that your stuff just looks good.

make a webcomic
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flabort

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Re: Random Things you drew/shopped/made/etc.
« Reply #8590 on: June 14, 2017, 07:17:24 pm »

How does this look like?

Good, alright, absolute trash?

Spoiler (click to show/hide)

I mean, I'm not sure if I like it at all, it just feels wrong
It looks nice. I like it. Did you do the coloring digitally or by hand? Did you do the line art by hand and then accentuate it digitally, or some other way?

make a webcomic
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Shook

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Re: Random Things you drew/shopped/made/etc.
« Reply #8591 on: June 14, 2017, 08:02:01 pm »

tl;dr it looks slammin' bruh

i too would have that face if my ice cream imploded

Very expressive face, approved by FaceShook. Tiny babby hand though, and i have to wonder, where's her left shoulder? Also, lighting inconsistencies. :v
Oh yeah also also, NECKS

Spoiler (click to show/hide)

The mahscles and tendons form KIND OF an hourglass shape rather than a tapering cylinder, though obviously this changes a bit once massively buff/fat people come into the picture. :P

also i got a scanner for birbday

Spoiler: doodlings (click to show/hide)

I can no longer hide behind bad image quality. :U
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vastaghen12

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Re: Random Things you drew/shopped/made/etc.
« Reply #8592 on: June 14, 2017, 08:21:08 pm »

Well thanks everyone, seems like I'm just being to harsh with myself then.

 Wecomic must still wait tho
It looks nice. I like it. Did you do the coloring digitally or by hand? Did you do the line art by hand and then accentuate it digitally, or some other way?

make a webcomic

Its all digital, but  I made a very ugly sketch of it in a piece of paper first.
Just to have base for the "proportions" of it.

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Enemy post

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Re: Random Things you drew/shopped/made/etc.
« Reply #8593 on: June 14, 2017, 09:45:44 pm »

I once drew my D&D group. I am an excellent artist. My character is the druid in leather armor and a green robe on the right.

Spoiler (click to show/hide)
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FallacyofUrist

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Re: Random Things you drew/shopped/made/etc.
« Reply #8594 on: June 14, 2017, 10:46:00 pm »

Well thanks everyone, seems like I'm just being to harsh with myself then.
Oh yes. Your art is wonderful. I'm going to give some conflicting advice here however. Make an ISG in the Forum Games & Roleplaying section of the forums.
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