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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 917304 times)

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7290 on: January 22, 2014, 04:35:00 pm »

I'm not seriously arguing that there's anything supernatural going on here, it's just...uncanny.
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Chiefwaffles

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7291 on: January 22, 2014, 07:12:56 pm »

"Okay, so Chiefwaffles got a code black assaulting a crashed battleship, 1/22/14. Now to add that into the database."
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

timferius

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7292 on: January 22, 2014, 08:09:42 pm »

"Okay, so Chiefwaffles got a code black assaulting a crashed battleship, 1/22/14. Now to add that into the database."

Where I used to work, Code Black stood for Severe Weather hazard.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7293 on: January 22, 2014, 08:14:26 pm »

"Okay, so Chiefwaffles got a code black assaulting a crashed battleship, 1/22/14. Now to add that into the database."

Where I used to work, Code Black stood for Severe Weather hazard.
If you consider fiery plasma death a form of weather, this remains accurate.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7294 on: January 22, 2014, 09:55:50 pm »

"Okay, so Chiefwaffles got a code black assaulting a crashed battleship, 1/22/14. Now to add that into the database."

Where I used to work, Code Black stood for Severe Weather hazard.
If you consider fiery plasma death a form of weather, this remains accurate.
Do lasers also count? The most powerful enemy in the game uses a giant laser cannon.

I suppose, though, they might not fall under the weather category, due to lasers not really being the ejection of a substance but, rather, energy.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Sindain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7295 on: January 22, 2014, 10:02:33 pm »

Lasers are the sunlight of the burning, bloody death weather.
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timferius

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7296 on: January 22, 2014, 10:11:30 pm »

Special weather statement: 90% chance of Fiery Laser Death Rain
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7297 on: January 22, 2014, 10:55:20 pm »

Special weather statement: 90% chance of Fiery Laser Death Rain
Fixed :P
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7298 on: January 23, 2014, 11:10:09 am »

EDIT: Oh yeah, and to continue the phenomenon of X-Com having prescient mission names, the mission where I lost half my team and only survived thanks to a decent Run & Gun was called Operation Bloody Hero. The assault in question was even fucking injured. It knows.
I'm reasonably sure all the mission names are, as a theme, named in such a way that if anything bad were to happen the name would be apt.
Or people are good at making connections.
For instance, in my playthrough, most of the missions with religious or mystical names went horribly.
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7299 on: January 25, 2014, 06:57:51 pm »

Attacked a big ship. Nice that I didn't have to guess which direction it was. Less nice? The couple ceyssalid packs. A rocket and a grenade took out the first group, but the second required a bit of firepower. They killed a squaddie. Remarkably, they weren't the biggest thing; that would be the sectopod. That thing was frikkin' hard to take down. On the bright side, it didn't quite kill anyone, although it darn near killed Sid Meier. After that, I was worried because the mission wasn't over...but then I saw that the remaining aliens were just a pair of sectoids wandering out by the side of the ship for some reason. I'm imagining them going out to fetch some cryssalid chow in case we were late, and then..."Hey, guys! We heard some noises, are you--OH GOD THEY KILLED KE'NII!"
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Mr Space Cat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7300 on: January 25, 2014, 07:15:13 pm »

"Hey, guys! We heard some noises, are you--OH GOD THEY KILLED KE'NII!"

I c wut u did thar.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7301 on: January 25, 2014, 08:23:41 pm »

You're late enough in the game to encounter Sectopods, yet Chrysallids cause more problems for you? Don't plasma weapons 1-2 shot Chrysallids? You also had Sid Meier?
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Remalle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7302 on: January 25, 2014, 10:54:20 pm »

You're late enough in the game to encounter Sectopods, yet Chrysallids cause more problems for you? Don't plasma weapons 1-2 shot Chrysallids? You also had Sid Meier?
GWG's demonstrated he's really bad at XCOM, yeah.  Just roll with it, it's more entertaining that way.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7303 on: January 25, 2014, 11:56:46 pm »

Welp, my first Enemy Within game has been brought to its crashing end, curtsey of Thin Mints. I learned a very important lesson: Regenerating bone marrow does nothing to prevent bleeding out.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Knirisk

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7304 on: January 26, 2014, 12:03:26 am »

Welp, my first Enemy Within game has been brought to its crashing end, curtsey of Thin Mints. I learned a very important lesson: Regenerating bone marrow does nothing to prevent bleeding out.

Yeah. Didn't find regenerating bone marrow to be particularly useful since it only regenerates up to max hp pre-armor and most enemies in the late game can more or less often shred off 6-8 hp in one turn. The meld could be better spent elsewhere, in my opinion.
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