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Author Topic: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind  (Read 45035 times)

Ochita

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Re: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind
« Reply #180 on: February 26, 2012, 04:38:00 am »

Well then, now I guess I shall practice water rope.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Nirur Torir

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Re: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind
« Reply #181 on: February 26, 2012, 09:14:56 am »

Create a group of gnomes to find the machinery for me. They shall get casks of ale when they find it.
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Baradine

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Re: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind
« Reply #182 on: February 26, 2012, 11:28:08 am »

((Under Djork, 6+2 =5? Also, hurrah for my staff! I'm expecting some lethal rolls when I do slip up. Also, yay to pelvic bone durability!))

Kira stared down into the dying man's eyes. They were deep and as dark as a pit, but she thought she saw a plea for mercy in them. No matter, she had to at least disable him and remove that blade stuck jammed in her shoulder. The surroundings gave an ominous feel, like a storm was brewing due to the casting of Air and Lightning spells. This had to be finished fast.

Smite ye Apprentice using my Ebony Blade! Which I obviously know is being wielded in my left hand!

Also, remove blade from shoulder. Drive that into the Apprentice's shoulder, if possible.


"Surrender or die, you apostate filth!"

Djork has a perk that doesn't allow him to get over a five on those types of rolls.  It's pretty hard to get, although Toaster got a temporary one.
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Toaster

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Re: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind
« Reply #183 on: February 26, 2012, 08:22:25 pm »

Booya.


Thank her, promise to find out what I can, and head out to find a quiet place to practice Redimio Ianus for a little bit before heading on to the next house on the list.


I should probably get some magic practice in sometime while I'm buffed.


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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

FuzzyZergling

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Re: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind
« Reply #184 on: February 27, 2012, 01:47:17 am »

Purchase/rent the carriage. If funds are insufficiant, sell equipment looted from bandits.
« Last Edit: February 28, 2012, 02:41:19 pm by FuzzyZergling »
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Baradine

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Re: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind
« Reply #185 on: February 28, 2012, 01:21:35 am »

The rolls will be up tomorrow, so hold on tight.
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Baradine

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Re: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind
« Reply #186 on: February 29, 2012, 08:03:17 am »

God damn it, the rolls got deleted on my computer, but I remember what they are, so Today!  they shall be posted.
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Ochita

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Re: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind
« Reply #187 on: March 03, 2012, 04:42:55 pm »

Uh, bump?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Baradine

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Re: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind
« Reply #188 on: March 04, 2012, 11:22:11 am »

I'm very, very sorry.   I'm extremely busy, for this play that I'm doing, so rolls will be few and far between until the twelfth or so.  I'll try to get one up by today.
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FuzzyZergling

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Re: Roll to be a Mage! The Magic RTD: Turn 13, Woohoo and Big Balls of Wind
« Reply #189 on: March 04, 2012, 02:52:33 pm »

No worries, take as long as you need.
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