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Author Topic: Raptor's Civ Mod  (Read 5860 times)

Raptor_a22

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Raptor's Civ Mod
« on: January 06, 2012, 05:06:57 am »

Raptor's Civ Mod

Introduces two new civilisations to Dwarf Fortress, both of which are controllable in Dwarf Fortress Mode, as well as new plants, new metals, new creatures, new weapons and some !!SCIENCE!!

Current release: v1.1.5: Downlaod
May 26th update. Major update, as the new Dwarf Fortress updates broke some most things in the mod.
CivMod is now compatible with Dwarf Fortress 0.34.10



Features:

New Creatures
Ignister Humans
Dark Elves
Kitsunemimi
Winter Wolves
Dire Wolves and Foxes

New metals
Mithril
Shardsteel

New Weapons
Bastard Swords (Or Hand and a Half swords)
Longbows
Siege Crossbows
Ammo variety
Composite Bows

New Armour
Chainmail (As it should have been implemented)
Scalemail

New Plants
Fire Wheat
Glacier Strawberries

!!SCIENCE!!
Alchemy



Progress Tracker:
Key:
Spoiler (click to show/hide)
New Race


New Detail
- Ignister Language -
- Drow language -
+ Ignister Nobles + (They currently use a carbon copy of the Dwarves)
+ Machining + (Steel mills and advanced metal smelting ahoy!)

New Items
XX Studded Leather XX

New Materials
* Slag * (Where do all the ore impurities go?)
* Black Glass *

!!SCIENCE!!
+ Drow Sorceresses +
Spoiler (click to show/hide)
x Nekomimi kill vermin x
Spoiler (click to show/hide)



Descriptions and other stuff:
Spoiler (click to show/hide)

Ammunition Variety
Bodkin, Broadhead, Armour piercing, they're all here. For the OCD guy who wants to have ☼detail☼ with his military.

Siege Crossbow
The bigger, the Dwarfier. This fine piece of Dwarven engineering fits right into that. Enjoy eviscerating some goblins with it.[/spoiler]

If you would like to contribute by adding a suggestion or giving me some constructive criticism, I would highly appreciate it.

Next Update?
Whenever the next Dwarf Fortress update comes out I will test it and update as necessary.
The Machining update will most likely be finished around the end of July, IF I get enough time away from University work.
« Last Edit: May 26, 2012, 08:43:50 am by Raptor_a22 »
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Raptor's CivMod, Mithril and Dark Elves and Alchemy, oh my!
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Dwarf Fortress: The only game where severe necrosis leading to exploding limbs is "awesome."

Raptor_a22

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Re: Raptor's Civ Mod
« Reply #1 on: January 17, 2012, 03:22:24 am »

Update! Bugfixes! Fox-people!?

CivMod has been updated to v1.0.2, and some beta content is available for those wishing to get a sneak peek. More is planned, so much more is planned... (evil grin)
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Raptor's CivMod, Mithril and Dark Elves and Alchemy, oh my!
Quote
Dwarf Fortress: The only game where severe necrosis leading to exploding limbs is "awesome."

Raptor_a22

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Re: Raptor's Civ Mod
« Reply #2 on: January 29, 2012, 07:02:46 pm »

Hotfix time

A very long apology to those who found that the Elves wont fire arrows. It seems that one tiny s wasnt capitalised
Replace the item_ammo_extended.txt with this one.
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Raptor's CivMod, Mithril and Dark Elves and Alchemy, oh my!
Quote
Dwarf Fortress: The only game where severe necrosis leading to exploding limbs is "awesome."

Raptor_a22

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Re: Raptor's Civ Mod
« Reply #3 on: May 26, 2012, 08:43:28 am »

By Armok's bloodstained beard, it's Raptor!
Yes I am still alive and kicking, and CivMod has recieved a well overdue update, meaning that is is now compatible with 0.34.10!

The Kemonomimi module has now been fully integrated into CivMod, with a few changes.
Studded leather was removed due to the unfortunate side effect of reverting the quality back to 'normal', which meant that Masterwork quality items were wasted.
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Raptor's CivMod, Mithril and Dark Elves and Alchemy, oh my!
Quote
Dwarf Fortress: The only game where severe necrosis leading to exploding limbs is "awesome."