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Author Topic: Making Exciting Arenas  (Read 1525 times)

Naraceaus

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Making Exciting Arenas
« on: January 14, 2012, 05:15:11 am »

I wanted to know if siegers and other attackers have skills just like our dwarfs. For example say I place 5 fairly well equipped goblins (basically whatever they had when they came) in a pit. Then instead of just throwing everything at them I start with weak things and move my way up. Will they get stronger, eventually surviving against very tough things and making it all the more interesting when I unleash gladitorial dwarves upon them (or FB's)?
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Monkeyfacedprickleback

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Re: Making Exciting Arenas
« Reply #1 on: January 14, 2012, 05:41:05 am »

Goblins elves and humans , along with trolls (and a few other things depending on the mod) have the [CAN_LEARN] tag meaning they can become legendary in skill much the same as a dwarf. THe leader of a siege is generally a weapon master of some sort, and thier color will reflect that.
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Loud Whispers

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Re: Making Exciting Arenas
« Reply #2 on: January 14, 2012, 05:52:56 am »

Skilled soldiers of all races will normally make quick work of most FB's. That's why I'm overjoyed when I see a steel one :3

Broseph Stalin

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Re: Making Exciting Arenas
« Reply #3 on: January 14, 2012, 06:19:11 am »

Goblins (and anything that CAN_LEARN) gain experience just like dwarves, it's not uncommon for one goblin to luck his way through a trap corridor and then come out the literal incarnation of war. You could also use danger rooms to turn them into murder gods that much faster.

Naraceaus

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Re: Making Exciting Arenas
« Reply #4 on: January 14, 2012, 06:36:56 am »

Awesome I might even make multiple arenas and place one enemy in each, train each one and give them their own little stories in my head.
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Monkeyfacedprickleback

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Re: Making Exciting Arenas
« Reply #5 on: January 14, 2012, 07:11:14 am »

Awesome I might even make multiple arenas and place one enemy in each, train each one and give them their own little stories in my head.
Thats horrible! You cant do that! you Have to tell Us their stories. :)
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Loud Whispers

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Re: Making Exciting Arenas
« Reply #6 on: January 14, 2012, 07:37:34 am »

Awesome I might even make multiple arenas and place one enemy in each, train each one and give them their own little stories in my head.
Thats horrible! You cant do that! you Have to tell Us their stories. :)
With a lovely new thread+flashy title :P

thegoatgod_pan

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Re: Making Exciting Arenas
« Reply #7 on: January 14, 2012, 05:37:07 pm »

You can danger-room them too--remember training spears not spikes.  As long as they aren't trolls (who'll break you machinery), and keep their armor, you'll have super-legendary goblins in no time.
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Prologue

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Re: Making Exciting Arenas
« Reply #8 on: January 14, 2012, 05:39:23 pm »

Danger rooms. I'm doing this right now with my captured humans and elves. Pitting goblins and watching them fight is awesome.
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bombzero

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Re: Making Exciting Arenas
« Reply #9 on: January 14, 2012, 05:39:51 pm »

in genesis i remember training a bunch of sylvan elves with danger rooms, then releasing 3-5 every time a massive siege came, cut down the siegers numbers.

in retrospect this just further proves that anything can be weaponized in DF
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Loud Whispers

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Re: Making Exciting Arenas
« Reply #10 on: January 14, 2012, 06:06:20 pm »

You can danger-room them too--remember training spears not spikes.  As long as they aren't trolls (who'll break you machinery), and keep their armor, you'll have super-legendary goblins in no time.
REMEMBER TO GIVE THEM A BREAK.

They will get exhausted.

Geez, danger room training enemy soldiers is only like, the EASIEST thing to do. All it takes is a helluva lot of mechanics, dorfs, planning... Come to think of it, it wasn't very easy :C

Wayward Device

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Re: Making Exciting Arenas
« Reply #11 on: January 15, 2012, 09:44:10 am »

You can danger-room them too--remember training spears not spikes.  As long as they aren't trolls (who'll break you machinery), and keep their armor, you'll have super-legendary goblins in no time.
REMEMBER TO GIVE THEM A BREAK.

They will get exhausted.

Geez, danger room training enemy soldiers is only like, the EASIEST thing to do. All it takes is a helluva lot of mechanics, dorfs, planning... Come to think of it, it wasn't very easy :C

If you mess up the deadliness factor of a dodge trap you can train invaders by accident.
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Vehudur

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Re: Making Exciting Arenas
« Reply #12 on: January 15, 2012, 09:48:34 am »

I don't do normal dodge traps, instead I build a winding passage with dodge traps that has gaps and holes with a very long fall or magma (or both) underneath.
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htabdoolb

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Re: Making Exciting Arenas
« Reply #13 on: January 15, 2012, 11:15:31 am »

I once captured a cyclops and fed it several hundred stripped goblins over the course of a few days. The goblins didn't even try to fight back when released from their cages in the arena room. They just milled around like scared dwarves with no escape route while the cyclops wrestled them to death one at a time. It was interesting watching the cyclop's skills and stats increase with Runesmith. Also, after every batch of goblins, the recaptured cyclops was more massive. It started out weighing about 15000 units, and by the time I got bored of playing with it, it had increased in mass to over 22000 units.
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Loud Whispers

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Re: Making Exciting Arenas
« Reply #14 on: January 15, 2012, 11:22:20 am »

If you mess up the deadliness factor of a dodge trap you can train invaders by accident.

But unless you've designed the worse dodge trap ever, you won't be training several siege worths of goblins to legendary :p
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