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Author Topic: Tactical Dungeon Crawler  (Read 2960 times)

Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #30 on: July 15, 2014, 01:40:49 am »

Whoops, so tired im screwing up posts too.
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Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #31 on: July 21, 2014, 10:34:04 pm »

Week 22: No progress, but done with all the outdoor stuff and some financial stuff, hopefully be able to concentrate more now (and giving up on my web host so website down till I care to work on it anyway and then transfer domain to new host)
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Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #32 on: July 29, 2014, 03:25:05 am »

Week 23: slight progress, people still finding stuff for me to do so still exhausted this week.  Got minor UI stuff done for unit active and stack selection. 
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Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #33 on: August 05, 2014, 01:26:59 am »

Week 24: nearly no progress, too busy with family/etc.
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Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #34 on: August 12, 2014, 12:58:24 am »

Week 25: decent amount done, I suppose.  Got the basic ui stack selection and target selection working, yay.  Gotta do ability/command select/use next.
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Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #35 on: August 18, 2014, 09:57:14 pm »

Week 26: Did some ability tweaking and got my action selector working, and some pref-targeting from stack selection (but forgot to put it in gif, ah well). 

Now that Hazeron is gone, gonna have lots more free time at least, I guess.  RIP.
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Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #36 on: August 25, 2014, 08:56:24 pm »

Week 27 updated: Didn't get too much chance to work on it due to ~4 days of outdoor work (and some indoor work as well), and I mostly did website stuff: boards up, theme hunting, minor finagling with Joomla to add twitter feed, etc).

For what I did do, made a simple highlighting system for stacks, and working on syncing for movement purposes.
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Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #37 on: September 01, 2014, 09:52:05 pm »

Week 28 updated: Mostly travel and recovery this week (visited Haxus: developer from Shores of Hazeron).  Did some more highlighting work, nothing major.
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Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #38 on: September 08, 2014, 09:24:53 pm »

Week 29 updated: Got a little done every day, getting back into it.  Worked on the sync system and got stacks properly syncing and unsyncing, and units can delay now so that they can let the stack catch back up to resync for easier movement.   Some misc stuff with unit highlighting done that needs more, but other than a few more tweaks about to move to something else with it... possibly equipment and paper-doll.
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Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #39 on: September 15, 2014, 10:43:19 pm »

Week 30 updated: made my auto-sync button and then worked on inventory basics (display, selection, etc), still working on use.  Will also need to make a selector thing that lets you choose targets within range (stack and then specific unit, of course, or just a tile if its that type of item, etc); some of its already drawn out so just need to put it in.
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Moghjubar

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Re: Tactical Dungeon Crawler
« Reply #40 on: September 22, 2014, 10:40:14 pm »

Week 31 updated: basic item use works, got min range and max range, consume and charges, etc (just to go make them actually work, and get selection locked down).  Plan to do equipment this week.

First gotta peel myself away from Wasteland 2 though.
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