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Author Topic: Lord of the Fortresses: Tawarochir has been taken by a fey mood!  (Read 40 times)

Tawarochir

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Oh, hi!

I was busy building a tabletop RPG that adapts DF.

And typical Bay12 insanity.

I wanted you guys to contribute! Post any suggestions you think should be in the game, ask for clarification. It intends to model the best parts of DF, like the monsters, combat, and gameplay, and mix it with other elements, while leaving out the nitty-gritty that is best left to a computer, like the miniscule details of worldgen.

Questions, comments, and concerns are welcome as always.
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Worldmaster27

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Re: Lord of the Fortresses: Tawarochir has been taken by a fey mood!
« Reply #1 on: July 29, 2014, 10:15:58 pm »

Will this be based off of what's already in the game, or what's planned for it?
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Tawarochir

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Re: Lord of the Fortresses: Tawarochir has been taken by a fey mood!
« Reply #2 on: July 29, 2014, 10:42:20 pm »

A little of both. I'm thinking of a variant rule featuring mounts and riding and another with rudimentary magic. The core rules will mimic the latest "full" experience, .34.11, and if I can get people to contribute, we could get a .40 ruleset up too.
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I then called him a coward, and his head magically detached from his neck and sailed down the room.
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Lyeos

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Re: Lord of the Fortresses: Tawarochir has been taken by a fey mood!
« Reply #3 on: July 29, 2014, 11:34:49 pm »

Make training throwing incredibly hard.
But give it some of the OPness of throwing as is in .34.11.
Not the killing dragons with rocks but, but...
Some kinda use, like throwing teammates over walls.
And toss in alcohol dependency as necessary for all dwarves.
And make Elven characters have a temporary negative effect after purchasing things made with wood.
Yes, I'm joking.
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