I was busy building a tabletop RPG that adapts DF.
And typical Bay12 insanity.
I wanted you guys to contribute! Post any suggestions you think should be in the game, ask for clarification. It intends to model the best parts of DF, like the monsters, combat, and gameplay, and mix it with other elements, while leaving out the nitty-gritty that is best left to a computer, like the miniscule details of worldgen.
Questions, comments, and concerns are welcome as always.