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Author Topic: Underworld: $hadow Economics - a squad-based gangster simulation  (Read 801 times)

wolf.b

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Re: Underworld: $hadow Economics - a squad-based gangster simulation
« Reply #15 on: October 08, 2019, 09:55:32 am »

Thank you for the kind words. Absolutely, it was already my intention to provide a link when we move over.
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Lunardog15

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  • I bring hell (aka eternal PUNishment)
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Re: Underworld: $hadow Economics - a squad-based gangster simulation
« Reply #16 on: October 08, 2019, 11:03:07 am »

:D
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everything is fine
 everything is on fire
I see no difference between these two phrases.
only at modded hell does this make sense

wolf.b

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Underworld: $hadow Economics - Development Blog
« Reply #17 on: October 13, 2019, 05:51:16 am »

I'm excited to announce we will be releasing v0.00.01 next week. We've completed customer base mechanics, with addictions and client lists and we've wrapped up AI development and made it a competitive entity. We're going to spend the next few days cleaning up the code and bug-fixing followed by a few days of beta-testing.

On the design side of life, v0.00.02's design has been locked down and is ready for development. Meanwhile v0.00.03 is in full design swing. We're going to see the introduction of a new leadership position 'Treasurer' as well as 'Accountants' and 'Smurfs' as regular roles. We'll be introducing money laundering as a test feature with a small banking system (ahead of introducing front businesses later on) and we'll be developing basic stash-house mechanics. We'll be incorporating our ASCII borough and neighbourhood maps on a test level with an expanded number of neighbourhoods to play in. On top of this we'll be introducing a robbery system with basic planning mechanics and independent drug dealers that will act as a double-edged sword, allowing you to expand your retail presence rapidly in your territories yet run the risk of losing clients when you finally muscle into the retail business yourself. All in all, a very exciting build.

Before we begin development of v0.00.02 we'll be taking a week or two to work on setting up releases for Mac and Linux platforms and explore mouse support possibilities.
« Last Edit: October 13, 2019, 05:55:04 am by wolf.b »
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