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Author Topic: REXPaint, the ASCII art editor  (Read 3236 times)

Kyzrati

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Re: REXPaint, the ASCII art editor
« Reply #45 on: July 28, 2015, 03:30:20 am »

I've posted an in-depth guide to how I use REXPaint for roguelike development--mockups, art, prefabs and more--including specific techniques and plenty of reference images. Check it out here.
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Cheesecake

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Re: REXPaint, the ASCII art editor
« Reply #46 on: Today at 05:05:55 am »

PTW!
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Spirit Journey Embark on a journey to discover magic and mystery!
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FArgHalfnr

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Re: REXPaint, the ASCII art editor
« Reply #47 on: Today at 01:22:07 pm »

That thing looks massively useful, especially since I want to give a try at making a roguelike at some point. PTW

Kyzrati

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Re: REXPaint, the ASCII art editor
« Reply #48 on: Today at 06:43:53 pm »

Lotta roguelike devs are using it for their games now, and a good number of Bay Watchers use it for forum games :P

I wanted a way to streamline my own development process, so it's become quite useful over the years :D
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor
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