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Author Topic: Music Workshop Producing Happy Gas  (Read 2750 times)

Hugo_The_Dwarf

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Re: Music Workshop Producing Happy Gas
« Reply #15 on: June 05, 2012, 04:34:57 pm »

Boiling point should be 5000 I think DF has a spaz attack if it's at 0 Not sure if this is changed tho
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Uronym

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Re: Music Workshop Producing Happy Gas
« Reply #16 on: June 05, 2012, 04:56:31 pm »

  • Embarked in relatively cool place in a newly generated world
  • Built piano
  • Added play piano job
  • Random guy with carpentry enabled brought a LOG to the piano
  • Log exploded, briefly releasing a yellow gas
  • Piano deconstructed shortly thereafter, leaving nothing behind
...

I don't think that's how it was supposed to work...
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What I think we're saying is we need dwarves to riot and break things more often.

Hugo_The_Dwarf

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Re: Music Workshop Producing Happy Gas
« Reply #17 on: June 05, 2012, 05:00:33 pm »

did you increase the Boiling point?
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Uronym

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Re: Music Workshop Producing Happy Gas
« Reply #18 on: June 05, 2012, 06:15:36 pm »

um no :P

I'll try that later.
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What I think we're saying is we need dwarves to riot and break things more often.

Meph

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Re: Music Workshop Producing Happy Gas
« Reply #19 on: June 05, 2012, 06:30:53 pm »

I have an entire music system using a musical stage, instruments and interactions for 12 different song boosts in my mod, you guys might want to have a look at that. From speedboosts, better fighting, over cleaning, stopping tantrumes and raising the dead, everything goes.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Uronym

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Re: Music Workshop Producing Happy Gas
« Reply #20 on: June 06, 2012, 06:32:30 am »

I changed the boiling point to 5000. Still does the same thing...

First of all, this needs to accept sheet music, not logs. I don't see how they're even closely related...
And then it's not supposed to cause the piano to deconstruct...

I don't know where to begin... but maybe the music gas is so cold/hot it destroys the building materials?
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What I think we're saying is we need dwarves to riot and break things more often.

Quietust

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Re: Music Workshop Producing Happy Gas
« Reply #21 on: June 06, 2012, 07:50:00 am »

In reaction_piano.txt
Code: [Select]
...
[SKILL:CONCENTRATION]
[SKILL:COORDINATION]
[SKILL:READER]
This won't actually work - custom reactions only use one skill. The wiki article states that "Multiple skills can be listed but only one will be used", but it's technically wrong - the custom reaction itself only has a single "skill" field, so if you specify multiple skills, the game will only use the last one.
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Meph

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Re: Music Workshop Producing Happy Gas
« Reply #22 on: June 06, 2012, 12:36:05 pm »

damn, quietust, thanks for that tiny little notion. I was using several reactions with skill lists.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Uronym

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Re: Music Workshop Producing Happy Gas
« Reply #23 on: June 07, 2012, 09:02:27 am »

Umm so what might be going on with my piano?
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What I think we're saying is we need dwarves to riot and break things more often.

Putnam

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Re: Music Workshop Producing Happy Gas
« Reply #24 on: June 07, 2012, 09:04:38 am »

Umm so what might be going on with my piano?

Your reagent line is messed up.

   [REAGENT:sheet:1:ITEM_TOOL_SHEETMUSIC:NONE]

Should be

   [REAGENT:sheet:1:TOOL:ITEM_TOOL_SHEETMUSIC:NONE:NONE]

Uronym

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Re: Music Workshop Producing Happy Gas
« Reply #25 on: June 07, 2012, 01:15:33 pm »

Actually I had the right reagent except I spelled TOOL as TOL... ::)

So far it seems to work. As in, I can't play it without sheet music. Thanks!
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What I think we're saying is we need dwarves to riot and break things more often.

Uronym

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Re: Music Workshop Producing Happy Gas
« Reply #26 on: June 07, 2012, 05:43:39 pm »

Needed a way to make some sheet music! So, I made an improvise command. Basically the dwarf will play music that doesn't provide many benefits at all, but it has a 25% chance of producing a music sheet. But it doesn't even show up on the piano commands list... Is this because there's no reagent or something?

Spoiler: inorganic_piano.txt (click to show/hide)
Spoiler: reaction_piano.txt (click to show/hide)
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What I think we're saying is we need dwarves to riot and break things more often.

Putnam

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Re: Music Workshop Producing Happy Gas
« Reply #27 on: June 07, 2012, 06:37:11 pm »

First, it's "improvise" :P

Second, you need to make sure the reaction is in the entity.

(Third, people don't often write down improv :P)

Dvalinn

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Re: Music Workshop Producing Happy Gas
« Reply #28 on: June 09, 2012, 05:48:52 pm »

(Third, people don't often write down improv :P)

Maybe "compose music" (or similar) would make more sense.
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