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Author Topic: Starcraft: Final War - Turn 0 - Full!  (Read 6330 times)

adwarf

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Re: Starcraft: Final War - Multiplayer Game - 6 Slots Left
« Reply #15 on: January 27, 2012, 03:42:50 pm »

Bump for interest seeking.
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Ahra

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Re: Starcraft: Final War - Multiplayer Game - 6 Slots Left
« Reply #16 on: January 27, 2012, 03:50:45 pm »

just lemme whip something up.

Player Name: Ahra
Leader Name: Aaron Pyro svenson
Leader Class: Pyromaniac (think veteran firebat)
Faction Name: Hellfire company
Faction Color: Crimson
Alignment: Merc, protective of civilians
« Last Edit: January 27, 2012, 03:56:13 pm by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Re: Starcraft: Final War - Multiplayer Game - 6 Slots Left
« Reply #17 on: January 27, 2012, 04:05:46 pm »

You are in will begin working on starting posts now. Question should I make a game thread and make this the OOC thread, or run it all in this?
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Ahra

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Re: Starcraft: Final War - Multiplayer Game - 5 Slots Left
« Reply #18 on: January 27, 2012, 04:12:09 pm »

eh, all in one should keep the thread high right?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Re: Starcraft: Final War - Multiplayer Game - 5 Slots Left
« Reply #19 on: January 27, 2012, 04:32:44 pm »

eh, all in one should keep the thread high right?
Yep since all the OOC chatter, and IC stuff will be in one thread.
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FuzzyZergling

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Re: Starcraft: Final War - Multiplayer Game - 5 Slots Left
« Reply #20 on: January 27, 2012, 05:13:31 pm »

In my opinion, having a separate OOC thread would be unnecessary.
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adwarf

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Re: Starcraft: Final War - Multiplayer Game - 5 Slots Left
« Reply #21 on: January 27, 2012, 05:22:23 pm »

Fuzzy has quite a good point. On a more turn related note I am currently working on Available Buildings for Ahra, and Fuzzy, and will soon have all of Fuzzy's turn finished up. Each of you will have a map (ASCII, and most likely of cruddy make by myself, but it'll work) showing available space, mineral locations, and vespene geysers as well as troop locations. Turns will be done in 5 Turn Increments unless someone is in battle then they will come in 1 to 3 turn increments depending on how vital their choices in the battle will be.
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adwarf

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Starcraft: Final War - Multiplayer Game - Turn 0 [FuzzyZergling]
« Reply #22 on: January 27, 2012, 05:31:24 pm »

Gold Company

Spoiler: Map (click to show/hide)

Your SCVs lie in the back ground awaiting orders, and the canyon path stands before you as it reaches up towards the sky. You had been sent here looking for work, and thats what you were hoping to find as this entire world was a warzone, but first you needed a start, you needed troops, defenses, technology, supplies, housing, etc. At the moment you had nothing, but a couple pallets of Vespene Gas, and several containers filled with Minerals for the coming days. Now was time for you to set out, and begin the work, but you needed to beware from the reports you heard an infested town lays not to far away, and they are extremely dangerous come nightfall with no men.

Spoiler: Frank "Commander" Zone (click to show/hide)

Spoiler: Gold Company (click to show/hide)


Spoiler: Resource Nodes (click to show/hide)
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RulerOfNothing

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Re: Starcraft: Final War - Multiplayer Game - 5 Slots Left
« Reply #23 on: January 27, 2012, 05:35:36 pm »

Is it too late for me to join? If not, then I'll come up with a application soon.
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adwarf

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Re: Starcraft: Final War - Multiplayer Game - 5 Slots Left
« Reply #24 on: January 27, 2012, 05:38:09 pm »

Is it too late for me to join? If not, then I'll come up with a application soon.
You can still join as long as their is a slot open :)
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FuzzyZergling

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Re: Starcraft: Final War - Multiplayer Game - 5 Slots Left
« Reply #25 on: January 27, 2012, 05:51:50 pm »

Gold Company:
Begin construction of a Training Ground North of the Command Center.
Queue production of two SCVs.
SCVs begin harvesting Minerals.

((I assume that the 'Z' is Commander Zone?))
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adwarf

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Re: Starcraft: Final War - Multiplayer Game - 5 Slots Left
« Reply #26 on: January 27, 2012, 06:08:29 pm »

You are correct :)
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RulerOfNothing

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Re: Starcraft: Final War - Multiplayer Game - 5 Slots Left
« Reply #27 on: January 27, 2012, 06:30:06 pm »

Player Name: RulerOfNothing
Leader Name: John Holliday
Leader Class: Head Medic
Faction Name: Twilight Corps
Faction Alignment: Rebel
Color: Dark blue
Is this good?
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adwarf

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Re: Starcraft: Final War - Multiplayer Game - 5 Slots Left
« Reply #28 on: January 27, 2012, 06:46:08 pm »

Yep that's perfect adding you now
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Ahra

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Re: Starcraft: Final War - Multiplayer Game - 4 Slots Left
« Reply #29 on: January 28, 2012, 12:22:30 pm »

just a question, can we for example research, in my case artillery cases filled with vespene that rain down and let out an violently flammable
torrent of explosive gas?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.
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