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Author Topic: Roll to Dodge Princess Celestia, Act II [Actually Done This Time: R.I.P]  (Read 320055 times)

mcclay

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2340 on: January 04, 2014, 02:35:17 pm »


Heal my team and then chase after that dick!
"Hurry! We don't have time to waste!"
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Am I back? Its a mystery to everyone

GraveHaunter92

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2341 on: January 04, 2014, 05:50:20 pm »

"Illicit genetic manipulation?... Well alright I guess.  For a second there I was starting to think that it was really that Sunshine fella again in disguise or sumthin' "

Applejack loads a fresh magazine into her Heavy Machine Gat, adorning some bandoliers over her body to feed into her weapon, before grasping the spare revolver on the ground and galloping off toward the hills after Lee.
"Let's bag us a mutant!  YE HAW!"
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Jesus must have been guiding him in living out the way of the samurai.

Geen

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2342 on: January 13, 2014, 08:41:24 pm »

Duct tape some rifles to Blastoise for added firepower.
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Tiruin

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2343 on: January 14, 2014, 03:04:14 am »

Stairs. As always.

Altria gripped the hilt of her sword as she considered the situation-her allies were engaged, and it didn't seem good enough to intervene, especially in the melee given the armaments nearby.

Return to the civilians and..meditate. Ready myself for combat.
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Spinal_Taper

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2344 on: January 15, 2014, 05:13:50 pm »

Duct tape some rifles to Blastoise for added firepower.
((Is this an alternate Mega-Blastoise?))
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Geen

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2345 on: January 18, 2014, 03:25:18 pm »

Duct tape some rifles to Blastoise for added firepower.
((Is this an alternate Mega-Blastoise?))
(I'm unsure. Maybe. My ultimate goal is to obtain enough dakka. I know it's impossible, but a wise man once told me to follow my heart.)
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Fr0stByt3

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2346 on: February 03, 2014, 11:36:15 am »

bump?
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TCM

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2347 on: February 03, 2014, 03:35:51 pm »

Yeah, guess we gotta' get going soon with this. Just haven't been in the mood as of late. :/
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TCM

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2348 on: February 10, 2014, 03:00:36 pm »

Honestly, I think I'm gonna' take a break from the forums for a bit. See you guys sometime later.
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GraveHaunter92

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2349 on: February 10, 2014, 03:14:51 pm »

Sure thing man.  You take it easy
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scapheap

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2350 on: February 10, 2014, 03:15:17 pm »

Same
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Xantalos

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 75: Breakout)
« Reply #2351 on: February 10, 2014, 03:45:54 pm »

Have a good break, man.
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

TCM

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 76: Not Quite Lee...)
« Reply #2352 on: February 20, 2014, 07:54:11 pm »

Chapter 76: Not Quite Lee...


The H.O.E.S. have no time to spare, and thus manage to not pick up a single piece of spoil as they run into the hills, hot on the trail of General Lee and the rest of the Confederate commanders. The conclusion of the Second American Civil War is mere minutes away...

1 Month Later

And we find our heroes now lost again in the vast wilderness of Virginia. After spending weeks searching for any clue on the location or path of Lee, the H.O.E.S. enter a small town, hoping someone there can give them answers. The town however, appears to be deserted. And then suddenly the H.O.E.S. find themselves in the middle of town, surrounded from every angle by a sea of white. The outskirts of the town become illuminated with flaming Crucifixes. From the skies comes a single levitating figure:

"BROTHERS! IT IS TIME WE WIPE THE INFERIOR SCUM FROM THE FACE OF THE EARTH! THE WHITE EMPIRE SHALL ACHIEVE ITS HIGHEST GLORY!"

And then, the sea of Klansmen charge for the handful of figures standing in the center of the town...


Ku Klux Klan:

Klan Mob #1 - A horde of Klansmen from the country, they lack decent equipment or training, but make up for it with their unadulterated hatred.
Items: Farming Tools, Torches
Health: 2000/2000

Klan Mob #2 - A horde of Klansmen from the country, they lack decent equipment or training, but make up for it with their unadulterated hatred.
Items: Farming Tools, Torches
Health: 2000/2000

Klan Assassin - A stringy Klansman sent out to kill enemies of the Klan.
Assassin: +1 to Attack.
Items: Dagger
Health: Fine

Klan Stormtrooper #1 - An armed Klansmen sent out to perform acts of terror on groups of minorities.
Items: Tommy Gun, Molotov Cocktail
Health: Fine

Klan Stormtrooper #2 - An armed Klansmen sent out to perform acts of terror on groups of minorities.
Items: Tommy Gun, Molotov Cocktail
Health: Fine

Kountry Hunter - A Klansman that brings his hunting skills to the battlefield.
Double Shot: Can attack 2 Targets in the same Turn.
Items: Double-Barreled Shotgun
Health: Fine

Korrupt Kop - A police officer that secretly aids the efforts of the KKK.
Handcuff: The Kop can Handcuff a Target, which leaves them unable to Attack until they free themselves. 1-Turn Cooldown.
Items: Pistol, Handcuffs, Plastic Baton, Light Body Armor
Health: Fine

Armored Kar - A truck that has been outfitted with armor and weaponry.
Armored: +1 to Defense.
Large Target: -2 Defense to High-Caliber/Piercing Attacks.
Items: Machinegun Turret
Health: Fine

Knight #1 - The infamous Knights that roam the countryside, murdering civilians, burning down houses and other nasty activities.
Items: Lance, Broadsword, Horse
Health: Fine

Knight #2 - The infamous Knights that roam the countryside, murdering civilians, burning down houses and other nasty activities.
Items: Lance, Broadsword, Horse
Health: Fine


The Imperial Wizard
Health: Fine


Spoiler: H.O.E.S. (click to show/hide)
Spoiler: Friendly NPCs (click to show/hide)


Well, I'm back. I wrote this turn up quick, I figure that murdering the KKK should put us all back in the swing of things after my break. What do you guys say?
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zomara0292

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 76: Not Quite Lee...)
« Reply #2353 on: February 20, 2014, 11:14:16 pm »

Wow. i am surprised that them H.O.E.S. are still alive.
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The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Harry Baldman

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Re: Roll to Dodge Princess Celestia, Act II! (Chapter 76: Not Quite Lee...)
« Reply #2354 on: February 21, 2014, 12:35:43 am »

Give the Klan Assassin a Present From House Dagoth!
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