Finally... > Roll To Dodge
Roll to Dodge Princess Celestia, Act II [Actually Done This Time: R.I.P]
Xantalos:
If it'll rekindle your enthusiasm for the game, I'm all for it. Swedish Meal Time's making videos again, so I'm ready to split some skulls whenever you need me to.
GraveHaunter92:
Sounds like it could be fun, I'd be willing to give stuff like that a try
Harry Baldman:
--- Quote from: TCM on April 15, 2014, 07:30:41 pm ---Here's what I've come up to as of recent:
The reason this game has been feeling stale for me, and a number of players I'd imagine, is not that the characters or atmosphere are bad, no, those are among the things that still compel me to keep this going. It's that this game is getting pretty damn repetitive. Fight. Kill bad guys. Couple players die. Loot while waitlisters come in. Repeat forever. That was enough the first twelve battles or so, but no matter how unique I make the enemies and scenarios now, it's still the same thing. So, why not just expand the game?
It's pretty simple, the H.O.E.S. aren't meat infantry, they're this sort of weird hybrid mishmash Special Forces. Instead of straight up mutual slaughterfests, the H.O.E.S. could do a lot more. They could protect a supplies convoy, kidnap a Solar officer or political head, spread propaganda, and etc. There could even be other goals where the H.O.E.S. explore a town for clues or rebuild a fort. Stuff like that, to give everyone more freedom and variety than fight-kill-fight all day.
What do y'all think?
--- End quote ---
I do agree that the basic template that's been going is quite repetitive, not to mention rather inexplicable at times. So a change of that would be very welcome indeed.
Tiruin:
I'm all up for that, TCM.
Though if you seriously need plot advice or literary help, we're here. I'm open for PM talks over it. :)
Seriously. Dealt with the same situation in my field...Is pretty easy once you set up the background ideas. Well, for me, anyways.
Spinal_Taper:
--- Quote from: TCM on April 15, 2014, 07:30:41 pm ---Here's what I've come up to as of recent:
The reason this game has been feeling stale for me, and a number of players I'd imagine, is not that the characters or atmosphere are bad, no, those are among the things that still compel me to keep this going. It's that this game is getting pretty damn repetitive. Fight. Kill bad guys. Couple players die. Loot while waitlisters come in. Repeat forever. That was enough the first twelve battles or so, but no matter how unique I make the enemies and scenarios now, it's still the same thing. So, why not just expand the game?
It's pretty simple, the H.O.E.S. aren't meat infantry, they're this sort of weird hybrid mishmash Special Forces. Instead of straight up mutual slaughterfests, the H.O.E.S. could do a lot more. They could protect a supplies convoy, kidnap a Solar officer or political head, spread propaganda, and etc. There could even be other goals where the H.O.E.S. explore a town for clues or rebuild a fort. Stuff like that, to give everyone more freedom and variety than fight-kill-fight all day.
What do y'all think?
--- End quote ---
Go for it.
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